Top 5 RPGs--Spring 2012 - Page 3




What's on your mind?

+ Log in or register to post
Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 33
  1. #21
    Registered User
    Gallant (Lvl 3)

    Raphael Pinthus's Avatar

    Join Date
    Apr 2005
    Location
    Kingdom of Angria
    Posts
    1,000

    Ignore Raphael Pinthus
    My communities:

    Yeah, absolutely. Every fan has his own, and very valid perspective.
    Like, it always depends where you're coming from, literally.
    For example, I was born and raised in Germany, so my D&D was not 1e or 2e, but Mentzer all along the way, and obviously, D&D was always a fringe product there, compared to the local game systems that are played, and vanilla fantasy is TEH [sic] only fantasy.

    Also, let's be clear, I wasn't rating people's taste, I was indeed giving my perceptions of the matter. Like, the next D&D-related fantasy game that I run for a group will probably be The Fear Of Leefield... From White Dwarf #60. Commercially speaking, for Wizbro, as a customer I guess I am a lost cause.

    (I am 29 years old, though, not some Thorin Oakenshield.)
    Formerly known as Ivid.

 

  • #22
    Registered User
    Superhero (Lvl 15)

    Jhaelen's Avatar

    Join Date
    Oct 2006
    Posts
    6,331

    Ignore Jhaelen
    Quote Originally Posted by Ivid View Post
    Nothing of this is exaggerated.
    I... see.
    It strikes me as 'somewhat' opinionated, though

    See, I'm a fan, and I never liked the Forgotten Realms, since it's the very definition of 'vanilla' (and that's about as boring as you can get!), so every change to the setting counts as an improvement in my book.
    Dark Sun, however, has always been my favorite setting (and happens to be the one we're playing in right, now).

    I have honestly no idea, what you're referring to when you talk about 'unedited products' and 'worse maps'?!

    And I don't know a single 'fan' who wants trimmer rulebooks. I agree, that they might be more attractive for new players, but that doesn't mean that _I_ like them. I want meaty books!

    Besides, it's a bit of a stretch to count the complete book content as the ruleset. The actual ruleset is only a very small part of the whole.

    There is a certain amount of truth in many of your points but if you want to actually convince someone with them who isn't already sharing your opinion, you certainly have to restate them in more neutral and less absolute terms.

    (I'd have said 'keep out the exaggerations', but since you asserted so convincingly that there are none, maybe keep out the 'sweeping generalizations' ).

    Edit: I'm also from Germany, btw. and have neer been a fan of the (in my eyes) 'inferior' Mentzer rules. I've grown up using the 1e AD&D rules (after getting to know rpgs via 'Das Schwarze Auge' and 'Midgard', of course).
    Last edited by Jhaelen; Thursday, 26th July, 2012 at 10:20 AM.
    In a sense, the D&D game has no rules, only rule suggestions. - Tom Moldvay

  • #23
    Registered User
    Guide (Lvl 11)

    JeffB's Avatar

    Join Date
    Jan 2002
    Location
    CT
    Posts
    2,288

    Ignore JeffB
    I dont think the 5e announcement is the deciding factor for pole position here. Hasnt PF consistently been #1 for the past year or so in these rankings? Pretty sure a somewhat recent Gametrade mag had an article stating as much.

  • #24
    Slumbering in Tsar
    Lama (Lvl 13)

    DaveMage's Avatar

    Join Date
    Feb 2003
    Location
    Gainesville, FL
    Posts
    6,622
    I Defended The Walls!

    Ignore DaveMage
    My communities:

    Certainly when 5E is released I would expect D&D to become #1 again immediately. The challenge will be for it to stay there. That will depend on how WotC supports the game. In my opinion, they did a horrific job with 4E. (Some think they have done a fantastic job, of course, but either way, it hasn't resulted in a #1 game store ranking.) If they do the same with 5E, they'll likely have the same results (or worse) unless the non-RPG side of D&D takes off (board games, card games, minis games, etc.).
    Only you can prevent forest fires. That's right - you!

