D&D Next (5E) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY! - Page 8




+ Log in or register to post
Page 8 of 20 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ... LastLast
Results 71 to 80 of 191
  1. #71
    Registered User
    Spellbinder (Lvl 16)



    Join Date
    Mar 2002
    Location
    Philadelphia
    Posts
    6,867

    ° Ignore Mallus
    Quote Originally Posted by Kamikaze Midget View Post
    Reinforces my idea that game design is 80% psychology.
    I tried to give XP for this, but, alas, could not.

    You're absolutely right.
    "You should probably put your bandit hat on now. Personally, I- I don't have one, but I modified this tube sock." - Ash, Fantastic Mr. Fox.

    The Chronicle of Burne, and Some Others of Lesser Importance: Updated 05-17-2009! Current episode: Flight of the Philip.

    The Port on the Aster Sea
    Our 4e setting. It's a heartbreaking work of staggering genius!

 

  • #72
    Registered User
    Magsman (Lvl 14)

    Mustrum_Ridcully's Avatar

    Join Date
    Jan 2002
    Location
    Oldenburg
    Posts
    15,017
    Blog Entries
    32

    ° Ignore Mustrum_Ridcully
    Quote Originally Posted by FireLance View Post
    Finally, after weeks of questionable content, I get something positive. Hopefully, next week's article won't cause my mood to darken.
    What's stopping you from having both, do you not have enough space for bookmarks?
    QC: New Comics Every Monday Through Friday
    S*P and Other Comics
    Mustrum "Gummibńrchen helfen auch" Ridcully

    Thoughts of the Arch Chancellor - My weblog on EN World
    - containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas

    Secret Member of <Think we would just hide our secret with a spoiler tag, eh?>

  • #73
    Registered User
    Minor Trickster (Lvl 4)

    Ajar's Avatar

    Join Date
    Oct 2009
    Location
    Minneapolis, MN
    Posts
    363
    I Defended The Walls! ZEITGEIST

    ° Ignore Ajar
    I'm cautiously optimistic. Looking forward to seeing the playtest iteration of the mechanic.
    Zeitgeist DM.

  • #74
    Registered User
    Grandmaster of Flowers (Lvl 18)

    DEFCON 1's Avatar

    Join Date
    Aug 2002
    Location
    Burlington, MA
    Posts
    5,332

    ° Ignore DEFCON 1
    Quote Originally Posted by Ahnehnois View Post
    I don't want anything to be an exclusive mechanic to anything.
    Well, I suspect you are in a very small minority in this case.

    The people who wanted every character to possibly be able to access anything usually moved on from D&D to other game systems that were built for this... GURPS, Hero/Champions, and the like. The one attempt to do it in D&D (2E's Player's Option: Skills & Powers) died on the vine.

  • #75
    Registered User
    Spellbinder (Lvl 16)

    CleverNickName's Avatar

    Join Date
    Mar 2007
    Location
    Boulder, CO
    Posts
    2,562

    ° Ignore CleverNickName
    Quote Originally Posted by Kamikaze Midget View Post
    I think this is kind of hilarious.

    Functionally, the change seems to be this:

    1. Take your fighter's bonus to damage.
    2. Convert it into dice that you roll.
    3. Give fighters some options to trade damage for other things.
    Yep. At the end of the day, isn't this just another bonus? I mean, you are adding a number to another number--your sword gets a bonus to attack or damage, for example--so does it really make much difference if that number is +1d4, or +2?

    I guess it boils down to how much you like rolling dice.

    "Woot, I get to roll more dice!" says the player.
    "Crap, I have to roll how many dice now?" says the DM.
    - CleverSignature

  • #76
    Registered User
    Defender (Lvl 8)

    Salamandyr's Avatar

    Join Date
    May 2006
    Location
    St. Charles, MO
    Posts
    507

    ° Ignore Salamandyr
    I've got one request. Please quit calling it "master of weapon combat" and make the fighter "master of COMBAT". Conan didn't become a 98 pound weakling when you took his sword away. He was death on two legs with or without weapons. The D&D fighter should be too.

    The combat art is a holistic enterprise. One doesn't learn one weapon without learning something about all the others, and hand to hand includes the use of, you know, hands.

