Pathfinder RPG Redbadge's Rise of the Runelords Campaign





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  1. #1
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    BudroThePious's Avatar

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    I Defended The Walls!

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    Redbadge's Rise of the Runelords Campaign

    Well, let's see if this works.

    These rolls come out to a point buy of 27.
    Last edited by BudroThePious; Friday, 20th July, 2012 at 07:22 PM.

  2. #2
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    I Defended The Walls!

    Ignore BudroThePious
    A possible build for my rogue with 27 points and racial modifiers would be:
    Possible Stats
    STR: 12 +1 (43 lbs. light load)
    DEX:
    18 +4
    CON:
    12 +1
    INT:
    18 +4 (13 skill points per level)
    WIS:
    10 +0
    CHA:
    10 +0
    Possible Stats
    STR: 13 +1 (50 lbs. light load)
    DEX: 18 +4
    CON: 12 +1
    INT: 16 +3 (12 skill points per level)
    WIS: 12 +1
    CHA: 12 +1
    Possible Stats
    STR: 13 +1 (50 lbs. light load)
    DEX: 20 +5
    CON: 12 +1
    INT: 14 +2 (11 skill points per level)
    WIS: 10 +0
    CHA: 10 +0
    I'm looking into different race options. The three I think would work are elf, catfolk, and tiefling. The elf would have darkvision, the tiefling would have darkvision and the equivalent of Quick Draw but might be mistrusted by townsfolk, and the catfolk would have low-light vision and a climb speed.
    Last edited by BudroThePious; Thursday, 2nd August, 2012 at 10:02 PM.

  3. #3
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    I Defended The Walls!

    Ignore Isklexi
    here we go. For some reason, the dice roller did not drop the lowest roll.

    point buy: 16
    This is why I hate random stat generation.
    Last edited by Isklexi; Saturday, 28th July, 2012 at 05:50 AM.

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    Ignore Etharia
    Stat rolls. Point Buy = 18.
    Last edited by Etharia; Saturday, 4th August, 2012 at 02:24 AM.

  5. #5
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    I Defended The Walls!

    Ignore Isklexi
    27 point buy it is.
    Here are the final stats for my half-orc sorcerer
    Ability Scores
    Str: 16
    Con: 14
    Dex: 14
    Int: 12
    Wis: 10
    Cha: 16 (14+2 racial)

  6. #6
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    I Defended The Walls!

    Ignore BudroThePious
    Final Stats for Tiefling Rogue.
    Level One
    Tiberius Grimm
    Male tiefling rogue 1
    N medium outsider (native)
    Height: 6'3" Weight: 200 lbs Age: 103 years Hair: None Skin: Black (scaled) Eyes: Green
    Favored Class: Rogue Religion: Irori Alignment: Neutral

    Strength: 13 (+1) [13 (3 points)]
    Dexterity: 20 (+5) [18 (17 points) + 2 (racial)]
    Constitution: 13 (+1) [13 (3 points)]
    Intelligence: 14 (+2) [12 (2 points) + 2 (racial)]
    Wisdom: 10 (+0) [10 (0 points)]
    Charisma: 10 (+0) [12 (2 points) - 2 (racial)]

    Initiative: +7 [+5 (dexterity) + 2 (Reactionary]
    Speed: 30 ft. [30 ft. (base racial)]
    Senses: Darkvision 60 ft. (racial) Languages: Common (racial), Infernal (racial), Thassilonian (trait), Dwarven (intelligence), Elven (intelligence)

    Hit Points: 9 [1d8 (max rogue HD) + 1 (constitution)] Hit Die: 1d8 (rogue)
    Armor Class:
    17 [10 (base) + 5 (dexterity) + 2 (leather armor)]
    Touch: 15 [10 (base)
    + 5 (dexterity)]
    Flat-footed: 12
    [10 (base) + 2 (leather armor)]

    Fortitude: +1 [+0 (class) + 1 (constitution)]
    Reflex:
    +7 [+2 (class) + 5 (dexterity)]
    Will: +0 [+0 (class) + 0 (wisdom)]

    Combat Maneuver Bonus: +1 [+0 (base attack bonus) + 1 (strength)]
    Combat Maneuver Defense: 16 [10 (base) +0 (BAB)
    + 1 (strength) + 5 (dexterity)]
    Base Attack Bonus: +0 [+0 (rogue 1)] Space: 5 ft. Reach:
    5 ft.

