HM's Rise of the Runelords - IC

Maidhc O Casain

Na Bith Mo Riocht Tá!
Jenayah is but a step behind her friend, watching his approach and moving easily through the crowd to a position to prevent any of the goblins from escaping - they'd surely try to run once they saw themselves outmatched.

As she runs, she draws a dagger from her belt, throwing it in a smooth underhand motion. The dagger slams home into the little creature's chest with a meaty thunk!

[sblock=Actions]
  • Move: to F8
  • Free: Draw Dagger (as part of Move)
  • Standard: Throw Dagger at Goblin F6
[/sblock]
_______________

JeyanahAsasehnEWPortrait-1.png


[sblock=Stat Block]
JEYANAH ASASEHN CR 1/2
Female Human (Shoanti) Oracle (Mystic Skirmisher) 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 14 (1d10)
Fort +2, Ref +3, Will +2
Weakness Haunted
--------------------
OFFENSE
--------------------
Spd 35 ft.
Melee
. . Cestus +4 (1d4+1/19-20/x2)
. . Curve Blade, Elven +4 (1d10+1/18-20/x2)
. . Dagger +4 (1d4+1/19-20/x2)
. . Hanbo +4 (1d6+1/20/x2)
. . Unarmed Strike +4 (1d3+1/20/x2)
Special Attacks
. . Touch of Electricity (1d6+1) (6/day)
Oracle (Mystic Skirmisher) Spells Known (CL 1, +4 melee touch, +4 ranged touch):
1 (4/day) Shield of Faith (DC 14), Cure Light Wounds (DC 14), Burning Disarm (DC 14)
0 (at will) Mending, Mage Hand, Ghost Sound (DC 13), Sotto Voce (DC 13), Light, Enhanced Diplomacy, Spark (DC 13)
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 10, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats Exotic Weapon Proficiency: Curve Blade, Elven, Persuasive, Totem Spirit - Tamiir-Quah (Wind Clan), Weapon Finesse
Traits Bred for War (Shoanti), Fast-Talker, Giant Slayer
Skills Acrobatics +8, Bluff +8, Climb +0, Diplomacy +9, Escape Artist +2, Fly +2, Heal +4, Intimidate +10, Perception +1, Ride +2, Sense Motive +5, Stealth +2, Swim +0
Languages Common, Shoanti, Varisian
Combat Gear
Cestus, Curve Blade, Elven, Dagger (3), Dagger, Hanbo, Masterwork Chain Shirt
Other Gear
Backpack, Masterwork (9 @ 14 lbs), Bag, Waterproof (5 @ 1.5 lbs), Bedroll, Charcoal Stick, Flint and steel, Ink (1 oz. vial, black), Inkpen, Journal, Lantern, hooded, Potion of Cure Light Wounds, Rations, trail (per day) (4), Soap, Bar (50 uses), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
SPECIAL ABILITIES
--------------------
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Touch of Electricity (1d6+1) (6/day) (Su) Melee touch attack deals 1d6+1 Electricity damage.
--------------------
"The giants took my family . . . not my life, though I thought it at the time.

"I was born into the Otòn tribe of the Tamiir-Quah Shaonti 17 summers past. My life in the mountains of northern Varisia was good; I had the love and respect of my family, and I excelled in the games and contests my people use for preparing their youth to enter the world as adults.

"But I never reached my passage. On the eve of my name-day and marking ceremony - the 14th anniversary of my birth - the giants attacked my tribe and slaughtered all of my kin. I was 'spared' only because I had retreated to our sacred cave to prepare myself for my naming. Lost in the trance my people use for ground and center, I did not even hear the sounds of the ending of my world.

"When I 'awoke' and went to join my people, my ground was shattered, my center blown away by the storm of slaughter revealed to my eyes.

"The tempest of my grief was almost my destruction, but I lived through the body of the storm and eventually found it's eye. A . . . presence . . . called to me, caught me up and anchored me in calm. I know not the length of time I spent within the eye of my grief-storm, listening to the council of winds all around me, but when the eye released me from its calm I found that I had passed through the other edge of my sorrow. The winds that once howled of the passing of my tribe now sing to me of purpose, though I know not what it is.

"Bereft of kith and kin, past the age of my youth but unable to live amongst the Shaonti as an adult because I had not completed my naming, I left the mountains of Varisia. For the past three years I have traveled the land, doing what I can to preserve my honor and hone my skills as I seek the purpose to which the wind calls me. I have met many people, made many friends; I have learned much of the calling of the wind and improved my martial skills.

"I know that the Otòn continue - they whisper to me when the winds are quiet, they play their mischievous tricks upon me to remind me of their presence. It is not much, but it suffices. I am at peace.

Except for the giants."

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 
Last edited:

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Shayuri

First Post
Khepri was taken aback by the attack; both by the bizarre horribleness of the creatures making the assault, as well as her shock that the town was so poorly defended! Were there no guards? She'd assumed, from the lack of a wall, that the area was patrolled and protected.

