HM's Rise of the Runelords - OOC - Page 8




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  1. #71
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    Quote Originally Posted by Mowgli View Post
    Jenayah's up in the RG - sort of. Didn't have time yet to put her in HM's official format, but there's a decent PDF character sheet attached, and I put her history and a pic up.
    I did see HM's official format...can you point me in the right direction?
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

 

  • #72
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    Quote Originally Posted by Rhun View Post
    I did see HM's official format...can you point me in the right direction?
    You could quote Wesh's sheet then change all the info to your character's. Probably the easiest way.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #73
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    Quote Originally Posted by Mowgli View Post
    You could quote Wesh's sheet then change all the info to your character's. Probably the easiest way.
    That should work.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #74
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    Ignore Kaodi
    I believe there is a blank version of the same sheet in the first post of my old Yedan's Troubleshooters RG.
    -Kaodi

    Good name in man and woman, dear my lord,
    Is the immediate jewel of their souls.
    Who steals my purse steals trash; 'tis something, nothing;
    'Twas mine, 'tis his, and has been slave to thousands;
    But he that filches from me my good name
    Robs me of that which not enriches him
    And makes me poor indeed.

    -Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

  • #75
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    I've been working on my PC, and he is coming along. Should be ready before the end of the week.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #76
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Update form me...

    I have been reading the adventure and looking into helping everyone who wants to tie in their backgrounds.

    The PCs could have just arrived in Sandpoint to attend the Swallowtail Festival, or be locals looking forward to the event.

    The game doesn't say they have to start as a group (but it does assume it) - so I can have you all get to know each other after/during the festival should you wish it.

    _________________________

    I hope characters and checking can be done this week and we get a start about this time next week.

    HM
    My UPDATED Signature is here

    And come join in the creation of a new living world here: Living Pathfinder

  • #77
    I'll get my character up and running very soon, proably today.

  • #78
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    Chase Lockwood

    Chase Lockwood

    Game Info

    Race: Human
    Class: Gestalt Cleric (Erastil) // Ranger
    Level: 1
    Alignment: Neutral Good
    Languages: Common
    Deity: Erastil


    Abilities

    STR: 12 (+1) (2 points)
    DEX: 14 (+2) (5 points)
    CON: 11 (+0) (1 point)
    INT: 10 (+0) (0 points)
    WIS: 18 (+4) (10 points, +2 racial)
    CHA: 12 (+1) (2 points)


    Combat

    HP: 14 = [10+4] + 0 (CON) + 0 (misc) + 0 (favored class)
    AC: 15 = 10 + 3 (armor) + 0 (shield) + 2 (DEX) + 0 (misc)
    AC Touch: 12 = 10 + 2 (DEX) + (misc)
    AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) + 0 (misc)
    INIT: +2 = +2 (DEX) + 0 (misc)
    BAB: +1 = +1 (Ranger)
    CMB: +2 = +1 (STR) + 1 (BAB)
    CMD: 14 = 10 + 1 (STR) + 2 (DEX) + 1 (BAB)
    Fort: +3 = +2 (base) + 0 (CON) + 1 (trait)
    Reflex: +4 = +2 (base) + 2 (DEX)
    Will: +6 = +2 (base) + 4 (WIS)
    Speed: 30 ft.
    Damage Reduction: None
    Spell Resistance: None
    Spell Failure: N/A


    Weapon Stats

    Longsword: +2 = +1 (BAB) + 1 (STR) // 1d8+1 (S), CRIT 19-20x2
    Longbow: +5 = +1 (BAB) + 2 (DEX) + 1 (feat) + 1 mw // 1d8+1 (P), CRIT 20x3


    Racial Traits

    +2 Wis
    Bonus Feat
    Bonus Skill Point/Level


    Class Features

    - Proficiency w/ all simple and martial Weapons, and with light armor, medium armor, and shields (except

    tower shields)
    - Aura (Faint Good)
    - Spells
    - Channel Energy (1d6, Will Save DC12, 6/day)
    - Domains
    - Orisons
    - Spontaneous Casting
    - Favored Enemy: Undead (+2)
    - Track (+1)
    - Wild Empathy (+2)