    Rapier: Critical 18-20 (x2); Piercing damage
    -Melee Attack: +5 [+0 (BAB) + 5 (dexterity)] Damage: 1d6 + 1
    [+1 (strength)]
    Dagger: Ranged 10/20/30/40/50 ft.; Critical 19-20 (x2); Piercing or slashing damage
    -Melee Attack: +5 [+0 (BAB) + 5 (dexterity)] Damage: 1d4 + 1 [+1 (strength)]
    -Ranged Attack (10 ft.): +5 [+0 (BAB) + 5 (dexterity)] Damage: 1d4 + 1 [+1 (strength)]
    Claw: Critical (x2); Bludgeoning/slashing damage
    -Melee Attack: +5 [+0 (BAB) + 5 (dexterity)] Damage: 1d4 + 1 [+1 (strength)]

    Shortbow: Ranged 60/120/180/240/300/360/420/480/540/600 ft.; Critical (x3); Piercing damage; Load (free action)
    -Ranged Attack (60 ft.): +5 [+0 (BAB) + 5 (dexterity)] Damage: 1d6

    Full Attack: 2 Claws

    Skill Ranks: 11 [(8 (rogue) + 2 (intelligence)) x 01 (level) + 1 (favored class)]
    Max Ranks: 1 (level) Armor Check Penalty: -0 [-0 (leather armor)]

    Acrobatics: +9 [+1 (ranks) + 5 (dexterity)
    + 3 (class) + -0 (ACP)] (Dexterity, ACP, class skill)
    Appraise:
    +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, class skill, untrained)
    Bluff: +6 [+1 (ranks) + 0 (charisma) + 3 (class) + 2 (racial)] (Charisma, class skill)
    Climb: +5 [+1 (ranks) + 1 (strength) + 3 (class) + -0 (ACP)] (Strength, ACP, class skill)
    Craft ( ): +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, class skill, untrained)
    Diplomacy: +4 [+1 (ranks) + 0 (charisma) + 3 (class)] (Charisma, class skill)
    Disable Device: +10 [+1 (ranks) + 5 (dexterity) + 3 (class) + 1 (trapfinding) + -0 (ACP)] (Dexterity, trained only, ACP, class skill)
    Disguise: +0 [+0 (ranks) + 0 (charisma)] (Charisma, class skill, untrained)
    Escape Artist: +5 [+0 (ranks) + 5 (dexterity) + -0 (ACP)] (Dexterity, ACP, class skill, untrained)
    Fly: +5 [+0 (ranks) + 5 (dexterity) + -0 (ACP)] (Dexterity, ACP, untrained)
    Handle Animal: +0 [+0 (ranks) + 0 (charisma)] (Charisma, trained only, untrained)
    Heal: +0 [+0 (ranks) + 0 (wisdom)] (Wisdom, untrained)
    Intimidate: +0 [+0 (ranks) + 0 (charisma)] (Charisma, class skill, untrained)
    Knowledge (Arcana): +3 [+0 (ranks) + 2 (intelligence) + 1 (Scholar of the Ancients)] (Intelligence, trained only, untrained)
    Knowledge (Dungeoneering): +6 [+1 (ranks) + 2 (intelligence) + 3 (class)] (Intelligence, trained only, class skill)
    Knowledge (Engineering): +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, trained only, untrained)
    Knowledge (Geography): +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, trained only, untrained)
    Knowledge (History): +4 [+1 (ranks) + 2 (intelligence) + 1 (Scholar of the Ancients)] (Intelligence, trained only)
    Knowledge (Local): +6 [+1 (ranks) + 2 (intelligence) + 3 (class)] (Intelligence, trained only, class skill)
    Knowledge (Nature): +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, trained only, untrained)
    Knowledge (Nobility): +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, trained only, untrained)
    Knowledge (Planes): +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, trained only, untrained)
    Knowledge (Religion): +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, trained only, untrained)
    Linguistics: +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, trained only, class skill, untrained)
    Perception: +4 [+1 (ranks) + 0 (wisdom) + 3 (class)] (Wisdom, class skill)
    Perform ( ): +0 [+0 (ranks) + 0 (charisma)] (Charisma, class skill, untrained)
    Profession ( ): +0 [+0 (ranks) + 0 (wisdom)] (Wisdom, trained only, class skill, untrained)
    Ride: +5 [+0 (ranks) + 5 (dexterity) + -0 (ACP)] (Dexterity, ACP, untrained)
    Sense Motive: +0 [+0 (ranks) + 0 (wisdom)] (Wisdom, class skill, untrained)
    Slight of Hand: +5 [+0 (ranks) + 5 (dexterity) + -0 (ACP)] (Dexterity, trained only, ACP, class skill, untrained)
    Spellcraft: +2 [+0 (ranks) + 2 (intelligence)] (Intelligence, trained only, untrained)
    Stealth: +11 [+1 (ranks) + 5 (dexterity) + 3 (class) + 2 (racial) + -0 (ACP)] (Dexterity, ACP, class skill)
    Survival: +0 [+0 (ranks) + 0 (wisdom)] (Wisdom, untrained)
    Swim: +5 [+1 (ranks) + 1 (strength) + 3 (class) + -0 (ACP)] (Strength, ACP, class skill)
    Use Magic Device: +0 [+0 (ranks) + 0 (charisma)] (Charisma, trained only, class skill, untrained)

