Help me list spells that make skills irrelevant.

RUMBLETiGER

Adventurer
I'm compiling a list of spells that either make investing ranks into a skill irrelevant, or provide a significant boost to the skill check. Please contribute as you think of suggestions.

information Indexed So Far:

Any Skill: Spells
Divine Insight
Weildskill
Loresong
Master's Touch
Sadism
Masochism


Standard Skills: Spells
Appraise: Appraising Touch, Legend Lore (significant items), Commune With Lesser Spirit, Contact Other Plane

Balance: Fly, Overland Flight, Air Walk, Wind Walk, Gaseous Form, Balancing Lorecall, Ice Skate, Rooftop Strider, Surefoot, Sea Legs, Walk the Mountain's Path

Bluff: Glibness, Insightful Feint, Mimicry, Voice of the Dragon, Insidious Insight

Climb: Spider Climb, Alter Self, Balancing Lorecall, Fly, Overland Flight, Air Walk, Wind Walk, Gaseous Form, Featherfall, Levitate, Easy Climb, Walk the Mountain's Path

Concentration: Sonorous Hum, Aiming at the Target, Finding The Center

Craft: Magecraft, Polymorph Any Object

Decipher Script: Comprehend Languages, Read Magic

Diplomacy: Suggestion, Charm Person, Voice of the Dragon, Insidious Insight

Disable Device: Understand Device, Rusting Grasp, Shatter

Disguise: Disguise Self, Alter Self, Beastmask, Consume Likeness, Crawling Darkness, Crown of Veils, Deceptive Facade, Shroud of Undeath, Seeming, Veil

Escape Artist: Grease, Knock, Freedom of Movement, Gaseous Form, Crawling Darkness

Forgery: Amanuesis (Duplicating documents), Polymorph Any Object

Gather Information: Legend Lore, Speak With Dead, Detect Thoughts, Commune With City

Handle Animal: Charm Animal, Speak with Animals

Heal: Cure Light Wounds, Neutralize Poison, Summon Nature's Ally IV (Unicorn)

Hide: Invisiblity, Nightmare Terrain, Crown of Veils

Intimidate: Cause Fear, Divine Presence, Towering Oak, Voice of the Dragon, Insidious Insight

Jump: Jump (spell), Fly, Alter Self, Gaseous Form

Knowledge: Commune, Contact Other Plane, Legend Lore, Spiritual Advisor

Listen: Tremorsense, Listening Lorecall (additional senses)

Move Silently: Silence, Fly, Overland Flight, Air Walk, Wind Walk, Gaseous Form

Open Lock: Knock, Gaseous Form, Passwall, Shatter, Warp Wood, Soften Earth and Stone, Wood Shape, Stone Shape, Rusting Grasp

Perform:

Profession:

Ride: Teleport, Sticky Saddle, Fly, Overland Flight, Air Walk, Wind Walk

Search
: Locate Object (If known), Summon Monster I (finding traps in an evil way), Find Traps (finding traps in a non-evil way)

Sense Motive
: Zone of Truth, Discern Lies, Know Motivation, Detect Thoughts, Insidious Insight

Sleight Of Hand
: Absorb Weapon (hiding weapons), Prestidigitation

Speak Language
: Tongues

Spellcraft
: Identify (item identification), Analyze Dweomer

Spot
: Prying Eyes, Tremorsense, Eyes of the Avoral, Detect Evil (and other Detect spells), True Seeing

Survival
: Discern Location (for tracking), Create Food and Water (for food gathering), Know Direction (for finding true north), Find the Path (safe travel), Scent (Tracking),

Swim
: Alter Self, Water Walk (Crossing water), Balancing Lorecall (Crossing water)

Tumble
: Feather Fall (Reduce falling damage), Faerinaal's Hymn, Lightfoot, Opportune Dodge (Avoiding A.o_O.'s), Dimensional Step, Zeal (Moving through enemy's square), Stand (up from prone quickly)

Use Magic Device
:

Use Rope
: Animate Rope


Additional Skills: Spells
Autohypnosis:

Control Shape :

Iaijutsu Focus:

Lucid Dreaming: Dream, Dream Travel

Martial Lore:

Psicraft:

Truespeak
:

Use Psionic Device:
 
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Greenfield

Adventurer
While the Jump spell doesn't make the skill obsolete, in that it merely adds 10 to it, it comes close.

Invisibility makes the Hide skill meaningless.

Disguise Self does for Disguise what Jump does for the Jump skill.
 


Empirate

First Post
Glibness all but replaces Bluff.
Detect [alignment], Zone of Truth and Discern Lies replace Sense Motive.
Charm Monster replaces Diplomacy (Charm Person for... persons).
So does Suggestion, but differently.
Grease replaces (a lot of ranks in) Escape Artist.
Prying Eyes replaces Spot.
Summon Monster I replaces Search (for the purpose of trapfinding).
Cause Fear replaces Intimidate.
 

RUMBLETiGER

Adventurer
Comprehend Languages replaces Decipher Script.

Yes, spells that provide a lot of points towards a skill might as well count for the purposes of this thread.

Thanks all, keep them coming. I'll compile this all into the first post when we've exhausted the possibilities.
 

Sekhmet

First Post
Commune/Contact Other Plane replaces all Knowledge skills.
Knock replaces Disable Device (for locks) or Escape Artist (for binds).
Alter Self replaces Climb, Swim, and Jump (plus gets you water breathing).
Discern Location replaces Survival (for tracking). Conjure Food/Water replaces Survival (for food gathering). Know Direction replaces Survival (for finding true north).
Identify replaces Spellcraft (for item identification).
Legend Lore replaces Gather Information.
 

Binho

First Post
the spell Balancing Lorecall do make climb irrelevant, but makes balance really helpfull. I don't know if it suits this post, but this spell use balance to replace climb, making it better, because you will climb and still be able to attack, maintain the dex bonus and walk on water. Also, Balance 5 is useful anyway for grease.
Also Tremorsense replaces spot and listen in a better way.
 
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