Redbadge's Solo Skull and Shackles (IC) - Page 19




  1. #181
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    "All-in," says Syl simply, but she doesn't make it far.
    Game Status
    Code:
    Init   Crewmember     Points
    24     Jhiv           65
    21     Aretta         84
    19     Syl            08
    16     Jape           79
    11     Sandara        74

 

  • #182
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    Jaundiced nods, ready for the kill., but as he reaches 93 points, he soon discovers it is not to be.
    Game Status
    Code:
    Init   Crewmember     Points
    24     Jhiv           65
    21     Aretta         84
    19     Syl            08
    16     Jape           79
    11     Sandara        74

  • #183
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    "Whew," says Sandara casually, before stopping at 86.
    Game Status
    Code:
    Init   Crewmember     Points
    24     Jhiv           65
    21     Aretta         84
    19     Syl            08
    16     Jape           79
    11     Sandara        86

  • #184
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    I Defended The Walls!

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    "There is that."

  • #185
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    Aretta holds her breath "..."

    "And that, ladies and gentlemen, is how it's done."
    Game Status
    Code:
    Init   Crewmember     Points
    24     Jhiv           65
    21     Aretta         102
    19     Syl            08
    16     Jape           79
    11     Sandara        86

  • #186
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    Starday, 21 Desnus, 4712 AR (20:10:25)
    Lower Hold, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

    Aretta, Syl, and Jape prepare to retire, but Aretta smirks at you. "Are you done?"

    FAIL!
    -8 pp


    GM: Anything else tonight?
    Last edited by Redbadge; Sunday, 12th August, 2012 at 05:53 AM.

  • #187
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    I Defended The Walls!

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    "No, I am definitely done for the evening, thank you." Jhiv turns to Sandara, "Thank you for a...memorable evening, but I must retire." Jhiv bows over Sandara's hand, then goes down to the hold to sleep.
    Current Status
    Jhiv Viratek (Male undine druid/rogue 1)
    N medium outsider (native, aquatic [amphibious])
    Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

    Key Skills Acrobatics +10, Bluff +2, Climb +6, Diplomacy +6, Escape Artist +4, Heal +4, Intimidate +2,
    Knowledge (Any) +1, Knowledge (Local) +5, Perception +9, Profession (Sailor) +9, Sense Motive +4, Stealth +8, Survival +10, Swim +15

    Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision (normal light); Perception +9
    AC 14, touch 14, FF 10 HP 8/8 Temp HP 0
    Fort +2 Ref +6 Will +6 CMB +0 CMD 14
    Hero Points 1/3

    Melee Attack Unarmed Strike +4 (1d3/x2) [nonlethal]

    Currently Wielding Nothing (hands free)
    Current Armor None (Explorer's Outfit)
    Stowed on Person (Sheaths, Straps, Pockets, etc.) [9 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism, Footlocker Key
    Stowed in Packs (Backpacks, Belt Pouches, Saddle Bags, etc.) Belt Pouch (Nothing)
    Stored (Footlockers, etc.) Leather Armor, Darkwood Buckler, Rapier, Sap, Dagger, Shortbow, Arrows (20), Backpack (Masterwork), Mirror (Small Steel), Fishhook, Thieves' Tools, Twine (50 ft.), Tanglefoot Bag, Tindertwig (2)
    Current Encumbrance 9 lbs (light load) Medium Load 39 lbs Heavy Load 77 lbs Max 115 lbs

    Active Abilities
    1st-Level Spells:
    1/1 (Cure Light Wounds/Obscuring Mist), 1/1 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
    Cantrips: ~/~
    (Create Water, Purify Food and Drink, Mending)
    Spell-like Abilities: 7/7 Storm Burst
    Combat Options: Charge (full round action), Sneak Attack (+1d6)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
    (Weapon Finesse), Trip (Weapon Finesse)

    Defensive Abilities
    Resistances:
    Cold Resistance 5 (racial)

    Situational Modifiers
    Shackles Seafarer, Fast Healing 2 (Hydrated Vitality)

    Current Effects and Conditions:
    Addiction, Flat-footed
    Last edited by BudroThePious; Sunday, 12th August, 2012 at 06:05 AM.

  • #188
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    Sandara blushes uncharacteristically. "Any time."

    You head to bed, and the morning can not come soon enough, as you're kept awake for a bit as Aretta seems to be (loudly) celebrating her haul that night with Maheem, while everyone else tries to ignore them.

    OOC: As a harlot, it should be obvious the way in which Aretta chooses to celebrate. Though there are prostitutes that do not enjoy the specifics of their trade, this is not one of them.
    Last edited by Redbadge; Sunday, 12th August, 2012 at 06:08 AM.

  • #189
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    Sunday, 22 Desnus, 4712 AR (06:03:28)
    Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

    Day 5 begins...

    After preparing spells, you report for duty. Surprisingly, today's task distribution is mostly fair, as Plugg seems somewhat disinterested in you. You are assigned upper rigging work with Samms Toppin and Rosie Cusswell.

    Upper Rigging Work
    You must work well in the upper rigging, more than 50 feet up. This requires a Climb check to maneuver through the rigging, followed by Profession (sailor) check to perform the required task. Since Rosie Cusswell is helpful, you gain a +2 bonus to your Profession (sailor) check.
    Code:
    Climb Result    Time
    5 or less       10d12 minutes
    6 to 10         5d12 minutes
    11 to 15        3d12 minutes
    16 to 20        1d12 minutes
    20 or higher    1d6 minutes
    
    Sailor Result   Time
    5 or less       2d4+1 hours
    6 to 10         1d4+1 hours
    11 to 15        1d4 hours
    16 to 20        d12x10 minutes
    20 or higher    d6x10 minutes

  • #190
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    I Defended The Walls!

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    Jhiv climbs up the rigging and gets to work, perhaps taking a minute to enjoy the breeze. Afterwards Jhiv heads to the Galley to see Fishguts.
    OOC: Take 10 on both, results Climb 16, Profession (Sailor) 21.
    Last edited by BudroThePious; Monday, 13th August, 2012 at 11:59 PM.

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