HM's Rise of the Runelords - IC

Kaodi

Hero
"Hold on there; it may not have been an introduction, but Jenayah did address me by my name, Wesh, during the fighting," says the quickblade, slightly annoyed. "Really, life stories are for after the goblins have been driven off. But there it is for you: the name is Wesh."
 

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Shayuri

First Post
"I am Khepri," says the dark-skinned woman in the simple traveller's garb who had been casting spells during the fight. She smiles and starts to bow but stops herself in mid-motion, remembering that such was not the custom here. "I have come here by ship, to study the works of old Thassilon. I did not realize such a vibrant and happy community as this would be so vulnerable to attack. Is this the first time they have struck?"
 

Kaodi

Hero
"Goblins have hung around the junk piles for years, but before now they have never been so bold as this," says Wesh, rubbing his chin. "If they had been, you can bet we would have set a stronger guard for the festival. But we can ask my father about that maybe once things have settled down. He's worked with the Watch here since I was a lad."

"I mean, have you seen attacks like this before, Father Zantus?" the quickblade asks, turning to the priest. "In any case, I think our new friend he has a scratch from those cretins. But otherwise we're fine."

[sblock=OOC]While it is not necessarily the case that I would want Wesh's father to be an NPC of any note in the campaign, I was never of the mind that he was dead prior to the beginning of the Festival either. Though he could just be away on business somewhere else.[/sblock]
 
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HolyMan

Thy wounds are healed!
"I am fine," Zahur says waving off the priest. "But thank you for the offer."

The father turns from the axeman and looks about the carnage that was once a peaceful festival. "I have never heard of anything like this before. Sandpoint may have no true wall but I've never known of a goblin tribe being large enough to attack with such numbers." Tilting his head to the side he adds, "And it sounds like their is still fighting going on near the north gate."

Everyone is quiet and listens...

Here and there the sounds of battle (clanging swords and calls for support by guardsman), along with shrieking townsfolk and singing goblins echo throughout the streets.

The grounds around the temple are quiet as most of the invaders have fled and only a single scavenging goblin can be seen in the distance.

The a scream pierces the air, coming from the north followed by the sound of a barking dog.

"Sounds like you heroes are needed once more," Father Zantu says with a friendly grin.

OOC: Post your character heading off to help with the next part plz.
 

Kaodi

Hero
Wesh says, "Sounds like the dance is not quite over yet," as he beckons for everyone to follow him, racing off towards the sounds of battle coming from the North gate. Wesh does not wait to look if the others are following; he weaves through the streets, and around buildings, daggers clutched tightly in his hands. "We're on our way!" he shouts at the top of his lungs.
 

Shayuri

First Post
Khepri is taken aback, wondering if announcing their arrival when the enemy's position was unknown was a standard battle tactic in these lands. But then she hears more yells and screams from that description, and realizes that it doesn't matter. Surprise or not, expected or not, aid must be given.

She breaks into a fast stride, a measured loping gait that carries her towards the north gate!
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
With a muttered curse - maybe at the Goblins, maybe at her friend's impetuous shouting - Jenayah runs after the other two, her long legs carrying her at a ground eating pace, keeping her breathing steady and deep and mindful of her long blade and the proximity of any villagers.
_______________

