[LPF] The Forge of Fury, Pt1

mfloyd3

Explorer
Iago's attention is drawn to an unusual species of pine. He recalls seeing a similar, albeit stunted, tree during a visit to the lands of the Horseclans, but he has never seen its like further north.



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 42 Current: 42
CMB: +5 CMD: 17
Fort: +6 Reflex: +6 Will: +1;
PER Roll: +8/+10 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Longbow

Extracts prepared:
Level 1: Shield, Shield, Enlarge Person, *unassigned*, *unassigned*
Level 2: Bull’s Strength, Alchemical Allocation, Cat’s Grace

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
+1 Falchion: Attack: +6 = [BAB(3) + STR(2) + Misc(0) + Magic(1)]
Damage: 2d4+4, S, Crit: 18-20/x2

Bomb: Attack: +6 = [BAB(3) + DEX(2) + Misc(1**) + Magic(0)]
Damage: 3d6+5.5*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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Artur Hawkwing

First Post
Marcus feels miserable. The cold, icky mist is just enough to dampen even his usual comic relief type spirit. He is relieved at stops when they are able to at least find shelter. He spends the night, before his watch, going over the small journal he received, studying the writing inside. He finds it easier and easier, especially with Lady Fae'shiel's ever patient help, to not only read but remember the words. This does little for his soggy spirits this day as he tromps along, arrow and bow in hand and ready. His attention turns left and right through the depressing weather. The hawk's call, catches his attention and he begins to look up when a sound to the side of the group and well in front draws his half-elven ear. He turns quickly left and ahead, arrow snapping up onto the bowstring, readied to fire. The Ranger's nerves seem a bit on edge, but his reaction time is still hair trigger. A faint smile cracks the right side of his lip as he realizes from the figure at the lead of their column that he isn't the only one reacting to a different sound.

"Ho to the fore left! We either have company or dinner!"

He calls out to the others as his arrow locks onto what he approximates as the source of the twig snapping. His arm pulls back, the arrow ready to fire at a moment's notice.

[sblock=Marcus Cole]
Initiative: +5
AC: 17 (13 flat-footed, 14 Touch)
HP: 39 Current: 39
CMB: +5 CMD: 19
Fort: +5 Reflex: +6 Will: +5;

+1 Composite Longbow (+2 STR):
Attack: +08 = [BAB (03) + DEX (03) + Misc*(01) + Magic (01)]
Damage: 1d08+3, Crit: 20/x3, Special: None
Arrows: 28

Spells Prepared:

0 Level
* Acid Splash
* Ray of Frost
* Light

Level 01
* Magic Missile^
* Gravity Bow
* Mage Armor

Caster Level: 3!
Spell Save DC
Level 00: 10 + Level (0) + INT (2) + MISC (0) = 12
Level 00: 10 + Level (0) + INT (2) + MISC (1) = 13^
Level 01: 10 + Level (1) + INT (2) + MISC (0) = 13
Level 01: 10 + Level (1) + INT (2) + MISC (1) = 14^

^ - Evocation Spells
! - Trait: Magical Knack (Wizard)
U - Cast since last rest

Skills Used: Perception (+12)
[/sblock]
 

DalkonCledwin

First Post
Fae'shiel reacts to the hawk-like cry by instantly drawing her blackblade and looking around for whatever made the noise. She is not entirely sure what to make of it, but she is not willing to leave things to chance. If something hostile is in these woods, she does not wish to be left indefensible. She says to the others "What do you think? A fight?"

[sblock=Surprise Round Action]Fae'shiel draws her blackblade[/sblock]
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 33 // Current: 33
BAB: +3 CMB: +5 CMD: 18
Fort: +5 Ref: +4 Will: +4

Current Weapon: Scimitar, Blackblade +6 (1d6 +3, Crit: 18-20/x2) // Special Qualities: INT 11 / CHA & WIS 7, Arcane Pool 1 / 1, Alertness, Blackblade Strike, Telepathy, Unbreakable, Ego (5)
Secondary Weapon Composite Longbow +6 (1d8+2, Crit: 19-20/x2) // Range: 110 ft, Ammo: 20 Arrows
Tertiary Weapon Dagger +6 (1d4+2, Crit: 19-20/x2) // Range 10 feet

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
4/4 First Level Spells Remaining
2/2 Second Level Spells Remaining
Cantrips Memorized (DC 13): Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14): Color Spray, Grease, Shocking Grasp, Mirror Strike
Second Level Spells (DC 15): Invisibility, Scorching Ray
Arcane Pool: 4/4[/sblock]
 
Last edited:

perrinmiller

Adventurer
Alerted, a few of you manage to get ready. But, not before an arrow comes out of nowhere from off to the left. Before Markus could even react it glanced off his armor, surprising the hell out of him.

