Redbadge's Solo Skull and Shackles (IC)

Redbadge

Explorer
Sunday, 22 Desnus, 4712 AR (17:45:27), Bloody Hour [Round 5]
Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

Owlbear looks around confused, but continues to press his advantage with the club. He briefly hesitates once he sees the serious, deadly glint you have in your eye, yet he chooses to swing at you again. The man is clearly on the back foot, and misses again.

[sblock=Fight Status]
Code:
[B]Init   Crewmember     AC/ T/FF     HP       Effects
[/B]21     Jhiv           14/14/10     [B][COLOR=DarkRed]1[/COLOR][/B]/6      
11     Owlbear        09/09/09     24/24   11 nonlethal damage, [I]Blind in One Eye[/I]
[/sblock]
 

log in or register to remove this ad

BudroThePious

First Post
"To Hell with this and to Hell with you." Jhiv goes for the eyes again.[sblock=Actions]Free Action: Speak.
Free Action: 5ft Step to Owlbear's Left Side.
Standard Action: Attack the Owlbear.[/sblock][sblock=Current Status]Jhiv Viratek (Male undine druid/rogue 1)
N medium outsider (native, aquatic [amphibious])
Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

Key Skills Acrobatics +10, Bluff +2, Climb +6, Diplomacy +6, Escape Artist +4, Heal +4, Intimidate +2,
Knowledge (Any) +1, Knowledge (Local) +5, Perception +9, Profession (Sailor) +9, Sense Motive +4, Stealth +8, Survival +10, Swim +15

Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision (normal light); Perception +9
AC 14, touch 14, FF 10 HP 1/6 Temp HP 0
Fort +1 Ref +6 Will +6 CMB +0 CMD 14
Hero Points 1/3

Melee Attack Unarmed Strike +4 (1d3/x2) [nonlethal]
Melee Attack Footlocker Key +0 (1d4/x2)

Currently Wielding Footlocker Key
Current Armor None (Explorer's Outfit)
Stowed on Person (Sheaths, Straps, Pockets, etc.) [9 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism
Stowed in Packs (Backpacks, Belt Pouches, Saddle Bags, etc.) Belt Pouch (Nothing)
Stored (Footlockers, etc.) Leather Armor, Darkwood Buckler, Rapier, Sap, Dagger, Shortbow, Arrows (20), Backpack (Masterwork), Mirror (Small Steel), Fishhook, Thieves' Tools, Twine (50 ft.), Tanglefoot Bag, Tindertwig (2)
Current Encumbrance 9 lbs (light load) Medium Load 39 lbs Heavy Load 77 lbs Max 115 lbs

Active Abilities
1st-Level Spells:
1/1 (Cure Light Wounds/Obscuring Mist), 1/1 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
Cantrips: ~/~
(Create Water, Purify Food and Drink, Mending)
Spell-like Abilities: 7/7 Storm Burst
Combat Options: Charge (full round action), Sneak Attack (+1d6)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
(Weapon Finesse), Trip (Weapon Finesse)

Defensive Abilities
Resistances:
Cold Resistance 5 (racial)

Situational Modifiers
Shackles Seafarer, Fast Healing 2 (Hydrated Vitality)

Current Effects and Conditions:
Addiction (-2 penalty to Con)[/sblock]
 

Redbadge

Explorer
GM: Append an Acrobatics roll to your last post, please.

I assume the intent was to do damage to his eye?


"ARRGH!" *CRACK!*

Scourge lashes out at you with his whip, but he is not quick enough. You slip inside of Owlbear's club and slash at his face, drawing a long, jagged red line just below his right eye. Owlbear staggers back, the club spinning from his hand as the other pirates look on in awe and excitement. The man hits the deck on his knees, slumped over, before looking up at you with his one good eye. You can see that it is still intact, but already tears are welling up inside of it.

"You better not quit now, you damn fool!" Screams Plugg, but it is already too late. Owlbear Hartshorn cowers before you, yours to do with as you wish as the spectators stand frozen in fascination.
 
Last edited:

BudroThePious

First Post
OOC: Improvised weapons do not provoke attacks of opportunity. The intent was to physically remove his eye by way of damage. Doing damage to his face is also fine. The attack was a basic attack that in certain situations, such as a critical, had the desired target for extra damage already listed. Per the Variant Rules, a Called Shot to the eye would have to do 50 damage for permanent blindness, which is :):):):):):):):). Treat the attack as a normal attack with added flavor.
 
Last edited:

BudroThePious

First Post
Jhiv nudges the club away from the Owlbear with his foot and steps away while wiping the blood off his key on his pants. "I believe the wager was 100 gold. I would like my money now."
 

Redbadge

Explorer
Plugg looks at you with contempt, until his face turns smug. "Your prize is forfeit. You violated the rule about weapons."

The sound of disbelief ripples through the crowd, quickly followed by jeers. Sandara is loudest of them all, "How's that now?! How can you say that a key is a weapon? And what about your pet's club?!"

The majority voice their agreement, greatly angering Plugg. "ENOUGH! The sea-cur receives no prize! The next to speak out will see the sweatbox, and that's just for a start." The crowd hushes, but Sandara and your other friends still glare at the first mate. He waits for a moment, to see if there are any other responses.
 

BudroThePious

First Post
Jhiv shrugs, hands the Owlbear a piece of cloth to wipe up the blood running down his face, and when he doesn't understand what to do with it does it for him, then walks over to Sandara and the others, "I take it you placed a bet?"
Ah, how I will enjoy tearing that man's throat out one day.

