[LPF] The Forge of Fury, Pt1

DalkonCledwin

First Post
Fae'shiel instantly begins chanting a spell on the defensive if successful she vanishes from the sight of her enemies allowing her to move about freely without her enemies seeing her.

[sblock=Actions]Stanard Action: Cast Invisibility on the Defensive (Concentration Check DC 19)
Assuming Success of Invisibility Spell:
Movement Action: Stealth Move to Square L15

OOC: If presented with an attack of opportunity against Orc 8, Fae'shiel will take that attack. Otherwise she will remain invisible.[/sblock]
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 33 // Current: 33
BAB: +3 CMB: +5 CMD: 18
Fort: +5 Ref: +4 Will: +4

Current Weapon: Scimitar, Blackblade +6 (1d6 +3, Crit: 18-20/x2) // Special Qualities: INT 11 / CHA & WIS 7, Arcane Pool 1 / 1, Alertness, Blackblade Strike, Telepathy, Unbreakable, Ego (5)
Secondary Weapon Composite Longbow +6 (1d8+2, Crit: 19-20/x2) // Range: 110 ft, Ammo: 20 Arrows
Tertiary Weapon Dagger +6 (1d4+2, Crit: 19-20/x2) // Range 10 feet

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
4/4 First Level Spells Remaining
2/2 Second Level Spells Remaining
Cantrips Memorized (DC 13): Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14): Color Spray, Grease, Shocking Grasp, Mirror Strike
Second Level Spells (DC 15): Invisibility, Scorching Ray
Arcane Pool: 4/4[/sblock]
 
Last edited:

log in or register to remove this ad

perrinmiller

Adventurer
Orc2.png


The staggered orcs are still bleeding and moving closer with ferocious determination. Even dying they are not stopping.

An unwounded one moves closer, drawing a javelin and chucks it at Iago. The cast is wide. Another moves around the boulder, has no idea that Fae'shiel is there and chucks his drawn javelin at Markus, glancing the shaft off his shield.

OrcRanger.png


The orc archer moves quickly and gets within closer range and draws back his longbow. The broad headed arrow zips across the short distance and buries itself in Markus's shoulder, despite his platemail.

OrcBarb.png

The savage orc snarls and comes straight down the path, heading towards the armored warrior. Then out of nowhere a blade flashes out and glances off his armor. Roaring with rage he brings the axe around to crash into the elven woman's side with a powerful blow!

OOC: Combat: Round 2
[sblock=Combat Information]Staggered orcs take 1 dmg, bleeding; they all moved
Orc 4 moved and missed javelin at Iago
Orc 6 moved and missed javelin at Markus
Orc 7 moved his Markus 19 dmg
Orc 8 moved, got missed by Fae's AoO, raged and hit Fae for 20 dmg

Initiative:
You guys
Orcs

Updated Map:
LPFFOFEnc01Map02-1.jpg

Map Notes:
1) Lighter colored vegetation is difficult terrain if more than 50% of Square.
2) Same with darker vegetation, but the darker also provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures.
3) The wood colored circles are tree trunks.

Code:
Fae'shiel:  13/33 HP remaining; 20 dmg
Marcus:     39/39 HP remaining; 
Iago:       42/42 HP remaining; 
Markus:     41/60 HP remaining; 19 dmg

Spells Cast: 
Abilities Used: 
Conditions in effect:
Enemy Status:
Code:
Orc1 (AC14/HP6): -3HP; Disabled
Orc2 (AC14/HP6): -3HP; Disabled
Orc3 (AC14/HP6): -3HP; Disabled
Orc4 (AC14/HP6):
Orc5 (AC14/HP6): -3HP; Disabled
Orc6 (AC14/HP6):
Orc7 (AC18/HP??):
Orc8 (AC16/HP??): Raging
[/sblock]
GM: Everyone is up for Round 2
 

mfloyd3

Explorer
Iago notes the way the orcs are staggering. "Fall back a few steps," he advises the bowman next to him. "They can't pursue."

The half-orc heeds his own advice, then backhands another glass vial into the orc standing before Marcus. The vial explodes in thick, orange flames that engulf the brigand and his two closest comrades, but swirl and twist to leave Marcus and Markas untouched, as if the fire were driven to dance by unheard music.


[sblock=ooc]
Move: Back to L7 (if he cannot throw at Orc 3 from there, he moves to L6
Std: Throw Explosive bomb at Orc 8. Using Precise Bombs to avoid hitting Markus Brothers. Adding in Point Blank Shot.