Then out of the woods come several humanoid creatures. Orcs!
Orc2.png


Most are carrying large axes in both hands, with javelins in quivers. The orc archer is hanging back off to the left. They are all wearing chain shirts.

OrcBarb.png

A particularly savage looking one is wearing a breastplate instead, and carries a battle axe on his belt instead of javelins.

OOC: Combat: Round 1
[sblock=Combat Information]Everyone is aware and no longer flat-footed.
Ranger beat Markus's Initiative and caught him before TD went into effect, but missed.
I am giving you the foe's ID for free, but you can roll Knowledge to know more.

Initiative:
You guys
Orcs

Updated Map:
LPFFOFEnc01Map01.jpg

Map Notes:
1) Lighter colored vegetation is difficult terrain if more than 50% of Square.
2) Same with darker vegetation, but the darker also provides 20% concealment being bushes, 50% concealment for small creatures.
3) The wood colored circles are tree trunks.

Code:
Fae'shiel:  33/33 HP remaining;
Marcus:     39/39 HP remaining; 
Iago:       42/42 HP remaining; 
Markus:     60/60 HP remaining; 

Spells Cast: 
Abilities Used: 
Conditions in effect:
Enemy Status:
Code:
Orc1 (AC14/HP6):
Orc1 (AC14/HP6):
Orc1 (AC14/HP6):
Orc1 (AC14/HP6):
Orc1 (AC14/HP6):
Orc1 (AC14/HP6):
Orc1 (AC18/HP??):
Orc1 (AC18/HP??):
[/sblock]
GM: You guys are up for Round 1.

Actions are resolved in posted order, unless otherwise stated.
 

mfloyd3

Explorer
Iago is startled by the sudden arrival of the orcs. Almost without thinking, he pulls a glass vial from his belt and throws it. Then, seeing how close the creatures are, he drops his bow and draws his falchion.

He takes a step closer to Marcus, looking to present his foes with a stronger front.

EDIT: Forgot to add attk bonus (+6) to roll, but it does not matter. He hits a space unless he rolls a 1.

[sblock=ooc]
Standard: Throw explosive Bomb at G8, targeting space (Orcs 1-3 take 8 points, DC 18 Reflex Save)

Move: Drop bow, draw Falchion

Free: 5' Step to J8
[/sblock]



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 42 Current: 42
CMB: +5 CMD: 17
Fort: +6 Reflex: +6 Will: +1;
PER Roll: +8/+10 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Longbow

Extracts prepared:
Level 1: Shield, Shield, Enlarge Person, *unassigned*, *unassigned*
Level 2: Bull’s Strength, Alchemical Allocation, Cat’s Grace

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
+1 Falchion: Attack: +6 = [BAB(3) + STR(2) + Misc(0) + Magic(1)]
Damage: 2d4+4, S, Crit: 18-20/x2

Bomb: Attack: +6* = [BAB(3) + DEX(2) + Misc(1**) + Magic(0)]
Damage: 3d6+5.5*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 8 bombs/day

Longbow: Attack: +6* = [BAB(3) + DEX(2) + Misc(+1, MW) + Magic(0)]
Damage: 1d8+2*, P, Crit: 20/x3, Rng: 110; Ammo: 20

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Artur Hawkwing

First Post
Marcus has an arrow knocked and ready. When the Orcs depart the heavier foliage, his aim is already to the left fore of the group. He hears Iago, or hopes it's Iago, grunt and then the sound of a weapon drawing. At the same time, his keen eyes pick up an Orc appearing right about where he thinks the snapping twig came from he heard a heartbeat earlier. With no hesitation, he pulls the string on his new bow back and lets it's first shaft fly. The shaft crosses the short distance in almost no time, slamming home on it's target. The shaft draws flesh as it imbeds in the Orc, who clutches at the shaft momentarily before falling over, disappearing from sight with a muted gurgle.