 
Last edited:

Redbadge

Explorer
Sunday, 22 Desnus, 4712 AR (17:46:04), Bloody Hour
Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

She smiles widely. "I did. And at four to one odds. Here's your share." She hands you a heavy coin purse, even larger than the one Plugg was proffering, before adding, "Pretty resourceful fighting style you've got there. I'd say you'll hold your own fine against real pirates."

A large crowd has gathered around you to congratulate you, none more so than Sandara, Rosie, Queepod, Elias, Marina, and even Grok. While you stand chatting up your fellow pirates, you notice that Plugg and Scourge stand over next to a defeated Owlbear, alternately whipping him with Scourge's whip and Plugg's cat-of-nine-tails. The man takes it in stride, however, almost in a nonchalant, relieved fashion. When he notices you staring, an expression that might almost be gratefulness passes over him, before Plugg catches him full in the face with the cat. While the first mate stands over him screaming, you see him suddenly become very intense and resolved.

At about this time, Fishguts comes up from below decks, a soup ladle in one hand, and the other cupped over his mouth. "Soup's on! Gerready for turtle soup!" An even more excited pirate crowd makes its way towards what promises to be a fine meal.

[sblock=Reward]+1 Hero Point[/sblock][sblock=Reward]200 gp[/sblock][sblock=Reward]The towering hulk you fought tonight is not used to being shown mercy and kindness. Also, despite his simple mind, he is growing more and more dissatisfied with his masters. Owlbear Hartshorn is now helpful![/sblock][sblock=Reward]Reputation: You gain a permanent +2 bonus on all future checks to influence crewmembers of this ship (Bluff, Diplomacy, Intimidate, Perform). This circumstance bonus stacks with other bonuses.[/sblock][sblock=Reward]Infamy: Your Disrepute and Infamy scores increase by 1![/sblock][sblock=Reward]+250 XP[/sblock][sblock=Reward]Ding!: You've reached Level 2! You'll level tonight during your extended rest. Don't forget to add your new hitpoints (half, rounded up), heal as per two hit die, and add an additional hero point to your current total.[/sblock]
 
Last edited:

BudroThePious

First Post
"Just a second," Jhiv says as he casts Cure Light Wounds on himself. "Ah, much better, let's go." He heads down to get some well earned soup. After supper Jhiv goes looking for Jack Scrimshaw.[sblock=Current Status]Jhiv Viratek (Male undine druid/rogue 1)
N medium outsider (native, aquatic [amphibious])
Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

Key Skills Acrobatics +10, Bluff +2, Climb +6, Diplomacy +6, Escape Artist +4, Heal +4, Intimidate +2,
Knowledge (Any) +1, Knowledge (Local) +5, Perception +9, Profession (Sailor) +9, Sense Motive +4, Stealth +8, Survival +10, Swim +15

Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision (normal light); Perception +9
AC 14, touch 14, FF 10 HP 4/6 Temp HP 0
Fort +1 Ref +6 Will +6 CMB +0 CMD 14
Hero Points 2/3
Infamy 2/4
Disrepute 1/4

Melee Attack Unarmed Strike +4 (1d3/x2) [nonlethal]
Melee Attack Footlocker Key +0 (1d4/x2)

Currently Wielding Nothing (Hands Free)
Current Armor None (Explorer's Outfit)
Stowed on Person (Sheaths, Straps, Pockets, etc.) [9 gp, 20 sp, 9 cp], Coin Purse (200 gp), Sprig of Holly, Mineral Prism, Footlocker Key
Stowed in Packs (Backpacks, Belt Pouches, Saddle Bags, etc.) Belt Pouch (Nothing)
Stored (Footlockers, etc.) Leather Armor, Darkwood Buckler, Rapier, Sap, Dagger, Shortbow, Arrows (20), Backpack (Masterwork), Mirror (Small Steel), Fishhook, Thieves' Tools, Twine (50 ft.), Tanglefoot Bag, Tindertwig (2)
Current Encumbrance 13 lbs (light load) Medium Load 39 lbs Heavy Load 77 lbs Max 115 lbs

Active Abilities
1st-Level Spells:
0/1 (Cure Light Wounds/Obscuring Mist), 1/1 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
Cantrips: ~/~
(Create Water, Purify Food and Drink, Mending)
Spell-like Abilities: 7/7 Storm Burst
Combat Options: Charge (full round action), Sneak Attack (+1d6)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
(Weapon Finesse), Trip (Weapon Finesse)

Defensive Abilities
Resistances:
Cold Resistance 5 (racial)

Situational Modifiers
Shackles Seafarer, Fast Healing 2 (Hydrated Vitality), Wormwood Reputation (+2 bonus on all checks to influence crew-members of this ship (Bluff, Diplomacy, Intimidate, Perform). This circumstance bonus stacks with other bonuses)

Current Effects and Conditions:
Addiction (-2 penalty to Con)[/sblock]
 
Last edited:

Redbadge

Explorer
Sunday, 22 Desnus, 4712 AR (18:06:12)
Middle Hold, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

You find Jack soon enough. He looks forlornly at his festering arm, hardly having eaten his soup and slowly nursing his third ration of rum. He notices you and gives a curt nod, "Pretty amazin' what you did out there, man. You come to drink with me tonight?" He raises his rum with his good hand and takes another sip. You notice that he has a tinge of green about his face.
 
Last edited:

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top