  • #25
    The Laughing One


    Cergorach's Avatar

    Join Date
    Jan 2002
    Location
    Zeewolde, The Netherlands
    Posts
    2,410

    Ignore Cergorach
    Quote Originally Posted by DaveMage View Post
    Certainly when 5E is released I would expect D&D to become #1 again immediately. The challenge will be for it to stay there. That will depend on how WotC supports the game. In my opinion, they did a horrific job with 4E. (Some think they have done a fantastic job, of course, but either way, it hasn't resulted in a #1 game store ranking.) If they do the same with 5E, they'll likely have the same results (or worse) unless the non-RPG side of D&D takes off (board games, card games, minis games, etc.).
    I honestly think that D&D 5E will sell very poorly unless it's very good, and it's attractively presented. WotC has seriously damaged D&D fan's confidence in the property, not to mention any confidence in WotC to properly support the property. Any promises about digital products or capabilities will be smirked at, only properly working products will be considered.

    As a D&D fan I have a lot of 2E, almost all of 3E (missing 2-3 books), and 4E up to the release of the Redbox/Essentials. The problem is that 4E is pretty much unused, I bought it because it was D&D.

    Sure Forgotten Realms are vanilla and not as exciting as other settings, but it was what most folks expected of fantasy RPGs, not to mention the huge pile of fluff that was available. I actually mined the 2E OCRed pdfs for cool stuff of the area the players were currently exploring, saving me work and giving the players a feeling of immersion. My players actually started buying the 3E FR books because of the fluff they liked to read and recognize stuff they read about in the games. Moving FR so much forward into the timeline was a huge mistake and 4E pretty much killed all the fluff imho.

    Don't get me wrong, I love Planescape, Spelljammer, and Darksun. I like Mystara (just had the 2E stuff), Birthright, Ravenloft, and Dragonlance. Greyhawk I just don't have that much from, and until a few years ago was a relatively bland setting (even more so then FR). The problem with settings that are 'unique' is that you have trouble with your gaming group, there's always at least one or two folks that aren't as excited about it as the regular old S&S. Almost forgot about Eberron, that's just a really weird duck!

    I think it's interesting that WotC set themselves up to fail with pulling the Dragon and Dungeon license from Paizo. Up until then Paizo hadn't produced a single OGL product (please correct me if I'm wrong). And essentially forcing Paizo to become a competitor of D&D. As a DM, I found Dragon and Dungeon magazine some of the most inspired source for my own adventures, better then a lot of the stuff WotC produced for 3E. Heck, for the last five years I've thought that Burnt Offerings is probably the best way to start a new campaign...
    The Helix - Datahaven
    When cutting edge isn't sharp enough.
    I will not accept that.
    No regret.

  • #26
    Registered User
    Gallant (Lvl 3)

    Jupp's Avatar

    Join Date
    Jun 2004
    Location
    Switzerland
    Posts
    676
    I Defended The Walls!

    Ignore Jupp
    My communities:

    Quote Originally Posted by Cergorach View Post
    I honestly think that D&D 5E will sell very poorly unless it's very good, and it's attractively presented. WotC has seriously damaged D&D fan's confidence in the property, not to mention any confidence in WotC to properly support the property. Any promises about digital products or capabilities will be smirked at, only properly working products will be considered.
    It would not speak for the D&D community if they would buy a product blindly just because it has the D&D logo on it. That would be blind fandom, which in my books never is a good thing. And I think also back in 3.x or even earlier the fans did not just by D&D products based on pure faith. We always had those duds coming from TSR or WotC so we bought things only if the reviews or the impressions from friends were good enough to justify the purchase.
    "It is a mistake to bow to the wishes of munchkins who whine." - E. Gary Gygax 1938-2008, we will never forget you!
    "Yes, even at twelve years old, I was already old school... " - The Shaman
    "Look up at the stars and not down at your feet. Try to make sense of what you see, and wonder about what makes the universe exist. Be curious." - S.Hawking
    ----
    Currently DMing: Rappan Athuk, Kickstarter Version (set in Greyhawk, Castle&Crusade Rules)
    Currently Playing: nothing
    Last campaign: Expedition to the Ruins of Greyhawk (Castles & Crusades Ruleset)