Such an important area as this could not be allowed to fall to chaos and disarray.

Closing her eyes for a moment, Khepri saw in her mind a doorway wrought of wood. Over it, carved in the granite, was the number 1. The 'first gate,' that she had created to control the power within. She opened that gate, and inside was a fierce light that crashed over her, filling her...and spilling from her fingertips.

Once the power was unleashed, it could only be shaped, no longer stopped. With the focus of the monastic schooling, Khepri kept her concentration, made her will into a shape that the power had to pour through to escape. The shape of an arrow.

From the outside, Khepri's hands glowed brightly as she murmured a resonant mantra, then the light dwindled, and expired as a bright star shot from her hands. It weaved between panicking, fleeing villagers like a tiny sparrow might have, finding its way to one of the goblins with all the inexorability of a sunrise.

(Magic Missile! Targeting either a wounded, but still alive goblin, or just the nearest one.)
 

HolyMan

Thy wounds are healed!
OOC: Forgoing DM-NPC rolls to add to character bonding.

Jenayah smiles as the goblin takes her dagger deep in it's belly. Then in surprise she sees a bolt of magical energy strike the creature in the chest and turns to see Khepri in the crowd, pointing at the same goblin.

The wounded creature stops it's singing and turns tail to run. {{ Oh no! My dagger! }} the Sky Dancer thinks instantly.

But before it can move two steps a tall Garundi with dark skin, a bald head, and a wicked looking axe steps up behind the creature to finish it off.

Among the crowd Chase draws his bow, but the weapon in almost useless in the throng. Then he spies some higher ground and makes for it. Arrow nocked the Woodsman takes a few quick strides before leaping up onto the stage next to Father Zantus and a few other officials. He grins as he takes aim, the view much better from this vantage point.

Khepri's magical attack helps take down one of the little nuisances, but as she looks about it was like killing a green asp in a snake pit. There were so many of them. Finally seeing a couple guardsman as they attacked yet another small group of goblins Khepri looked for other targets and saw some goblins climbing for the rooftops of one of the nearby buildings. But before she could aim the highest one fell knocking the two below him off the wall and all three plummeted to the hard ground below.

Wesh weapons at the ready is jumped by the goblin that killed the mutt, it's blade still dripping red. Wesh parries the blade easily and sets his feet for a counter stroke.

Meanwhile Jenayah gets her own dance partner as a goblin jumps up from under a wheelbarrow and surprises her with a deep cut to her shin.

OOC: Round 2 Group is up.
 

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Kaodi

Hero
Wesh's adrenalin surges as his twin daggers flash forward, surprising the warrior's piny sized opponent with their speed. The first leaves a gash on the goblins arm, but more importantly it spins him around so that Wesh is able to draw his second blade across the goblin's throat, avenging the death of the poor mutt.
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
The tall young girl nods her appreciation to the spell-slinger across the crowd, then winces as her momentary distraction allows the knee-biter to slip in a dagger strike. Quick as a snake, she whirls and whips the long, slender blade from the scabbard across her back, continuing the movement into a diagonal slash that takes a bit of goblin scalp and its left ear.

[sblock=Actions][/sblock]
_______________

JeyanahAsasehnEWPortrait-1.png


[sblock=Stat Block]
JEYANAH ASASEHN CR 1/2
Female Human (Shoanti) Oracle (Mystic Skirmisher) 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 10/14 (1d10)
Fort +2, Ref +3, Will +2
Weakness Haunted
--------------------
OFFENSE
--------------------
Spd 35 ft.
Melee
. . Cestus +4 (1d4+1/19-20/x2)
. . Curve Blade, Elven +4 (1d10+1/18-20/x2)
. . Dagger +4 (1d4+1/19-20/x2)
. . Hanbo +4 (1d6+1/20/x2)
. . Unarmed Strike +4 (1d3+1/20/x2)
Special Attacks
. . Touch of Electricity (1d6+1) (6/day)
Oracle (Mystic Skirmisher) Spells Known (CL 1, +4 melee touch, +4 ranged touch):
1 (4/day) Shield of Faith (DC 14), Cure Light Wounds (DC 14), Burning Disarm (DC 14)
0 (at will) Mending, Mage Hand, Ghost Sound (DC 13), Sotto Voce (DC 13), Light, Enhanced Diplomacy, Spark (DC 13)
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 10, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats Exotic Weapon Proficiency: Curve Blade, Elven, Persuasive, Totem Spirit - Tamiir-Quah (Wind Clan), Weapon Finesse
Traits Bred for War (Shoanti), Fast-Talker, Giant Slayer
Skills Acrobatics +8, Bluff +8, Climb +0, Diplomacy +9, Escape Artist +2, Fly +2, Heal +4, Intimidate +10, Perception +1, Ride +2, Sense Motive +5, Stealth +2, Swim +0
Languages Common, Shoanti, Varisian
Combat Gear
Cestus, Curve Blade, Elven, Dagger (3), Dagger, Hanbo, Masterwork Chain Shirt
Other Gear
Backpack, Masterwork (9 @ 14 lbs), Bag, Waterproof (5 @ 1.5 lbs), Bedroll, Charcoal Stick, Flint and steel, Ink (1 oz. vial, black), Inkpen, Journal, Lantern, hooded, Potion of Cure Light Wounds, Rations, trail (per day) (4), Soap, Bar (50 uses), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
SPECIAL ABILITIES
--------------------
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Touch of Electricity (1d6+1) (6/day) (Su) Melee touch attack deals 1d6+1 Electricity damage.
--------------------
"The giants took my family . . . not my life, though I thought it at the time.

