Gaming W/Jemal: Circle of Champions (Debut Battle)

Walking Dad

First Post
Redstone

With small cracks appearing around the impact zone, Redstone tries to strike back at the other magical construct, taking some more caution for defense this time.

[sblock=OOC]

vs Parry. Toughness DC 26 on a hit.

---

HP: 2
Condition: -1 on Toughness checks

OFFENSE
INITIATIVE +2
Unarmed +5 Close , Damage 11
Ranged Shards +6, Damage 10
Close Cone Damage 8, Dodge DC 18
Encase +5, Damage -, Dodge (DC 21)

DEFENSE

DODGE 5 (3)
PARRY 5 (0)
TOUGHNESS 11 (11 Impervious)

FORTITUDE 9 (0)
WILL 7 (5)

[/sblock]
 
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HolyMan

Thy wounds are healed!
"I'll try to draw the turrets attention," Savior says as she starts to slowly float into the air. A pale yellow glow of energy surrounds her as she moves into range to use her powers against the object.

Actions: Fly about 15' up. Activate personal protection field (free) Also going to make a ranged attack but if not in range this round will use the roll for next round

[sblock=Stats]
HP: 1

POWERS
Telekinesis: Move Object 8, Accurate 2
Telekinetic Field: Protection 9, Impervious, Sustained
Telekinetic Levitation: Flight 3 (16 MPH)

OFFENSE
INITIATIVE +1
Telekinesis +9(+13) Ranged, STR 8 Grab
Unarmed +2 Close, DMG 0

DEFENSE
DODGE 2
FORTITUDE 1
PARRY 1
TOUGHNESS 9
WILL 5 (Ultimate Effort)[/sblock]
 


BBs

First Post
This fine goddess is the robot destroyer! Evasive maneuvers with retaliation is required! this unit jumps back five feet, and opens fire upon the robot destroyer!

[sblock=Status]
Dodge: 7
Parry: 7
Toughness: 8
Impervious: 8
Fort: Immune
Will: 8
Condition: Dazed
Saves Penalty: -1
[/sblock]
 
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Jemal

Adventurer
[sblock=initiative]* = Characters who've gone so far.
*Sprite: 25
*Redstone: 24
*Savior: 20
*Sam: 16
*Titan: 15
*Commando, Amazon: 14
*Turret: 10
Xolotl: 8
Armour: 7
Golem: 5[/sblock]

Sam and Redstone concentrate their attacks on the golem, injuring it severely. The stone behemoth stumbles into the wall, trying to recover.

Meanwhile, Savior and Titan open fire with their own blasts, the Amazon dodges the lasers directed at her, but cannot land a blow in return. The Turret gets struck directly by Savior's force bolt, and shorts out, at least temporarily.

The commando steps out from behind his cover and unloads on Sam, but the suit manages to resist the attack.


OOC:
Golem is Staggered.
Turret is Dazed.
Sam is pretty lucky with Toughness checks.
Xolotl's turn
 
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Voda Vosa

First Post
Xolotl steps back from the enemy harassing him, and spin his staff in a circle. "Hakatckl Oplikctum, Toltl!" The tips leave a trace of magical dust opening what seems to be a portal, depicting hollowed men walking towards a large pit, and falling into it.

640px-Yomotsu_hirasaka_03.jpg


From inside the portal comes the chilling wail of countless souls as they fall into the realm of the death forever.

5 steps back, then Pain of the dying: Ranged selective Burst area attack, DC: 18 1: Dazed; 2: Stunned; 3: Paralyzed. Limited to living targets; trying to get as many baddies in a burst 8 as possible.
 

Jemal

Adventurer
[sblock=initiative]* = Characters who've gone so far.
*Sprite: 25
Redstone: 24
Savior: 20
Sam: 16
Titan: 15
Commando, Amazon: 14
Turret: 10
Xolotl: 8
Armour: 7
Golem: 5[/sblock]

The death god summons the pain of the damned souls and sends it wailing through his foes. The Commando remains cowardly out of range in the other room, and of those nearby, the only one who seems shaken by it is the Armoured one, who groans in pain, staggering back from Xolotl a step, before taking a wild swing at the mage.. only to realize he's no longer there..

The Golem, staggered by the combined assault, nonetheless continues his assault on Redstone with renewed strength, heaving another powerful haymaker, connecting solidly with Redstone's shoulder and slamming him into the wall.
Meanwhile Sprite continues his assault on Sam and Savior... but his dagger skips off Sams armour and cant find a way through Savior's impenetrable force shield. With a huff, the Sprite zips off towards the Commando and begin buzzing something unintelligible but angry.

OOC:
GOOD NEWS, EVERYONE!
I've finally found my 3e book, so posts will hopefully be picking up again.
Now, onto the game:
When you post something with a save, please include what TYPE of save is required in the future. I figured it was fort, but had to double check your sheet to find that it was will.
Commando is out of range hiding in the room, Golem and the turret are immune.
Sprite and Armour make their dodges vs the aoe so only take half effect (dc 14 will)
Armour fails 1 degree and is dazed. Sprite and Amazon pass their will saves.
Didn't realize til I'd rolled that Xolotl stepped back. Being dazed, Armour can't move and attack, so I let my mistake be his.. he swung where Xolotl used to be.
Golem attack got double-rolled..the first one, 21, would be the correct. Too bad, though.. with his improved crit that second one woulda been painful. :p
Redstone's toughness roll shoulda been 1 lower, forgot to account his damage, but still only 1 degree. He now has -2 bruises.
Everyone but Xolotl now!
 
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KerlanRayne

Explorer
Sam decides to switch tactics a bit. He holds his arm up a bit and from the canon springs forth a large blade of force. He takes this and tries to skewer Golem where he stands.

OOC: 8 Damage, Imp Crit 4.
 

Walking Dad

First Post
Redstone

Redstone takes the other blow silently, not accustomed to screaming and grunting like the fleshbags. His pick-like hands crash on the stony construct again, before his awakened intellect analyzes the situation...
The last hits seemed to reduce Golem's ability to move. Stepping out of his range, Redstone waits what the other construct will do. Follow, or does it have another attack option?

[sblock=OOC]

Standard: attack vs Parry. Toughness DC 26 on a hit (higher it hits by more than one degree).
Move: Out of Golem's melee movement range
staggered includes dazed and hindered, so it shouldn't be able to move all the way and attack...

ignore the tactic if there isn't enough available space to maneuver.

---

HP: 2 -> 1
Condition: -2 on Toughness checks

OFFENSE
INITIATIVE +2
Unarmed +5 Close , Damage 11
Ranged Shards +6, Damage 10
Close Cone Damage 8, Dodge DC 18
Encase +5, Damage -, Dodge (DC 21)

DEFENSE

DODGE 5 - PARRY 5
FORTITUDE 9 - WILL 7
TOUGHNESS 11 (11 Impervious)

[/sblock]
 
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HolyMan

Thy wounds are healed!
Savior

Sending one more burst of kinetic energy at the turret Savior flies a little higher to survey the battle.

OOC: Second blast at turret.
 

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