  • #27
    Registered User
    The Great Druid (Lvl 17)



    Join Date
    Feb 2010
    Posts
    4,407
    Cortex+ZEITGEISTWotBSI Defended The Walls!

    Ignore Neonchameleon
    My communities:

    Quote Originally Posted by jsaving View Post
    I hear this all the time in my 4e group -- sales were going strong until WotC inexplicably decided to pull the plug on 4e, at which time sales predictably fell, and besides, natural product cycles would imply low sales for 4e in any event, so really, there's nothing to see here.

    And I just don't get it.

    WotC invested tens of thousands of man-hours, and many hundreds of thousands of dollars, in a system they believed would carry D&D for a standard 8-10 year product cycle. Most of their designers staked their reputations on it.
    What do you mean "A standard 8-10 year product cycle"?

    The 3.0 core books were pulled off the shelves, and pulped after two and a half years. The 3.5 core books lasted almost five years.

    The 8-10 year product cycle would be about twice the best Wizards of the Coast had ever done. Instead 4e is only on course for about as long as 3.5 - or twice as long as 3.0.

    Also there are precisely two things I want for 4e - Birthright and Spelljamer. Oh, and a quick combat system and a mass combat system. But ultimately the amount of useful crunch that can be released for 4e is near an end. If WotC were on an Adventure Path model like Paizo they wouldn't need a large change.

    The fact that WotC pulled the plug on 4e years early, jettisoning half-completed products like the PH4 and discarding several years of design-and-development plans, has to mean the system wasn't performing up to snuff sales-wise.
    And that's due to unrealistic targets - from several sources including Ryan Dancey I've seen a Hasbro-set target of 50 million/year. A completely unrealistic target unless DDI took off like a bat out of hell. Unfortunately WotC made the mistake of hiring Gleemax.

    4e, despite a string of minor catastrophes (starting with stupid marketing and continuing through Gleemax, screwing up the Realms and Living Greyhawk, and Essentials being released just as Borders went bankrupt when Borders was pretty much what it was targetting) has lasted about as long as 3.5.

    It's also worth pointing out that numerous 4e design elements from themes to at-wills to backgrounds are being incorporated into Next, which wouldn't be happening if the system really were as bad as some 3e/Pathfinder fans claim.
    Given that Pathfinder's poached the At Wills they can't be that bad...

    So that's why I think 4e fans can and should hold their heads up high,
    We can and do. We just object to the people telling us our game sucked or failed. We'll know whether 5e is a success by whether there is a 5.5e or a 6e. If there's neither then 5e has failed. We're just fed up of people using any excuse they can find to bash 4e.

    And I'd have been amazed if D&D was number 1. Paizo put out as many Pathfinder books in April alone as WotC have put out 4e books in the whole year - and of those three one (Heroes of the Elemental Chaos) was good - both Undermountain and the Dungeon Explorer's Handbook were weak.

    I'm surprised that WotC were even #2 off those three books. Essentials came out in 2010 and it's now 2012. Most of WotC's D&D income is probably through DDI. So who's actually buying much in the way of new books?