"I was born into the Otòn tribe of the Tamiir-Quah Shaonti 17 summers past. My life in the mountains of northern Varisia was good; I had the love and respect of my family, and I excelled in the games and contests my people use for preparing their youth to enter the world as adults.

"But I never reached my passage. On the eve of my name-day and marking ceremony - the 14th anniversary of my birth - the giants attacked my tribe and slaughtered all of my kin. I was 'spared' only because I had retreated to our sacred cave to prepare myself for my naming. Lost in the trance my people use for ground and center, I did not even hear the sounds of the ending of my world.

"When I 'awoke' and went to join my people, my ground was shattered, my center blown away by the storm of slaughter revealed to my eyes.

"The tempest of my grief was almost my destruction, but I lived through the body of the storm and eventually found it's eye. A . . . presence . . . called to me, caught me up and anchored me in calm. I know not the length of time I spent within the eye of my grief-storm, listening to the council of winds all around me, but when the eye released me from its calm I found that I had passed through the other edge of my sorrow. The winds that once howled of the passing of my tribe now sing to me of purpose, though I know not what it is.

"Bereft of kith and kin, past the age of my youth but unable to live amongst the Shaonti as an adult because I had not completed my naming, I left the mountains of Varisia. For the past three years I have traveled the land, doing what I can to preserve my honor and hone my skills as I seek the purpose to which the wind calls me. I have met many people, made many friends; I have learned much of the calling of the wind and improved my martial skills.

"I know that the Otòn continue - they whisper to me when the winds are quiet, they play their mischievous tricks upon me to remind me of their presence. It is not much, but it suffices. I am at peace.

Except for the giants."

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 

Rhun

First Post
Chase takes aim (Goblin in G7), draws and nocks arrow, and let's fly. He wasn't used to firing into a melee, and so his shot was accompanied by quick prayer to Erastil.

OOC: Attack Bonus +5, -4 for firing into melee, +1 for "higher ground" for a total attack bonus of +2 this round.
 

HolyMan

Thy wounds are healed!
The goblin sneers at Jeyanah as blood drips down it's face, it's mangled ear hanging only by a small piece of flesh. It draws back it's blade taking a few double-handed cutting swings at the Shoanti warrioress.

Forcing her to take one then another step back the goblin grins as he starts to gain the upper-hand until...

*thunk*

...an arrow hits it square in the chest. The creature falls dead before it hits the ground.

Jeyanah has time to see the bowman standing on the stage drawing another arrow and looking for another target.
_______________________________________

And while there are plenty of goblins running baout slicing at anything that moves they seem so disorganized that they are doing more harm to themselves at the moment than the townsfolk.

Two goblins go after a spooked horse running right up to it as it bears down on them. They barely get their sword sup before they a trampled.

Another goblin chases a girl and her mother between two buildings, the gap not even a foot wide as they squeeze into it for safety. The goblin follows but doesn't realize it's head is to oblong to fit and suddenly it is stuck only a few feet in. A guards catches up to the creature and kills it while it struggles.

On and on the goblins sing, attack, and fall to their own clumsiness. The time gives everyone a moment to catch their breath before setting out to help once more.

[sblock=OOC] Catch your breath and regroup - the goblins are their own worst enemy right now.[/sblock]
 

Kaodi

Hero
Wesh hops up onto the cart and turns to survey the scene. Gesturing to those who have joined in the fight, he raises his voice over the chaos and half-yells, "They've gotta have more with 'em than this if they were brave enough to attack Sandpoint! We've gotta find out where they're coming from, and stop 'em! A couple of you look like you're not from around here, so follow me and Jenayah; I know this town like the back of my hand!"
 

Shayuri

First Post
"Hold!" calls Khepri on hearing Wesh. She pushes through the panicked passerbys and goes to stand next to his cart.

"I will go with you. Even these creatures must have some kind of leadership. While we move through the town, we should watch carefully for ones that are organizing others. Without order, they seem to be little more than vicious pests to be exterminated."
 

Rhun

First Post
Chase remains on the stage, but moves to the end closest to where Wesh stands atop the cart. "I'm in for a bit of goblin hunting," he says, his voice low and scratchy.
 

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