JeyanahAsasehnEWPortrait-1.png


[sblock=Stat Block]
JEYANAH ASASEHN CR 1/2
Female Human (Shoanti) Oracle (Mystic Skirmisher) 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 10/14 (1d10)
Fort +2, Ref +3, Will +2
Weakness Haunted
--------------------
OFFENSE
--------------------
Spd 35 ft.
Melee
. . Cestus +4 (1d4+1/19-20/x2)
. . Curve Blade, Elven +4 (1d10+1/18-20/x2)
. . Dagger +4 (1d4+1/19-20/x2)
. . Hanbo +4 (1d6+1/20/x2)
. . Unarmed Strike +4 (1d3+1/20/x2)
Special Attacks
. . Touch of Electricity (1d6+1) (6/day)
Oracle (Mystic Skirmisher) Spells Known (CL 1, +4 melee touch, +4 ranged touch):
1 (4/day) Shield of Faith (DC 14), Cure Light Wounds (DC 14), Burning Disarm (DC 14)
0 (at will) Mending, Mage Hand, Ghost Sound (DC 13), Sotto Voce (DC 13), Light, Enhanced Diplomacy, Spark (DC 13)
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 10, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats Exotic Weapon Proficiency: Curve Blade, Elven, Persuasive, Totem Spirit - Tamiir-Quah (Wind Clan), Weapon Finesse
Traits Bred for War (Shoanti), Fast-Talker, Giant Slayer
Skills Acrobatics +8, Bluff +8, Climb +0, Diplomacy +9, Escape Artist +2, Fly +2, Heal +4, Intimidate +10, Perception +1, Ride +2, Sense Motive +5, Stealth +2, Swim +0
Languages Common, Shoanti, Varisian
Combat Gear
Cestus, Curve Blade, Elven, Dagger (3), Dagger, Hanbo, Masterwork Chain Shirt
Other Gear
Backpack, Masterwork (9 @ 14 lbs), Bag, Waterproof (5 @ 1.5 lbs), Bedroll, Charcoal Stick, Flint and steel, Ink (1 oz. vial, black), Inkpen, Journal, Lantern, hooded, Potion of Cure Light Wounds, Rations, trail (per day) (4), Soap, Bar (50 uses), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
SPECIAL ABILITIES
--------------------
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Touch of Electricity (1d6+1) (6/day) (Su) Melee touch attack deals 1d6+1 Electricity damage.
--------------------
"The giants took my family . . . not my life, though I thought it at the time.

"I was born into the Otòn tribe of the Tamiir-Quah Shaonti 17 summers past. My life in the mountains of northern Varisia was good; I had the love and respect of my family, and I excelled in the games and contests my people use for preparing their youth to enter the world as adults.

"But I never reached my passage. On the eve of my name-day and marking ceremony - the 14th anniversary of my birth - the giants attacked my tribe and slaughtered all of my kin. I was 'spared' only because I had retreated to our sacred cave to prepare myself for my naming. Lost in the trance my people use for ground and center, I did not even hear the sounds of the ending of my world.

"When I 'awoke' and went to join my people, my ground was shattered, my center blown away by the storm of slaughter revealed to my eyes.

"The tempest of my grief was almost my destruction, but I lived through the body of the storm and eventually found it's eye. A . . . presence . . . called to me, caught me up and anchored me in calm. I know not the length of time I spent within the eye of my grief-storm, listening to the council of winds all around me, but when the eye released me from its calm I found that I had passed through the other edge of my sorrow. The winds that once howled of the passing of my tribe now sing to me of purpose, though I know not what it is.

"Bereft of kith and kin, past the age of my youth but unable to live amongst the Shaonti as an adult because I had not completed my naming, I left the mountains of Varisia. For the past three years I have traveled the land, doing what I can to preserve my honor and hone my skills as I seek the purpose to which the wind calls me. I have met many people, made many friends; I have learned much of the calling of the wind and improved my martial skills.

"I know that the Otòn continue - they whisper to me when the winds are quiet, they play their mischievous tricks upon me to remind me of their presence. It is not much, but it suffices. I am at peace.

Except for the giants."

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[/sblock]
 


HolyMan

Thy wounds are healed!
The group races towards the north gate as others race away from it. They don't see any goblins along the way till they reach the small market area before the gates themselves.

There they see a strange sight. A goblin mounted on a red hairless hound fights another dog (a beagle) while three goblins cowardly watch on. As the group hurries to help the goblin brings it's odd horsechopper down on the beagle nearly cleaving it in two.

Goblins.jpg
52756d1347681386-hms-rise-runelords-ic-goblin-commando.jpg

"No! NO! You killed my dog!"
a man shouts as he stands up from behind a stall he was hiding behind.

At almost the same time the three goblins let up a cheer and then start to come out from where they were hiding. All the goblins seem content on the human, not noticing the party for the moment.

[sblock=OOC]
MAP KEY:
- triangles are difficult terrain
- what looks like a flag with a black line through it is considered a low wall
-houses and the statue are impassable terrain

There are three goblins, a goblin commando mounted on a goblin dog. And an NPC to try and save. Good Luck.[/sblock]

OOC: Roll INIT - if you beat the goblins then post an action plz
 

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