  • #28
    PbP Addict
    The Great Druid (Lvl 17)

    renau1g's Avatar

    Join Date
    Aug 2007
    Posts
    16,816

    Ignore renau1g
    My communities:

    Quote Originally Posted by Jupp View Post
    It would not speak for the D&D community if they would buy a product blindly just because it has the D&D logo on it. That would be blind fandom, which in my books never is a good thing. And I think also back in 3.x or even earlier the fans did not just by D&D products based on pure faith. We always had those duds coming from TSR or WotC so we bought things only if the reviews or the impressions from friends were good enough to justify the purchase.
    I'm sure many would buy the core book(s) just based on it being D&D. I believe a lot of people did that with 4e. It's pretty low $ output, especially if a group bought 1 copy to see if it was their taste. I know mine did and it was like $20/person or so. Even if we hated it (most of the group did) we got at least 4-5 games out of it to give it a chance. Still not a bad price for the evenings of entertainment

  • #29
    The reasons for why the companies receive the rankings they do vary. We can debate until the next age what causes a company's decline or rise. From my perspective this is what I would like to see, however, it has no bearing on sales of products or a company's bottom line:

    -When there's a new edition don't nuke the campaign world just to change it! For example, they did it with Greyhawk and Forgotten Realms. FR was nuked at least twice!

    -Produce canon material beyond the core campaign. Why is Greyhawk's campaign set in stone on the eastern continent? Lets explore and adventure!

    -Possibly renew the OGL for 5e (or Next), so other companies can ride the coat-tails of a successful launch. This way the parent company can release more material whether it be rule books or modules. Liscense campaigns to other companies, or maybe an OGL thing, to release material specifically for that campaign, such as Ravenloft or Dark Sun. That way Wizbro won't tie up resources in so many campaigns.

    These are just a few thoughts of how to make the fans happy. Sure, a company is in the business to make money but if the fans aren't happy they won't buy the company's products. It's important that when they release 5e that it won't alienate a fragile fan base. The edition wars I'll compare to a coup d'etat wherein a new government comes in and rewrites the constitution. Some people get left out, some people start a counter revolution, and the ones that come into power are doing everything they can to hang onto it. If 5e is the compromise they promise we shouldn't worry that we won't be a part of something great.

  • #30
    There are two related issues.

    1. The decline of rpgs in general.
    2. The decline of D&D sales (4E)

    WotC was smart in that it realizes that the hobby is declining. D&D is the most recognized brand so they have been trying to find a working strategy to get new gamers into hobby. This would usually mean D&D.

    The problem has been missteps on finding an effective strategy/game design that will get new players in. The OGL from 3E has come and bit WotC in the butt. With the move to 4E, 3.5 players went to pathfinder. WotC created their own competitor with the OGL (not the best business move.)

    So now WotC has big problems for the new edition. It needs to get its 3.5 players back, keep its 4E players, and try to attract new players to the hobby. That is a lot to expect for 5E.

    I see WotC trying to mimic what they did with 3E launch. 2E was a failure in terms of sales compared to 1E. 3E managed to get a lot of attention, bring in many old gamers, and managed to bring in a lot of new gamers to the hobby in the early 2000's (before WoW came about). I don't see them being able to do it with 5E.

    Honestly, I think they should go back to the strategy of 1977. You put out a Basic D&D for new players. It is very simple and designed to get new players into the game. Then you put out an Advanced D&D. AD&D is designed as a 3.75 to get 3.5 players back from Pathfinder and keep their 4E players.

  • + Log in or register to post
    Page 3 of 4 FirstFirst 1234 LastLast

    Similar Threads

    1. Top 5 RPGs Spring 2013
      By Morrus in forum General RPG Discussion
      Replies: 4
      Last Post: Friday, 26th July, 2013, 07:08 AM
    2. Replies: 9
      Last Post: Tuesday, 17th April, 2012, 02:29 PM
    3. Cartography Unlimited for RPGs Welcome Spring Sale
      By annadobritt in forum General RPG Discussion
      Replies: 1
      Last Post: Monday, 14th April, 2008, 08:45 AM
    4. Spring +63 A.K.
      By Emiricol in forum Talking the Talk
      Replies: 0
      Last Post: Friday, 24th October, 2003, 11:00 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •