Pathfinder Review: Advanced Race Guide

The tieflings are shortchanged vs the aasimars again... the ARG misses the worthwhile bit of the tiefling standalone product (like possible different ability modifiers that make the fiendish sorcery worthwhile at last).
Aasimar gain racial feats for true flight and metallic skin while tieflings can at best gain small vestigal wings as a racial trait...

The Merfolk have 3 +2 traits, natural armor and trip immunity for the penalty of having 15ft landspeed (with an optional racial trait). Higher level characters can ignore the weakness entirely thanks to a CL/hours spell that changes their fin to legs.

An interesting book, but beware of powercreep and non-balanced options.
 

ibayboy

First Post
Interesting review

I'll be making this book available for my upcomming Serpent's Skull campaign. Your review has impressed upon me the importance of reviewing the new PC's "options". However for all the new fluff they're being given, we'll probably end up with 4 humans again.
 

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