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Thread: Another D&D Next Playtest Survey
Thursday, 19th July, 2012, 08:43 PM #71
Magsman (Lvl 14)
One of my notes for the wizard spells was that I didn't find damage only spells to be all that memorable over all. I want spells to do something more. When I cast a fireball, I want to see people tossed around and knocked on their asses, when I zap someone with a lightning bolt, I want to see them fly through the air and slam into the nearest wall. NdX damage, save for half is just completely boring to me.
Therefore, I have much fonder memories with spells like Grease, Glitterdust, Thunderwave, Icy Rays, Visions of Averice, and Bigby's Hand spells, than spells like Magic Missile, Scorching Burst and Fireball.
Thursday, 19th July, 2012, 10:03 PM #72
Magsman (Lvl 14)
Thursday, 19th July, 2012, 11:04 PM #73
Spellbinder (Lvl 16)
Thursday, 19th July, 2012, 11:22 PM #74
Scout (Lvl 6)
YMMV. I mostly just wanted to torment them with (force) lightning, set them alight with balls of fire, ash them with disintegrate, or Wrack then with pain. You ever plainshift a guy to the Positive Energy realm right after telling he better start cutting himself with his sword....knowing he'll be doing it for the rest of eternity???
My favorite spells were the ones I could ONLY cast on my CE cleric.
Last edited by Sorrowdusk; Thursday, 19th July, 2012 at 11:31 PM.
Thursday, 19th July, 2012, 11:33 PM #75
Scout (Lvl 6)
Friday, 20th July, 2012, 02:45 AM #76
Enchanter (Lvl 12)
Friday, 20th July, 2012, 04:56 AM #77
Waghalter (Lvl 7)
I didn't bother to finish the survey. I think the designers are missing the point. They're asking which spells are appropriate at which levels and which are the most popular.
I think that is going in the wrong direction. The designers should include every unique possible spell imagined and organize them by what they do and how powerful they are in relation to other spells.
For example, Jump should be less powerful then Levitate which should be less powerful than Fly. So they should be organized according to level as such.
Jump, a short duration, only a forward and upward limitation.
Levitate, a longer duration but vertical limitation.
Fly, the longest duration and no directional limitations.
Blink, a short distance, short duration teleport
Pass Wall, a longer duration teleport through a solid object
Teleport, the longest distance in the game
In summary, organize all spells and prayers by what they do, the duration, and the limitations. Then you can index the spells alphabetically.
This organization will also reduce duplicate and similar spells.
Friday, 20th July, 2012, 05:23 AM #78
Defender (Lvl 8)
Something that surprised me was how few of those spells (for either clerics or mage types) I really voted for. Very few of the spells listed seemed 'iconic' to me. Only twice did I hit the max. number of spells I could vote for, with most levels seeing only 2-4 votes (and twice voting 'none of these'), the cleric moreso than the wizard spell lists.
Also, going off of my votes, apparently I think of clerics more as Battle Oracles rather than medics (which is interesting as I'd not consciously made that connection before).
I think trimming the lists down as well as reducing the number of spell levels (9 + cantrips? Do we *really* need all those?) would be a great idea and said as much.
Friday, 20th July, 2012, 06:38 AM #79
Scout (Lvl 6)
Friday, 20th July, 2012, 07:35 AM #80
Greater Elemental (Lvl 23)
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° Block Tony Vargas
But, it broke several AD&D rules. You can't cast on the back of a galloping horse, for instance. And that zappy ray thing doesn't quite fit any old AD&D spell (which had definite descriptions).
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