Redbadge's Solo Skull and Shackles (IC) - Page 21





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  1. #201
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    ZEITGEIST

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    Obviously, your attempt to remain inconspicuous does not work. Despite trying not to draw attention to yourself, Plugg immediately picks you out of the crowd (hard to miss you, afterall).

    Plugg smiles widely, while Scourge nods in agreement, "Well, it looks like we finally have a volunteer. Since no one else is eager to entertain us, the Fishman will do nicely. Step forward, please." Everyone on deck turns to look at you, waiting.

 

  • #202
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    I Defended The Walls!

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    I hope you die.
    Jhiv steps forward.

  • #203
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    ZEITGEIST

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    Depite your venomous look, Plugg is pleased. "Ah, good. Well done, lad, well done." He nods at Scourge, who steps in between you and Owlbear to lay down the rules.

    "The rules be simple. No weapons. No magic. No help. Knock-outs only... last man conscious wins." Scourge uncoils his whip. "We be enforcin' th' rules strictly."

    With that, the boatswain steps back to the edge of the circle, leaving you and your hulking opponent alone. The spectators wait with eager anticipation. Already, you can see that many have begun placing and taking wagers on the outcome. You notice that Sandara has worked her way around towards your friends in the crowd, pooling money to presumably place a large bet on you. Hopefully, you won't let them down.

    *Crack* "GO!" The cracking whip snaps your attention back toward Owlbear, who begins to lumber towards you.

    GM: Roll initiative!

  • #204
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    I Defended The Walls!

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    "This is going to suck."
    OOC: What are the rules and goals for this?

    Last edited by BudroThePious; Friday, 17th August, 2012 at 12:36 AM.

  • #205
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    ZEITGEIST

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    Sunday, 22 Desnus, 4712 AR (17:45:00), Bloody Hour [Round 1]
    Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

    GM: The goal is simple... defeat the Owlbear. The rules appear to boil down to a simple no-holds barred fist fight, and it looks like you'll get a clear first swing at the poorly defended jaw of the six-foot-six brickhouse coming at you.


    Though the large man is confidant as he walks towards you, coming within 10 feet, it looks like he has no defenses up, and you'll be able to start this bout against a flat-footed opponent.

    Fight Status
    Code:
    Init   Crewmember     AC/ T/FF     HP       Effects
    21     Jhiv           14/14/10     6/6      
    11     Owlbear        ??/??/??     ??/??    Flat-footed

  • #206
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    I Defended The Walls!

    Ignore BudroThePious
    "I think I'm going to regret this tomorrow." Jhiv shrugs and punches the Owlbear in the throat.
    Current Status
    Jhiv Viratek (Male undine druid/rogue 1)
    N medium outsider (native, aquatic [amphibious])
    Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

    Key Skills Acrobatics +10, Bluff +2, Climb +6, Diplomacy +6, Escape Artist +4, Heal +4, Intimidate +2,
    Knowledge (Any) +1, Knowledge (Local) +5, Perception +9, Profession (Sailor) +9, Sense Motive +4, Stealth +8, Survival +10, Swim +15

    Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision (normal light); Perception +9
    AC 14, touch 14, FF 10 HP 6/6 Temp HP 0
    Fort +1 Ref +6 Will +6 CMB +0 CMD 14
    Hero Points 1/3

    Melee Attack Unarmed Strike +4 (1d3/x2) [nonlethal]

    Currently Wielding Nothing (hands free)
    Current Armor None (Explorer's Outfit)
    Stowed on Person (Sheaths, Straps, Pockets, etc.) [9 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism, Footlocker Key
    Stowed in Packs (Backpacks, Belt Pouches, Saddle Bags, etc.) Belt Pouch (Nothing)
    Stored (Footlockers, etc.) Leather Armor, Darkwood Buckler, Rapier, Sap, Dagger, Shortbow, Arrows (20), Backpack (Masterwork), Mirror (Small Steel), Fishhook, Thieves' Tools, Twine (50 ft.), Tanglefoot Bag, Tindertwig (2)
    Current Encumbrance 9 lbs (light load) Medium Load 39 lbs Heavy Load 77 lbs Max 115 lbs

