+ Log in or register to post
Results 1 to 10 of 64
Tuesday, 31st July, 2012, 08:18 PM #1
Help me list spells that make skills irrelevant.
I'm compiling a list of spells that either make investing ranks into a skill irrelevant, or provide a significant boost to the skill check. Please contribute as you think of suggestions.
information Indexed So Far:
Any Skill: Spells
Standard Skills: Spells
Appraise: Appraising Touch, Legend Lore (significant items), Commune With Lesser Spirit, Contact Other Plane
Balance: Fly, Overland Flight, Air Walk, Wind Walk, Gaseous Form, Balancing Lorecall, Ice Skate, Rooftop Strider, Surefoot, Sea Legs, Walk the Mountain's Path
Bluff: Glibness, Insightful Feint, Mimicry, Voice of the Dragon, Insidious Insight
Climb: Spider Climb, Alter Self, Balancing Lorecall, Fly, Overland Flight, Air Walk, Wind Walk, Gaseous Form, Featherfall, Levitate, Easy Climb, Walk the Mountain's Path
Concentration: Sonorous Hum, Aiming at the Target, Finding The Center
Craft: Magecraft, Polymorph Any Object
Decipher Script: Comprehend Languages, Read Magic
Diplomacy: Suggestion, Charm Person, Voice of the Dragon, Insidious Insight
Disable Device: Understand Device, Rusting Grasp, Shatter
Disguise: Disguise Self, Alter Self, Beastmask, Consume Likeness, Crawling Darkness, Crown of Veils, Deceptive Facade, Shroud of Undeath, Seeming, Veil
Escape Artist: Grease, Knock, Freedom of Movement, Gaseous Form, Crawling Darkness
Forgery: Amanuesis (Duplicating documents), Polymorph Any Object
Gather Information: Legend Lore, Speak With Dead, Detect Thoughts, Commune With City
Handle Animal: Charm Animal, Speak with Animals
Heal: Cure Light Wounds, Neutralize Poison, Summon Nature's Ally IV (Unicorn)
Hide: Invisiblity, Nightmare Terrain, Crown of Veils
Intimidate: Cause Fear, Divine Presence, Towering Oak, Voice of the Dragon, Insidious Insight
Jump: Jump (spell), Fly, Alter Self, Gaseous Form
Knowledge: Commune, Contact Other Plane, Legend Lore, Spiritual Advisor
Listen: Tremorsense, Listening Lorecall (additional senses)
Move Silently: Silence, Fly, Overland Flight, Air Walk, Wind Walk, Gaseous Form
Open Lock: Knock, Gaseous Form, Passwall, Shatter, Warp Wood, Soften Earth and Stone, Wood Shape, Stone Shape, Rusting Grasp
Ride: Teleport, Sticky Saddle, Fly, Overland Flight, Air Walk, Wind Walk
Search: Locate Object (If known), Summon Monster I (finding traps in an evil way), Find Traps (finding traps in a non-evil way)
Sense Motive: Zone of Truth, Discern Lies, Know Motivation, Detect Thoughts, Insidious Insight
Sleight Of Hand: Absorb Weapon (hiding weapons), Prestidigitation
Speak Language: Tongues
Spellcraft: Identify (item identification), Analyze Dweomer
Spot: Prying Eyes, Tremorsense, Eyes of the Avoral, Detect Evil (and other Detect spells), True Seeing
Survival: Discern Location (for tracking), Create Food and Water (for food gathering), Know Direction (for finding true north), Find the Path (safe travel), Scent (Tracking),
Swim: Alter Self, Water Walk (Crossing water), Balancing Lorecall (Crossing water)
Tumble: Feather Fall (Reduce falling damage), Faerinaal's Hymn, Lightfoot, Opportune Dodge (Avoiding A.o.O.'s), Dimensional Step, Zeal (Moving through enemy's square), Stand (up from prone quickly)
Use Magic Device:
Use Rope: Animate Rope
Additional Skills: Spells
Control Shape :
Lucid Dreaming: Dream, Dream Travel
Use Psionic Device:
Last edited by RUMBLETiGER; Sunday, 20th April, 2014 at 06:16 AM."RUMBLETiGER is at least marginally better than Stalin!" ~ Dozen
Tuesday, 31st July, 2012, 08:26 PM #2
Magsman (Lvl 14)
- Join Date
- Aug 2009
ø Ignore Dandu
Teleport replaces Ride for getting around.