    Traits: Reactionary, Scholar of the Ancients (You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.)
    Feats: Weapon Finesse (level 1)
    Weapon Proficiencies: Rogue (simple weapons, hand crossbow, rapier, sap, shortbow, short sword)
    Armor Proficiencies: Rogue (light armor)
    Gnome Features: Ability Scores, Normal Speed, Languages, Fiendish Resistance, Skilled, Darkvision, Maw or Claw (replaces spell-like ability racial trait), Prehensile Tail (replaces fiendish sorcery racial trait), (all included in statistics)
    Rogue Features:
    Hit Die, Class Skills, Skill Ranks, Weapon and Armor Proficiency,
    Sneak Attack +1d6, Trapfinding


    Starting Wealth: 140 gp (average, 4d6 x 10 gp)
    Equipment
    Explorer's Outfit (10 gp (free), 8 lbs)
    Leather Armor (10 gp, 15 lbs, +2 armor, +6 max dex, -0 ACP, 10% arcane spell failure, speed 30 ft.)
    Rapier (20 gp, 2 lb, 1d6 damage, critical 18-20/x2, piercing)
    Dagger (2 gp, 1 lb, 1d4 damage, range 10 ft., critical 19-20/x2, piercing or slashing)
    Shortbow (30 gp, 2 lbs, 1d6 damage, range 60 ft., critical x3, piercing)
    20 Arrows (1 gp, 3 lbs)
    Belt Pouch (1 gp, 0.5 lbs)
    Backpack (2 gp, 2 lbs)
    Bedroll (1 sp, 5 lbs)
    Rope, Silk (50 ft.) (10 gp, 5 lbs)
    Grappling Hook (1 gp, 4 lbs)
    Tools, Thieves' (30 gp, 1 lbs)
    Holy Symbol, Steel (Irori) (10 gp, -)
    Coins: 22 gp, 9 sp, 0 cp (0.5 lb) Gems and Other Wealth: None Equipment Value: 117 gp, 1 sp, 0 cp Total Wealth: 150 gp
    Total Weight: 49 lbs Light Load: 0-50.00 lbs [13 (strength)]
    Medium Load: 50.01-100.00 lbs Heavy Load: 100.01-150.00 lbs
    Overhead Lift: 150 lbs [max x 1]
    Ground Lift: 300 lbs [max x 2] Push or Drag: 750 lbs [max x 5]
    Last edited by BudroThePious; Tuesday, 7th August, 2012 at 12:58 AM.

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