    Active Abilities
    1st-Level Spells:
    1/1 (Cure Light Wounds/Obscuring Mist), 1/1 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
    Cantrips: ~/~
    (Create Water, Purify Food and Drink, Mending)
    Spell-like Abilities: 7/7 Storm Burst
    Combat Options: Charge (full round action), Sneak Attack (+1d6)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
    (Weapon Finesse), Trip (Weapon Finesse)

    Defensive Abilities
    Resistances:
    Cold Resistance 5 (racial)

    Situational Modifiers
    Shackles Seafarer, Fast Healing 2 (Hydrated Vitality)

    Current Effects and Conditions:
    Addiction (-2 penalty to Con)

    Last edited by BudroThePious; Friday, 17th August, 2012 at 01:40 AM.

  • #207
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    ZEITGEIST

    Ignore Redbadge
    Sunday, 22 Desnus, 4712 AR (17:45:03), Bloody Hour [Round 1]
    Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

    Owlbear clutches at his throat with one hand, obviously shocked and in pain, while trying to batter you with the other of his large, meaty fists. You easily duck under his clumsy but powerful swing. Already, the crowd is gasping in surprise, and a new round of betting is quickly making its way around.

    DC 10 Perception
    You notice that in addition to being very slow, the Owlbear is blind in his left eye.
    Fight Status
    Code:
    Init   Crewmember     AC/ T/FF     HP       Effects
    21     Jhiv           14/14/10     6/6      
    11     Owlbear        09/09/09     24/24   7 nonlethal damage
    Last edited by Redbadge; Friday, 17th August, 2012 at 04:21 PM.

  • #208
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    I Defended The Walls!

    Ignore BudroThePious
    Having noticed that the Owlbear is blind in his left eye Jhiv works around to that side.
    Actions
    Free Action: 5ft Step to Owlbear's Left Side.
    Standard Action: Attack Owlbear.
    Current Status
    Jhiv Viratek (Male undine druid/rogue 1)
    N medium outsider (native, aquatic [amphibious])
    Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

    Key Skills Acrobatics +10, Bluff +2, Climb +6, Diplomacy +6, Escape Artist +4, Heal +4, Intimidate +2,
    Knowledge (Any) +1, Knowledge (Local) +5, Perception +9, Profession (Sailor) +9, Sense Motive +4, Stealth +8, Survival +10, Swim +15

    Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision (normal light); Perception +9
    AC 14, touch 14, FF 10 HP 6/6 Temp HP 0
    Fort +1 Ref +6 Will +6 CMB +0 CMD 14
    Hero Points 1/3

    Melee Attack Unarmed Strike +4 (1d3/x2) [nonlethal]

    Currently Wielding Nothing (hands free)
    Current Armor None (Explorer's Outfit)
    Stowed on Person (Sheaths, Straps, Pockets, etc.) [9 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism, Footlocker Key
    Stowed in Packs (Backpacks, Belt Pouches, Saddle Bags, etc.) Belt Pouch (Nothing)
    Stored (Footlockers, etc.) Leather Armor, Darkwood Buckler, Rapier, Sap, Dagger, Shortbow, Arrows (20), Backpack (Masterwork), Mirror (Small Steel), Fishhook, Thieves' Tools, Twine (50 ft.), Tanglefoot Bag, Tindertwig (2)
    Current Encumbrance 9 lbs (light load) Medium Load 39 lbs Heavy Load 77 lbs Max 115 lbs

    Active Abilities
    1st-Level Spells:
    1/1 (Cure Light Wounds/Obscuring Mist), 1/1 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
    Cantrips: ~/~
    (Create Water, Purify Food and Drink, Mending)
    Spell-like Abilities: 7/7 Storm Burst
    Combat Options: Charge (full round action), Sneak Attack (+1d6)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
    (Weapon Finesse), Trip (Weapon Finesse)

    Defensive Abilities
    Resistances:
    Cold Resistance 5 (racial)

    Situational Modifiers
    Shackles Seafarer, Fast Healing 2 (Hydrated Vitality)

    Current Effects and Conditions:
    Addiction (-2 penalty to Con)
    Last edited by BudroThePious; Friday, 17th August, 2012 at 02:56 AM.