Tuesday, 31st July, 2012, 08:29 PM #3"RUMBLETiGER is at least marginally better than Stalin!" ~ Dozen
Tuesday, 31st July, 2012, 08:34 PM #4
Guide (Lvl 11)
- Join Date
- Feb 2011
- Long Beach, CA
ø Ignore Greenfield
While the Jump spell doesn't make the skill obsolete, in that it merely adds 10 to it, it comes close.
Invisibility makes the Hide skill meaningless.
Disguise Self does for Disguise what Jump does for the Jump skill.
Tuesday, 31st July, 2012, 08:39 PM #5
A shrewdly used Alter Self can replace a Swim or Climb skill by granting a natural movement ability. Possibly a Jump skill with flight, but that depends on the maneuverability."RUMBLETiGER is at least marginally better than Stalin!" ~ Dozen
Tuesday, 31st July, 2012, 08:40 PM #6
Myrmidon (Lvl 10)
- Join Date
- Oct 2008
- Heidelberg, Germany
ø Ignore Empirate
Glibness all but replaces Bluff.
Detect [alignment], Zone of Truth and Discern Lies replace Sense Motive.
Charm Monster replaces Diplomacy (Charm Person for... persons).
So does Suggestion, but differently.
Grease replaces (a lot of ranks in) Escape Artist.
Prying Eyes replaces Spot.
Summon Monster I replaces Search (for the purpose of trapfinding).
Cause Fear replaces Intimidate.
Tuesday, 31st July, 2012, 08:42 PM #7
Comprehend Languages replaces Decipher Script.
Yes, spells that provide a lot of points towards a skill might as well count for the purposes of this thread.
Thanks all, keep them coming. I'll compile this all into the first post when we've exhausted the possibilities."RUMBLETiGER is at least marginally better than Stalin!" ~ Dozen
Tuesday, 31st July, 2012, 10:51 PM #8
Defender (Lvl 8)
- Join Date
- Oct 2010
- Dahlgren Center for Combat Systems, VA
ø Ignore Sekhmet
Commune/Contact Other Plane replaces all Knowledge skills.
Knock replaces Disable Device (for locks) or Escape Artist (for binds).
Alter Self replaces Climb, Swim, and Jump (plus gets you water breathing).
Discern Location replaces Survival (for tracking). Conjure Food/Water replaces Survival (for food gathering). Know Direction replaces Survival (for finding true north).
Identify replaces Spellcraft (for item identification).
Legend Lore replaces Gather Information.
Friday, 5th October, 2012, 04:51 PM #9
Novice (Lvl 1)
- Join Date
- Jun 2005
ø Ignore The_King_in_Yellow
I always thought encrypted messages would make for a good scenario idea.
Would you consider that a double enciphered cryptogram to be resistant to Comprehend Languages, does the spell only reveal the key stream if for example those words are literal words (Horse Dog Cat Mouse etc, etc) or does it reveal the plain text? In a fantasy world where magic such as Comprehend Languages is prevalent I believe where in order to protect sensitive information not only magical means such as wards and spells like secret page and illusory script are employed, if the wording of CL by RAW is open to interpretation then there are also some obvious mundane foils.
Thursday, 2nd August, 2012, 10:40 PM #10
Waghalter (Lvl 7)
- Join Date
- Aug 2010
ø Ignore anest1s
Decipher Script: Comprehend Languages read magic?
Disguise: Disguise Self Alter Self
Escape Artist: Grease, Knock < what, knock? ...you mean freedom of movement?
Forgery: Amanuesis <- I don't think that works
Gather Information: Legend Lore
Handle Animal Charm Animal, Speak with animals
Heal Cure Spells, Heal, Remove Poison, etc
Survival: Discern Location (for tracking), Create Food and Water (for food gathering), Know Direction (for finding true north) Find the path (for win)
Swim: Alter Self Water Walk
Tumble Feather Fall, Any spell that blocks AoOs, Any spell that moves you around
also, divine insight
Last edited by anest1s; Thursday, 2nd August, 2012 at 10:43 PM.
By Raneth in forum D&D and PathfinderReplies: 46Last Post: Wednesday, 26th June, 2013, 12:58 AM
By Sekhmet in forum D&D and PathfinderReplies: 0Last Post: Tuesday, 3rd April, 2012, 01:39 PM
By Gray Lensman in forum D&D and PathfinderReplies: 11Last Post: Thursday, 27th October, 2011, 01:35 PM
By Quasqueton in forum D&D and PathfinderReplies: 13Last Post: Wednesday, 25th August, 2004, 03:08 PM
By Brother Shatterstone in forum RPGs & Tabletop Gaming DiscussionReplies: 0Last Post: Tuesday, 2nd September, 2003, 05:41 PM