  • #77
    Registered User
    Myrmidon (Lvl 10)

    Viking Bastard's Avatar

    Join Date
    Jan 2002
    Location
    ReykjavÝk, Iceland
    Posts
    3,581

    ° Ignore Viking Bastard
    Quote Originally Posted by Kraydak View Post
    That said, I would not rely on the dice staying dice. I hope they don't. Action points as dice work because they are rarely used, so the extra time-cost is minimal. Extra damage dice really slow things down (you have to find them, you have to NOT roll off the edge of the table or bounce your dice awkwardly, and then you have to add up the results while not forgetting the static bonuses). If you start having multiple dice which get split up and spent at different times in a round, it'll slow things down a lot more than you expect.
    I think this depends way more on the individual than you seem to think. We switched from using static damage modifiers to bonus dice a while ago. I wanted to see if it sped up combat and it did. For us, of course; I know this is counter-intuitive to a lot of people.

    I can see how choosing where to spend the dice each round is going to bog down play (although not more than choosing what power to use), but for me (and my players, bar one), throwing a d6 at the problem is probably always going be quicker than having to think about the probabilities of modifiers.

    (With a shout out to @Kamikaze Midget 's point about psychology above.)

  • #78
    Quote Originally Posted by BobTheNob View Post
    Sounds fairly similar to DCC
    Yep. This was my first thought as well when I read L&L today. Sounds very similar DCC RPG's Mighty Deed of Arms.

  • #79
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Jul 2012
    Location
    Toronto, Canada
    Posts
    177

    ° Ignore VinylTap
    Quote Originally Posted by CleverNickName View Post
    Yep. At the end of the day, isn't this just another bonus? I mean, you are adding a number to another number--your sword gets a bonus to attack or damage, for example--so does it really make much difference if that number is +1d4, or +2?

    I guess it boils down to how much you like rolling dice.

    "Woot, I get to roll more dice!" says the player.
    "Crap, I have to roll how many dice now?" says the DM.
    The gap is bigger than you're making it to be. Adding a random element to the system has a bigger effect than a simple modifier, both in the math and psychologically. Not to mention this system allows dice to be be used not only as dice, but also spent as tokens or counters and its still a fairly simple mechanic and easily explained/understood by new players.

  • #80
    Registered User
    Lama (Lvl 13)

    Jack99's Avatar

    Join Date
    Jun 2007
    Location
    Copenhagen
    Posts
    5,425
    Blog Entries
    25
    I Defended The Walls!

    ° Ignore Jack99
    Quote Originally Posted by pemerton View Post
    Either your jokemeter has failed, or mine has (because you're being more straightfaced than I'm allowing for).

    Anyway, TwoSix knows 4e pretty well, I think, and is (to at least some extent) a fan of it.
    Yeah, that was a fail on my part. I have been away from the boards for a while and forgot he was a fan
    Quote Originally Posted by Ahnehnois View Post
    I don't want anything to be an exclusive mechanic to anything.

    The looser the class structure the better; I'd even prefer it if D&D was the sort of game where all characters could learn a spell or two if they trained at it. Likewise, anyone should gain advantages for stabbing people in the back when they can't see you. Until 4e, D&D was gradually but slowly moving in this direction, as many mechanics were allowed to multiple character types, but some were still restricted. A class should be a convenient way of packaging abilities, not a straitjacket.

    In this particular case, as they've said the dice are really just a more flexible and fun substitute for static bonuses and maneuvers. Would it fly if they said that only fighters could gain static bonuses to attack and or/damage and/or maneuvers? No. This isn't any different.
    Aha. I see. So you want something like 3.x multiclassing without it being multiclass?

    Quote Originally Posted by TwoSix View Post
    I had a witty reply, but I got distracted by your avatar.
    You ain't the first, nor the last I suspect.

    Quote Originally Posted by Neonchameleon View Post
    Or 2e. Or post-UA 1e to be fair.
    I disagree. Fighters didn't rock until 4e. Oldschool dnd they were okay, but a tad boring. In 3.x they got eclipsed by the casters and were mostly a starting point for other classes.

  • + Log in or register to post
    Page 8 of 20 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ... LastLast

    Similar Threads

    1. Replies: 190
      Last Post: Thursday, 2nd August, 2012, 08:57 PM
    2. Combat Challenge/Combat Superiority question
      By Naszir in forum D&D and Pathfinder
      Replies: 4
      Last Post: Thursday, 1st April, 2010, 09:08 PM
    3. Combining Combat Challenge and Combat Superiority
      By Naszir in forum D&D and Pathfinder
      Replies: 35
      Last Post: Thursday, 1st April, 2010, 07:56 PM
    4. Fighter combat superiority question
      By mcnathan80 in forum D&D and Pathfinder
      Replies: 3
      Last Post: Thursday, 14th August, 2008, 05:27 PM
    5. Replies: 1
      Last Post: Thursday, 12th June, 2008, 06:39 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •