Redbadge's Solo Skull and Shackles (IC) - Page 20





  1. #191
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    ZEITGEIST

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    Sunday, 22 Desnus, 4712 AR (07:09:28)
    Galley, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

    Fishguts is very pleased to see you so early.

    "It's good ye're here. The Cap'n has tired o' fish and wants some turtles for the evening. Ye should have plenty o' time to at least get enough t' feed the officers. If you can get enough for everyone, so much the better. Better make sure you get at least some, though. Harrigan has threatened us with bilge work if'n we don't present him with a nice meal tonight."

    Turtle Hunting
    You hunt leatherback sea turtles with harpoons, treble hooks, and nets. How many turtles you try to catch determines the bonus you get on your Survival check. If you use Profession (fisherman) instead of Survival, you gain an additional +5 bonus (trained only). Choose one:

    1 Turtle (Enough to Feed Harrigan): +5; The remaining day of fish rations is used to feed the rest of the crew, and you will have to fish tomorrow.

    3 Turtles (Enough to Feed the Officers): +0; The remaining day of fish rations is used to feed the rest of the crew, and you will have to fish tomorrow, but the officers are pleased with you for the next day, assigning easier work with less harassment.

    5 Turtles (Enough to Make Turtle Soup): -5; You serve turtle meat to the officers, who are pleased with you for the next day, assigning easier work with less harassment. You feed turtle soup to the crew, and can save the remaining stores of fish for tomorrow's meal.

    10 Turtles (Enough to Feed the Crew Well): -10; You serve turtle meat to the officers, who are pleased with you for the next day, assigning easier work with less harassment, and to the crew, giving you a +4 bonus on any interactions with them for the next day. Fish stores are not expended.

    Your result determines how long the task will take:
    Code:
    Survival Result   Time
    5 or less         You didn't catch anything in time for Fishguts to prepare it.
    6 to 10           2d4+6 hours
    11 to 15          2d4+4 hours
    16 to 20          2d4+2 hours
    21 to 25          2d4 hours
    26 to 30          1d4+1 hours
    31 or higher      1d4 hours
    Last edited by Redbadge; Wednesday, 15th August, 2012 at 07:01 PM.

 

  • #192
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    OOC: Jhiv takes 10 on 5 turtles, results 15.
    Jhiv returns to Fishguts with the turtles. "Here you go, now what?"

  • #193
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    ZEITGEIST

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    Sunday, 22 Desnus, 4712 AR (17:12:01)
    Galley, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

    Fishguts notes your netfull of hard-won turtles. "That's a decent haul, though it took longer than I'd 've liked." The cook has spent most of the day getting everything prepared, including three large pots of boiling water. "We've got t' work fast. You prepare the soup and I'll prepare th' officers meal. It looks like they'll be havin' seared turtle meat."

    As he begins cracking the shells and removing the skins from two of the turtles, he walks you through the simpler process of making the soup. "Lay th' turtle on its back, cut away the lower shell, then remove the meat from the tail, legs, and neck. Extract th' tenderloin that's at the backbone. Ye'll need a prybar to remove the backbone. Ye'll need to chop the meat, removin' any o' that gristle an' bone. Since ye'll be boilin' it, ya can leave the skin.

    He motions to the cookbook, "Th' full recipe's in there. Jus' follow the instructions. After ye get it all put together, ye can head up on deck. I should have everythin' ready by the end o' Bloody Hour."

    Turtle Soup
    You follow the recipe in the cookbook to cook the three pots of soup:

    Ingredients:
    Turtle meat from one turtle
    2 large chopped onions

    3 pulped tomatoes
    1 bottle of brandy
    Diced carrots, celery, and potatoes (enough to fill pot)
    Black pepper, Salt, and Paprika

    Instructions:
    Boil the turtle meat in the water with the tomatoes and brandy, covered, until a rich broth is formed. Next, add vegetables and cook until just done. Season with the spices.

    You have to work fast, making a Profession (cook) check to determine how well your food turns out. Since you are working quickly, you are considered distracted. Fishguts is occupied, meaning you only get the bonuses from using the kitchen and cookbook (+3 total). Your result determines the quality of the soup, which takes about 30 minutes to prepare and another hour to cook.
    Code:
    Cooking Result  Food Quality
    5 or less       Very Poor
    6 to 10         Poor
    11 to 15        Average
    16 to 19        Good
    20 or higher    Very Good
    Last edited by Redbadge; Wednesday, 15th August, 2012 at 08:49 PM.

  • #194
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    I Defended The Walls!

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    Jhis sighs, "I hate being rushed." While cooking, Jhiv notices the brandy bottle but decides that now's just not the time. Once he gets everything in the pot Jhiv cleans his hands off and looks to Fishguts, "It won't be as good a masterpiece as if you made it but the crew will like the change of pace anyway. If you have this under control I need to go see Grok about something before Bloody Hour."
    Last edited by BudroThePious; Wednesday, 15th August, 2012 at 11:50 PM.

  • #195
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    ZEITGEIST

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    Ambrose looks over at you as he scrambles about the galley, and nods. "Best make it quick. Hey! Cut-throat!"

    The half-orc pops up from where she was snoozing in the Quartermaster's store, looking about for the source of the noise in confusion. "Wuzzit?! Is it that time already?" She sounds groggy, and her voice slurred; the bottle has obviously been keeping her company.

