Redbadge's Solo Skull and Shackles (IC) - Page 30


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    Jhiv smirks at Sandara's pipe, "That stuff will kill you, you know? Seventy or eighty years and you will drop like a fly. Yes, Jack, we are going to try and finish healing your hand." Jhiv makes the same attempts he did yesterday.

 

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    Your attempt goes off flawlessly, and all traces of the disease are removed from Jack Scrimshaw. As you finish, he thanks you profusely.

    "Many thanks, gents. I'm very 'preciative. I... well I have a gift 'ere for ya, whoev'r wants it." Jack begins digging through his clothes and pockets, but grows visibly frustrated as he can't locate whatever he is looking for. "Well, I did 'ave it. Must've misplaced it somewhere."

    Sandara contemplates him silently with a furrowed brow, one hand holding her pipe to her mouth and the other hand propping up her pipe-holding arm. She takes a long draw, but doesn't say anything.

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    "What was it you seem to have misplaced?"

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    "I had a fine piece of whale bone, that I'd carved a mean-lookin' fish, the Pirate Queen's symbol, and other engravin's into. Worked on it all day and was gonna give to ya', like I promised."

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    Jhiv looks over to Sandara, "I haven't seen anything like that, have you? If one of us sees it we will let you know."

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    Sandara raises an eyebrow at you, but just adds, ôNo, I guess not."

    Jack shrugs, then asks, "So... what are we doin' tonight?"

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    Jhiv looks around, "Well, I don't know. Is there anything different or interesting going on tonight?"

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    Jack looks around. "It looks like most people 're just relaxin' tonight. Playin' games and such. Oh, I know, we can set up a trick for Scourge..." He grins. "But first..." Jack walks off to get his food and rum.

    As he leaves, Sandara looks to you with a face that is obviously unenthusiastic. ôThat right there is one dumb sack o' crabs." She contemplates him a bit more as he begins chugging a rum ration on the other side of the hold. She bites her lower lip as she watches him, and then adds, mostly to herself, ôHandsome though..."

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    "Hmm, thank you for helping me heal that hand of his. I know losing the little twit would be a blow to the morale of the women on board," Jhiv says while giving Sandara an appraising look.
    Current Status
    Jhiv Viratek (Male undine druid/rogue 2)
    N medium outsider (native, aquatic [amphibious])
    Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

    Key Skills Acrobatics +11, Bluff +7, Climb +7, Diplomacy +7, Escape Artist +4, Heal +4, Intimidate +2,
    Knowledge (Any) +1, Knowledge (Local) +5, Knowledge (Nature) +3, Perception +10, Profession (Sailor) +10, Sense Motive +8, Sleight of Hand +8, Stealth +9, Survival +10, Swim +15

    Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision 60 ft. (normal light); Perception +10
    AC 17, touch 14, FF 13 HP 13/13 Temp HP 0
    Fort +3 Ref +7 Will +7 CMB +1 CMD 15
    Hero Points 3/3
    Infamy 3/8
    Disrepute 2/8

    Melee Attack Unarmed Strike +5 (1d3/x2) [nonlethal]
    Melee Attack Footlocker Key +1 (1d4/x2)

    Currently Wielding Nothing (Hands Free)
    Current Armor None (Explorer's Outfit)
    Stowed on Person (Sheaths, Straps, Pockets, etc.) [9 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism, Footlocker Key
    Stowed in Packs (Backpacks, Belt Pouches, Saddle Bags, etc.) Belt Pouch (Nothing)
    Stored (Footlockers, etc.) Coin Purse (200 gp), Leather Armor, Darkwood Buckler, Rapier, Sap, Dagger, Shortbow, Arrows (20), Backpack (Masterwork), Mirror (Small Steel), Fishhook, Thieves' Tools, Twine (50 ft.), Tanglefoot Bag, Tindertwig (2)
    Current Encumbrance 13 lbs (light load) Medium Load 39 lbs Heavy Load 77 lbs Max 115 lbs

    Active Abilities
    1st-Level Spells:
    0/1 (Cure Light Wounds/Obscuring Mist), 1/2 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
    Cantrips: ~/~
    (Create Water, Light, Purify Food and Drink, Mending)
    Spell-like Abilities: 7/7 Storm Burst
    Combat Options: Charge (full round action), Sneak Attack (+1d6)
    Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
    (Weapon Finesse), Trip (Weapon Finesse)

    Defensive Abilities
    Resistances:
    Cold Resistance 5 (racial)

    Situational Modifiers
    Shackles Seafarer
    +1 trait bonus on Knowledge (Nature) and Knowledge (Geography) checks while on the ocean
    Besmara's Blessing once per week can reroll a Profession (Sailor) check and take the higher result (must announce use of this ability before the results of the check are known).
    Hydrated Vitality Fast Healing 2 for 1 round anytime submerged completely within a body of natural water; stagnant, poisoned, or trapped water does not activate this ability; can heal up to 4 HP per day with this ability
    Wormwood Reputation +2 bonus on all checks to influence crew-members of this ship (Bluff, Diplomacy, Intimidate, Perform). This circumstance bonus stacks with other bonuses.
    Windwalker
    penalties from natural or magical wind effects are treated as one step less severe

    Current Effects and Conditions:
    Flat-Footed

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    Sandara looks at you, perhaps uncharacteristically blushing a bit. ôYes... well... Not for me. And you're welcome. Anyways, I think I'm going to relax a little bit. I have no desire to go pissin' off Scourge right now... or anyone else for that matter."

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