Checking Interest - BESM d20 game? - Page 3




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  1. #21
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    If joining, I'd vote for BESM d20, mostly because M&M is a mathematical nightmare for me and I've always wanted to see the BESM rules in action.

 

  • #22
    I'm only interested in this game if it uses the M&M rules (either 2nd or 3rd edition with a preference on the later).

    I just think animed20 is just to unbalanced and the rules are not very good anyway. It always seemed like a rushed attempt to convert Tri-Stat to d20, lacking much of the formers otions the attributes.

    BTW, Herobizkit, if the game uses the animed20 point-buy rules, as suggested, the math isn't easier than in M&M. It just makes less sense
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  • #23
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    @Walking Dad : IIRC, you help me make a character for your Gotham Squires that gave me months of stress.

    I want to avoid said stress.

    BESM d20 looks about as balanced as Rifts was, which kinda make me chuckle and made me want to play it. I even own the hardcover, though it's in storage atm.

    Upside, if we get 135 pp, I already have a character ready to go... http://www.enworld.org/forum/rogues-...ml#post5276312
    Last edited by Herobizkit; Monday, 20th August, 2012 at 10:50 AM.

  • #24
    Here are the point-buy rules, if you don't have the revised edition, which includes errata and optional rules:

    CHARACTER CREATION
    GMs should provide players with a number of Character Points
    (minimum of 40 for player characters) with which to make characters.
    Each 10 Points above 40 equals one additional ECL (Effective Character
    Level). For example, if the GM provides players 90 Character Points with
    which to make characters, the characters are ECL 5.
    Players may spend Points to acquire or increase Attributes, modify
    ability scores, or acquire new Feats. Some notes:
    Ability Scores: If a player may improve his or her character's ability
    score(s) by 1 per 0.5 Point.
    Skills: All non-combat Skills are class Skills. All combat Skills are
    cross class Skills. If a player wishes to improve his or her character's Skills,
    he or she gains a number of Skill Points depending on the character
    Points invested:
    2+Int modifier for 0.5 Point
    4+Int modifier for 1 Point
    6+Int modifier for 1.5 Points
    8+Int modifier for 2 Points
    Hit Points: If a player wishes to improve his or her character's Hit
    Points, he or she gains a hit die, the size of which depends on the
    Character Points invested:
    d4 for 1 Points
    d6 for 1.5 Points
    d8 for 2 Points
    d10 for 2.5 Points
    d12 for 3 Points
    Saving Throws: If a player wishes to improve his or her character's
    saving throws, each +1 costs 1 Character Point.
    Base Attack Bonus: If a player wishes to improve his or her
    character's base attack bonus, he or she should take the Attack Combat
    Mastery Attribute.
    Attributes and Feats: If a player wishes to improve or gain a new
    Attribute or Feat, it costs the same number of Character Points as it does
    during character creation.
    Unspent Points: Points (or partial Points) may be saved and spent
    at a later point
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  • #25
    Quote Originally Posted by Walking Dad View Post
    I'm only interested in this game if it uses the M&M rules (either 2nd or 3rd edition with a preference on the later).

    I just think animed20 is just to unbalanced and the rules are not very good anyway. It always seemed like a rushed attempt to convert Tri-Stat to d20, lacking much of the formers otions the attributes.

    BTW, Herobizkit, if the game uses the animed20 point-buy rules, as suggested, the math isn't easier than in M&M. It just makes less sense
    kind of ironic that BESM and M&M have the exact opposite problems.. Besm is too easily Unbalanced, and M&M is to some people TOO balanced.
    personally I prefer the balanced, but BESM's complete openness can be refreshing at times.


    As far as math goes, I find them both about the same, and character building in these systems is half the fun, at least for me..
    Intelligence is the capacity to understand old Ideas.
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  • #26
    So far M&M is leading the chase. I think everyone has spoken, though, at least as near as I can tell. Any late votes will be considered.

    Next question: Who wants to GM this game in M&M? Volunteers?
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  • #27
    I had a strange vision of running a Masters of the Universe game based only on the two first mini-comic seasons (the ones from DC) that were packaged with the action figures. It would be perfect for an anime feeling: big magic weapons, animal based characters, wild mix of magic and technology...

    but I have currently some time restraints.
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  • #28
    All kinds of yes! WD that would be awesome!

    I don't have the time myself, I'm already running 2 and a bit pressed IRL with moving and whatnot, but I'd definitely throw my player hat in for something like that!
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #29
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    And so it begins... everyone wants to play, no one wants to DM. An issue that has plagued gamerdom since my youth.

  • #30
    Actually I started the thread because I was willing to GM a BESMd20 game, but that is not the system that the majority wants to play, so, as I have never played M&M, own no books for it and don't have time to learn a new system, I am just trying to help facilitate a game for those wanting to play under M&M.
    I fight beneath this flag against the Darkness. Pay no attention to the cost in land and lives, this war must be won by the light!

    Living Pathfinder: Canasta Emeraldas, Human Bard Level 1

    Retired LPF: Audra Frost, Human Monk, Level 6 | Marcus Cole, Half-Elf Ranger 3/Wizard (Admixture Evocation) 1

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