    Noticing you looking on anxiously, she asks with some small amount of annoyance,
    "Can I help you?"

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    "Yes, do you have any anti-plague?"

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    ZEITGEIST

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    "Actually..." Grok rummages through several of the wooden footlockers and chests stored in the store, pulling out numerous flasks and bottles, but setting them all aside. Eventually, the half-orc pulls back, shaking her head.

    "I know I had one, but I just remember that I sold it and some other supplies to the Stitchman so he could replenish his chirurgeon's bag. You might try talkin' to 'em."

    You realize this development is an interesting one, as Habbly "the Stitchman" Quarne is the very person who declared that Jack's arm is doomed and has otherwise written it off as something not worth worrying about.

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    I Defended The Walls!

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    "Thanks, I'll do that." Jhiv hurries out on deck for Bloody Hour. While there he looks for Jack Scrimshaw.

  • #199
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    ZEITGEIST

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    Sunday, 22 Desnus, 4712 AR (17:44:11), Bloody Hour
    Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

    You move out onto deck amongst the crowd that has gathered for the Bloody Hour, circled about the mainmast. Though you currently see no sign of Plugg or Scourge, you do spot Jack, and are able to work your way over to him. As you are about to explain your plan to save save his arm, a commotion ripples through the crowd.

    Plugg, Scourge, and their cronies are coming up from belowdecks, and they are leading the simple brute Owlbear Hartshorn by a chain fastened to a metal collar around his thick neck. The crowd gives this group a wide berth as they move to a wide open portion of the main deck, just aft of the main mast, on top of the aft hatch. The crowd reforms around them as Plugg begins to speak.

    "Welcome, ladies and gentlemen, to tonight's entertainment. You are all in for a bit of sport, which is why we've brought out the Owlbear on this special occasion. We fancy some bare-knuckle wrestling tonight, between our man Owlbear, and any challenger that dares fight him." At this point, Plugg scans the crowd with a bit of showmanship, though Scourge keeps an intense gaze on you the entire time. Owlbear's visage alternates between dazed, ferocious, confused, and enraged. Plugg continues, "Any takers?" After a brief pause, the first mate pulls out a heavy coin purse, "To make things interesting, anyone who can best him wins a prize of 100 gold." A murmur goes through the crowd, but none step forward.

    The Owlbear
    Mr. Pluggs pet, a simpleminded, hulking brute called Owlbear Hartshorn, is usually kept belowdecks in the middle hold, but Plugg brings him out on special occasions, such as when he wants someone killed or taught a lesson. The Owlbear is a large man with meaty fists. Hes a bit simple, and the rest of the crew enjoys having a laugh at the poor fellows expense. To try to make friends, Hartshorn has taken to clowning, laughing, and crying out random phrases at the top of his voice, as this seems to make people laugh. Owlbear likes to eat live crabs, breaking the shells with his teeth and fingers, and his shaved skin still shows signs of the tarring and feathering the crew gave him as a cruel joke not so long ago.


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    I Defended The Walls!

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    Well I have no interest in fighting that beast, he'd probably tear my arm off.
    Jhiv makes sure to do nothing that could be construed as stepping forward.
    Current Status
    Jhiv Viratek (Male undine druid/rogue 1)
    N medium outsider (native, aquatic [amphibious])
    Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

    Key Skills Acrobatics +10, Bluff +2, Climb +6, Diplomacy +6, Escape Artist +4, Heal +4, Intimidate +2,
    Knowledge (Any) +1, Knowledge (Local) +5, Perception +9, Profession (Sailor) +9, Sense Motive +4, Stealth +8, Survival +10, Swim +15

    Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision (normal light); Perception +9
    AC 14, touch 14, FF 10 HP 6/6 Temp HP 0
    Fort +1 Ref +6 Will +6 CMB +0 CMD 14
    Hero Points 1/3

    Melee Attack Unarmed Strike +4 (1d3/x2) [nonlethal]

    Currently Wielding Nothing (hands free)
    Current Armor None (Explorer's Outfit)
    Stowed on Person (Sheaths, Straps, Pockets, etc.) [9 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism, Footlocker Key
    Stowed in Packs (Backpacks, Belt Pouches, Saddle Bags, etc.) Belt Pouch (Nothing)
    Stored (Footlockers, etc.) Leather Armor, Darkwood Buckler, Rapier, Sap, Dagger, Shortbow, Arrows (20), Backpack (Masterwork), Mirror (Small Steel), Fishhook, Thieves' Tools, Twine (50 ft.), Tanglefoot Bag, Tindertwig (2)
    Current Encumbrance 9 lbs (light load) Medium Load 39 lbs Heavy Load 77 lbs Max 115 lbs

    Active Abilities
    1st-Level Spells:
    1/1 (Cure Light Wounds/Obscuring Mist), 1/1 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
    Cantrips: ~/~
    (Create Water, Purify Food and Drink, Mending)
    Spell-like Abilities: 7/7 Storm Burst
    Combat Options: Charge (full round action), Sneak Attack (+1d6)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
    (Weapon Finesse), Trip (Weapon Finesse)

    Defensive Abilities
    Resistances:
    Cold Resistance 5 (racial)

    Situational Modifiers
    Shackles Seafarer, Fast Healing 2 (Hydrated Vitality)

    Current Effects and Conditions:
    Addiction (-2 penalty to Con), Flat-footed

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