  • #209
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    ZEITGEIST

    Ignore Redbadge
    Sunday, 22 Desnus, 4712 AR (17:45:09), Bloody Hour [Round 2]
    Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

    Owlbear tries to turn around to hit you, but you stay one step ahead of him. He swings blindly, but your ducking and dodging makes it difficult for him to connect. Plugg frowns heavily at this turn of events, and Scourge outright yells at Owlbear. "Crush him, you fool!"

    Fight Status
    Code:
    Init   Crewmember     AC/ T/FF     HP       Effects
    21     Jhiv           14/14/10     6/6      
    11     Owlbear        09/09/09     24/24   8 nonlethal damage, Blind in One Eye


    GM: While fighting from Owlbear's left side, each round as an immediate action, you can make a DC 10 Acrobatics or Bluff check to avoid one of Owlbear's clumsy blows that otherwise would have hit.
    Last edited by Redbadge; Friday, 17th August, 2012 at 04:21 PM.

  • #210
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    I Defended The Walls!

    Ignore BudroThePious
    Jhiv ducks under the Owlbear's attack at the last second and then swings at him again while continuing to work his blind-side and turn the brute so that they stay out in the middle of the deck.
    Actions
    Immediate Action: Acrobatics Check to Dodge Attack.
    Free Action: 5ft Step to Owlbear's Left Side.
    Standard Action: Attack Owlbear.
    Current Status
    Jhiv Viratek (Male undine druid/rogue 1)
    N medium outsider (native, aquatic [amphibious])
    Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

    Key Skills Acrobatics +10, Bluff +2, Climb +6, Diplomacy +6, Escape Artist +4, Heal +4, Intimidate +2,
    Knowledge (Any) +1, Knowledge (Local) +5, Perception +9, Profession (Sailor) +9, Sense Motive +4, Stealth +8, Survival +10, Swim +15

    Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision (normal light); Perception +9
    AC 14, touch 14, FF 10 HP 6/6 Temp HP 0
    Fort +1 Ref +6 Will +6 CMB +0 CMD 14
    Hero Points 1/3

    Melee Attack Unarmed Strike +4 (1d3/x2) [nonlethal]

    Currently Wielding Nothing (hands free)
    Current Armor None (Explorer's Outfit)
    Stowed on Person (Sheaths, Straps, Pockets, etc.) [9 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism, Footlocker Key
    Stowed in Packs (Backpacks, Belt Pouches, Saddle Bags, etc.) Belt Pouch (Nothing)
    Stored (Footlockers, etc.) Leather Armor, Darkwood Buckler, Rapier, Sap, Dagger, Shortbow, Arrows (20), Backpack (Masterwork), Mirror (Small Steel), Fishhook, Thieves' Tools, Twine (50 ft.), Tanglefoot Bag, Tindertwig (2)
    Current Encumbrance 9 lbs (light load) Medium Load 39 lbs Heavy Load 77 lbs Max 115 lbs

    Active Abilities
    1st-Level Spells:
    1/1 (Cure Light Wounds/Obscuring Mist), 1/1 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
    Cantrips: ~/~
    (Create Water, Purify Food and Drink, Mending)
    Spell-like Abilities: 7/7 Storm Burst
    Combat Options: Charge (full round action), Sneak Attack (+1d6)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
    (Weapon Finesse), Trip (Weapon Finesse)

    Defensive Abilities
    Resistances:
    Cold Resistance 5 (racial)

    Situational Modifiers
    Shackles Seafarer, Fast Healing 2 (Hydrated Vitality)

    Current Effects and Conditions:
    Addiction (-2 penalty to Con)

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