OOC: This assumes truth to the AC 14 and HP 6 for the "scrub" Orcs, those without the ?? for HP


[sblock=ooc]Marcus is shooting his arrow at Orc 5. Assuming the squares are standard 5' squares, this puts him inside 30 feet from his target, allowing point blank shot to add =1 to hit and damage, if any. Roll reflects this.[/sblock]

[sblock=Marcus Cole]
Initiative: +5
AC: 17 (13 flat-footed, 14 Touch)
HP: 39 Current: 39
CMB: +5 CMD: 19
Fort: +5 Reflex: +6 Will: +5;

+1 Composite Longbow (+2 STR):
Attack: +08 = [BAB (03) + DEX (03) + Misc*(01) + Magic (01)]
Damage: 1d08+3, Crit: 20/x3, Special: None
Arrows:
Remaining: 27
Used: 1

Spells Prepared:

0 Level
* Acid Splash
* Ray of Frost
* Light

Level 01
* Magic Missile^
* Gravity Bow
* Mage Armor

Caster Level: 3!
Spell Save DC
Level 00: 10 + Level (0) + INT (2) + MISC (0) = 12
Level 00: 10 + Level (0) + INT (2) + MISC (1) = 13^
Level 01: 10 + Level (1) + INT (2) + MISC (0) = 13
Level 01: 10 + Level (1) + INT (2) + MISC (1) = 14^

^ - Evocation Spells
! - Trait: Magical Knack (Wizard)
U - Cast since last rest

Skills Used: Perception (+12)
[/sblock]
 
Last edited:

perrinmiller

Adventurer
Orc2.png


The blast doesn't knock down the orcs, but they are fatally wounded. Same with the arrow that took a 4th one in chest.

Amazingly enough, their ferocious blood is boiling and keeps them on their feet. Despite blood leaking badly from the wounds, they are still in the fight.

OOC: Combat: Round 1 Continues
[sblock=Combat Information]All four Orcs wounded are still on their feet, staggered.

Initiative:
You guys
Orcs

Updated Map:
LPFFOFEnc01Map01A.jpg

Map Notes:
1) Lighter colored vegetation is difficult terrain if more than 50% of Square.
2) Same with darker vegetation, but the darker also provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures.
3) The wood colored circles are tree trunks.

Code:
Fae'shiel:  33/33 HP remaining;
Marcus:     39/39 HP remaining; 
Iago:       42/42 HP remaining; 
Markus:     60/60 HP remaining; 

Spells Cast: 
Abilities Used: 
Conditions in effect:
Enemy Status:
Code:
Orc1 (AC14/HP6): -2HP; Disabled
Orc2 (AC14/HP6): -2HP; Disabled
Orc3 (AC14/HP6): -2HP; Disabled
Orc4 (AC14/HP6):
Orc5 (AC14/HP6): -2HP; Disabled
Orc6 (AC14/HP6):
Orc7 (AC18/HP??):
Orc8 (AC18/HP??):
[/sblock]
GM: Fae'shiel and Markus left to finish Round 1.

Don't forget to roll vs. Concealment with ranged attacks if applicable. I rolled already on your attacks for Orcs 1-2 & 5.
 


HolyMan

Thy wounds are healed!
Not wishing to move away from the security of the group, Markas keeps his shield held forward and readies against any orcs coming into melee range.

OOC: action - ready vs approach, go ahead and roll if needed as to not slow things down - +11/1d8+7


[sblock=Stat Block]
Markas
Initiative: +1
AC: 24 (22 flat-footed, 12 Touch) Current: 28 (unless FF)
HP: 60 Current: 60
CMB: +8 CMD: 19 (21 vs. Trips and Grappling)
Fort:
+6 Reflex: +2 Will: +2 (+5 vs. Fear)
Conditions if Effect: none

Current Weapon in Hand: +1 longsword & shield

Consumables:
torches: 4
rations: 4
pitons: 4
brooch of shielding (101)
potion-stabilize(lvl0)
potion-cure light(lvl1): 2[/sblock]
 


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