    Feats & Traits

    Bonus DM - Alertness
    Bonus Human - Improved Channel
    1st lvl- Weapon Focus (Longbow)

    Traits:
    a) Birthmark
    b) Resilient
    c)


    Skills

    Skill Ranks: 08 = [6 (class) + 0 (INT)] x 01 (LvL) + 01 (misc) + 01 (Favored Class)
    Max Ranks: 01
    ACP: -1

    Skills:
    () = class skill
    ^ = trained only
    Code:
    Total                      Stat   Rank  CS  Misc  ACP
    +01 =  Acrobatics          +02    +00    Y  +00   -1   DEX
    +00 =  Appraise            +00    +00   +0  +00        INT
    +01 =  Bluff               +01    +00   +0  +00        CHA
    +00 =  Climb               +01    +00    Y  +00   -1   STR
    +00 =  Craft:_____         +00    +00    Y  +00        INT
    +01 =  Diplomacy           +01    +00    Y  +00        CHA
    +na =  Disable Device^     +02    +00   +0  +00   -1   DEX
    +01 =  Disguise            +01    +00   +0  +00        CHA
    +01 =  Escape Artist       +02    +00   +0  +00   -1   DEX
    +01 =  Fly                 +02    +00   +0  +00   -1   DEX
    +05 =  Handle Animal^      +01    +01   +3  +00        CHA
    +04 =  Heal                +04    +00    Y  +00        WIS
    +01 =  Intimidate          +01    +00    Y  +00        CHA
    +na =  Know:Arcana^        +00    +00    Y  +00        INT
    +na =  Know:Dungeoneering^ +00    +00    Y  +00        INT
    +na =  Know:Engineering^   +00    +00   +0  +00        INT
    +04 =  Know:Geography^     +00    +01   +3  +00        INT
    +na =  Know:History^       +00    +00    Y  +00        INT
    +na =  Know:Local^         +00    +00   +0  +00        INT
    +04 =  Know:Nature^        +00    +01   +3  +00        INT
    +na =  Know:Nobility^      +00    +00    Y  +00        INT
    +na =  Know:Planes^        +00    +00    Y  +00        INT
    +04 =  Know:Religion^      +00    +01   +3  +00        INT
    +na =  Linguistics^        +00    +00    Y  +00        INT
    +10 =  Perception          +04    +01   +3  +02        WIS
    +na =  Perform	           +01    +00   +0  +00        CHA
    +na =  Profession^:_____   +04    +00   +3  +00        WIS
    +01 =  Ride                +02    +00    Y  +00   -1   DEX
    +10 =  Sense Motive        +04    +01   +3  +02        WIS
    +na =  Sleight of Hand^    +02    +00   +0  +00   -1   DEX
    +na =  Spellcraft^         +00    +00    Y  +00        INT
    +07 =  Stealth             +02    +01   +3  +02   -1   DEX
    +08 =  Survival            +04    +01   +3  +00        WIS
    +01 =  Swim                +02    +00    Y  +00   -1   STR
    +na =  Use Magic Device^   +01    +00    Y  +00        CHA


    Spells & Domains

    Domains:
    - Good: Touch of Good (+1), 7/day
    - Community: Calming Touch, 7/day

    Spells Per Day
    - Level 0 (DC14): 3
    - Level 1 (DC15): 2 + 1

    Spells Prepared
    - Level 0 (DC14): Detect Magic, Light, Create Water
    - Level 1 (DC15): Command, Obscuring Mist + Protection from Evil


    Equipment


    Explorer's Outfit (n/a, n/a)
    Studded Leather (25gp, 20lb)
    Composite Longbow, masterwork/+1STR (500gp, 3lb)
    Arrows (durable), 40 (40gp, 6lb)
    Longsword (15gp, 4lb)
    Backpack (2gp, 2lb)
    - Blanket (1sp, 1lb)
    - Wandermeal Rations, 2 days (2cp, 1lb)
    - Flint & Steel (1gp, 0lb)
    - Fishhook & Line (2sp, 0lb)
    - Flask [water] (3cp, 1lb)
    Hunter's Cloak & Boots, masterwork tool: stealth (50gp, 1lb)


    Total weight carried: 39.0 lbs.

