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Sunday, 29th July, 2012, 12:44 AM #61
Scout (Lvl 6)
Sunday, 29th July, 2012, 01:59 AM #62
Minor Trickster (Lvl 4)
I've backed 32 projects so far and I'm happy to say other than one ones still running or recently ended, all but 1 has delivered. Of the one that hasn't delivered yet (it closed a year ago in June.) they are still updating fairly regularly and still promising product. All in all, I've been very happy with my experiences.
Sunday, 29th July, 2012, 03:18 AM #63
Scout (Lvl 6)
And just to throw this out there, I'd love to see a company as awesome as Paizo do a Kickstarter to try and fund something really experimental and unique. Or, honestly, I'd love if they'd do a "Bones" version of their prepainted mini's like Reaper is doing.
Sunday, 29th July, 2012, 03:28 AM #64
Waghalter (Lvl 7)
I like kickstarter but am very choosy about backing. I'm currently strongly behind Shadows of Esteren mainly for two reasons. One, the creators say it is already printed and will be delivered at Gen Con 2012. Two, it is an international effort and I really like to see some guys and gals from France come over to the US, translate their game, and go to cons to promote it.
I have backed three kickstarters. One is very late but a beta is promised soon, one will show up eventually for sure (Dim Sun), and Shadow is promised in August. I will likely back Monte Cook's kickstarter as well.
A local publisher (Gaming Paper) also uses kickstarter. I know the owner and he would have a tougher time getting going without kickstarter and he does honest work.
So I like kickstarter. You just have to be careful. It isn't much different than pre-ordering from a game company you like. If they don't deliver and don't refund your pre-order you don't have a lot of options.
Sunday, 29th July, 2012, 10:29 AM #65
Kickstarter has many advantages, one of which is 'free' marketing. The KS website acts as a hub for projects, nicely categorized, and easily accessible for the consumer. Also trust is an issue, KS is trusted enough to handle our payment information until the project is actually funded.
And let's not forget the website itself, if you think that building a (crowdsourcing) website is easy, your doing it wrong or you don't know what your talking about. The folks that run KS have as their core business their website, so it's in their best interest to have a save and efficient website. You as a startup or even established company don't have a website as your core business (with a few exceptions). Especially these days when laws regarding website and data security are established and can (in the near future) be heavily fined if security is deemed lacking and your customer information is hacked/stolen.
What's this CoolMiniOrNot website that was supposed to fund a removed KS project? Haven't heard anything about it, haven't seen anything about it, and can't find anything about it. The only projects I know about 'that CMON did are Zombicide and Sedition Wars, both on KS. And I seriously doubt that they would have been that successful if they were done on a private website instead of KS, the same goes for Ogre, Order of the Stick, Reaper Bones, etc.
The advantage of an established company/person/brand doing a KS is that customers are more then likely to actually get the product in their hands. A company knows how popular their product will be and what customers want to see through feedback. Just look at the Ogre boardgame, no way did the designer expect that many folks to want his old boardgame (as he admits). So we as customers get a better quality boardgame (more better stuff in the final box) and actually enough units to satisfy those who preordered and folks that want to buy one in a store. Heck, I wish that Games Workshop would do a KS for a plastic Thunderhawk (when I have the cash for it) ;-)
Now, don't get me wrong, I still expect projects to fail miserably after they are funded. But imho that risk is bigger in other categories, like video games, or tech products. The current biggest risk is the OUYA ($99 Android gaming console), currently has close to $6 million (and still 10 days to go).
I don't think that there are to many KS projects per se, as long there enough folks willing to fund them and get their promised products, it's a great system. The problem is the reporting on sites like these, each KS project has as much news 'value' on the main site as anything else, that is a mistake imho.
Sunday, 29th July, 2012, 11:26 AM #66
Cutpurse (Lvl 5)
- Join Date
- Mar 2004
- Paris, France
- Read 4 Reviews
ø Block Stereofm
I have been thinking about the problem : what bugs me is that I find conventional distrbution easier to use so far, the fact that you need to know about the project to fund it (thumbs up for your site), the bonuses where you feel you need to overspend, and mostly, mostly the DELAYS ...
Between the time you order and get your book, there are months.
Well you can't have everything I guess.
Sunday, 29th July, 2012, 12:47 PM #67
Lama (Lvl 13)
- Join Date
- Feb 2003
- Gainesville, FL
- Read 0 Reviews
ø Block DaveMage
That way the news page isn't cluttered with Kickstarters but people can still see the list of the latest ones. (As a new one is added the Kickstarter "block" could rise on the news page.)
Sunday, 29th July, 2012, 01:11 PM #68
Hydra (Lvl 25)
Sunday, 29th July, 2012, 02:42 PM #69
Defender (Lvl 8)
It beats "Taking out a loan" to get started.
And lets look at the up-sides:
--The small company putting a product out is gaining mico-investors to actually bring their product to realization. A product that probably, without Kick-starter, would'nt see the light of day.
--The Kick-Starter investors get perks for certain branches of investment and free copies of the finished product before anyone else.
--The company making the product doesn't have to pay a loan back with interest. The project is just paid for.
If people think there are "too many" Kick-starters showing up, then thoroughly read through the description and think about your decision to invest in a particular project thoroughly before doing so.
Personally, I think this post is a kick in the head to anyone posting a kick-Starter project on EnWorld. Let the people investing in the project make the decision of whether a project is worth it or not, instead of putting that doubt in their minds.
Sunday, 29th July, 2012, 02:56 PM #70
Acolyte (Lvl 2)
Main discussion is not about fact if kickstarer rpg projects are worth investing in. It is about the fact that sheer number of them start looking like a spam and people visiting enworld might be interested in other rpg-related news rather than wading through tens of random garage rpg projects.
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