    Wealth: 6gp, 6sp, 5cp


    Carrying Capacity:
    Light: 43
    Medium: 86
    Heavy: 130


    Details

    Size: Medium
    Gender: Male
    Age: 27
    Height: 6'0"
    Weight: 180 lbs.
    Hair Color: Dark Brown
    Eye Color: Brown
    Skin Color: Tanned
    Appearance: <See Picture> Chase is a ruggedly handsome man in his late twenties, with dark brown hair and

    eyes. He wears his hair short, with well-trimmed beard and mustache. His well-tanned skin is evidence of

    much time spent outdoors, and he has a leanly muscled physique. He generally dresses in well-worn and

    oft-patched clothing of leather and roughspun, dyed in the greens and browns of the woodlands that he

    favors.
    Demeanor: Calm, casual.

    [CENTER]


    Background
    (In progress)Chase comes from a poor family, who lived on a meager farm near the edge of the woods.

    From a young age, he had to contribute, and learned how to hunt and forage to help keep food on the family

    table.

    Chase is an explorer and hunter, taken to wandering the wilderness, and bringing the word of Erastil to

    those that would hear it. He is something of a loner; while he can certainly enjoy the company of others,

    he spends most of his time wandering the forests and hills of the world, away from civilization. Chase is used to having little in the way of money and belongings, but is fully capable of living off of the land.


    Adventure Notes
    None yet


    Level Ups

    Level 2
    Class:
    BAB: +0 to +0
    Fort: +0 to +0
    Ref: +0 to +0
    Will: +0 to +0
    Feat:
    Class Features:
    HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
    Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
    Skills:
    Favored Class Bonus:
    [/sblock]
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #79
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    Lama (Lvl 13)

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    Still got a few details to finish on my PC, but he is mostly done.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #80
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    Enchanter (Lvl 12)



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    Ignore Kaodi
    Updated Background
    Growing up can be tough when your mother played into the stereotypes of an unpopular people. Wesh was left alone with his Chelaxian father at a young age when his Varisian mother caught the wanderlust and departed Sandpoint in search of new and more exciting locales. Most of the other children teased him mercilessly. But he managed to survive due to the friendship of a girl a year younger than himself, Ameiko Kaijitsu, who herself knew the difficulties that came from being associated with "the Other" .

    Eventually, however, he slowly became accepted by his peers, both Varisian and Chelaxian, and by the time he turned twenty he had become one of Sandpoint's most favoured sons. With Ameiko running the Rusty Dragon, he always had a place to drink with friends and tell stories. And he had some stories to tell, for sure: Wesh had travelled with his father, a military man, through much of the Western coastal towns, and they had had their fair share of scrapes. From a young age his father taught him to fight, though the style he eventually settled into was one his father disapproved of as being too flashy and unreliable.

    Once he had become older, Wesh sometimes went travelling by himself or with friends. He wondered sometimes if he had inherited the Varisian desire for wandering, but unlike his mother, he always ended up back in Sandpoint. On one of these journeys he was visiting up North, in thieves' ruled Roderic's Cove, when he met a young Shoanti woman who had had a rough run of luck. It took some time, but Wesh managed to build trust between him the woman, named Jenayah, and they became friends after a few weeks. It certainly helped that they both had an appreciation for drink, though Wesh suspected their reasons for drinking were entirely dissimilar.

    Knowing that Jenayah had no home left to return to, Wesh persuaded her to come back to Sandpoint with him. There at least you could trust folk, for the most part, unlike in any place ruled by Riddleport. And though she was a good deal younger than him, Wesh had a feeling she would make a solid companion with whom to undertake some work or adventures, something that had been increasingly on his mind since Ameiko had gone on a few of her own.


    Some of this stuff will require Mowgli to sign off on. In any case, what do we need to get done before we get underway?
    -Kaodi

    Good name in man and woman, dear my lord,
    Is the immediate jewel of their souls.
    Who steals my purse steals trash; 'tis something, nothing;
    'Twas mine, 'tis his, and has been slave to thousands;
    But he that filches from me my good name
    Robs me of that which not enriches him
    And makes me poor indeed.

    -Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

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