Orcs 2 and 5 take 8 points splash damage.
[/sblock]



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 42 Current: 42
CMB: +5 CMD: 17
Fort: +6 Reflex: +6 Will: +1;
PER Roll: +8/+10 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Longbow

Extracts prepared:
Level 1: Shield, Shield, Enlarge Person, *unassigned*, *unassigned*
Level 2: Bull’s Strength, Alchemical Allocation, Cat’s Grace

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
+1 Falchion: Attack: +6 = [BAB(3) + STR(2) + Misc(0) + Magic(1)]
Damage: 2d4+4, S, Crit: 18-20/x2

Bomb: Attack: +6* = [BAB(3) + DEX(2) + Misc(1**) + Magic(0)]
Damage: 3d6+5.5*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 8 bombs/day

Longbow: Attack: +6* = [BAB(3) + DEX(2) + Misc(+1, MW) + Magic(0)]
Damage: 1d8+2*, P, Crit: 20/x3, Rng: 110; Ammo: 20

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
Last edited:

HolyMan

Thy wounds are healed!
"Fae'shiel!" Markas cries as he sees the elf take a tremendous blow.

"Arghh!" Comes a cry as he takes his eye off the bowman and doesn't block the oncoming arrow. He leaves the big black shaft in his shoulder as he raises his sword high and charges in to help.

"Reform on Fae'shiel. We need to keep them from swarming one of us." he cries as his sword clashes with the orcs, looking for an opening to take out the beast. OOC: attacking orc 6

[sblock=Stats]
Markas
Initiative: +1
AC: 24 (22 flat-footed, 12 Touch) Current: 22
HP: 60 Current: 41
CMB: +8 CMD: 19 (21 vs. Trips and Grappling)
Fort:
+6 Reflex: +2 Will: +2 (+5 vs. Fear)
Conditions if Effect: charge

Current Weapon in Hand: +1 longsword & shield

Consumables:
torches: 4
rations: 4
pitons: 4
brooch of shielding (101)
potion-stabilize(lvl0)
potion-cure light(lvl1): 2 [/sblock]
 
Last edited:

Artur Hawkwing

First Post
Marcus looks stunned for a split second when his arrow, strikes true, but the Orc shakes off the effect of the wound, continuing his march forward. He looks the Orc over as it continues to move, a chill forming in the center of his spine. Iago's recommendation makes sense and he prepares to move when he hears Markas call out. His head snaps around and he sees Fae'shiel having taken a major slice. The other target momentarily left to his companions, instinct kicks in and Marcus takes aim at one of the Orcs near Fae'shiel and lets the arrow fly.

[sblock=ooc]The idea of Marcus' reaction is in his mind, that shot should have done it. :) OOCly speaking, having him check to see if there is anything...unusual...about these Orcs. Will roll perception check for that and the single arrow attack. Target is Orc 6[/sblock]

[sblock=Marcus Cole]

Initiative: +5
AC: 17 (13 flat-footed, 14 Touch)
HP: 39 Current: 39
CMB: +5 CMD: 19
Fort: +5 Reflex: +6 Will: +5;

+1 Composite Longbow (+2 STR):
Attack: +08 = [BAB (03) + DEX (03) + Misc*(01) + Magic (01)]
Damage: 1d08+3, Crit: 20/x3, Special: None
Arrows:
Remaining: 26
Used: 2

Spells Prepared:

0 Level
* Acid Splash
* Ray of Frost
* Light

Level 01
* Magic Missile^
* Gravity Bow
* Mage Armor

Caster Level: 3!
Spell Save DC
Level 00: 10 + Level (0) + INT (2) + MISC (0) = 12
Level 00: 10 + Level (0) + INT (2) + MISC (1) = 13^
Level 01: 10 + Level (1) + INT (2) + MISC (0) = 13
Level 01: 10 + Level (1) + INT (2) + MISC (1) = 14^

^ - Evocation Spells
! - Trait: Magical Knack (Wizard)
U - Cast since last rest

Skills Used: Perception (+12)
[/sblock]
 
Last edited:

DalkonCledwin

First Post
Fae'shiel charges her blackblade with magical energy. She then readies herself to prepare an onslought that should at least hurt the Orc who had attacked her. Unfortunately this would leave her susceptible to another attack from the Orc. She begins chanting a spell and channeling it into her sword with one hand, while the other one begins prepping the attack.

She swiftly brings the now empowered sword down on the Orc pummeling him with all the fury of the Elements of Nature as a CRACKOOM is heard emanating from the black sword upon impact.

[sblock=ooc]Swift Action: Channel one point from my Arcane Pool into my Blackblade granting it an additional +1 enhancement bonus
Free Action: Concentration Check to Cast Shocking Grasp Defensively (DC 17) gaining a +3 bonus on this check by taking an additional -3 penalty on attack rolls for this round due to Spell Combat. (Result: 21)
Full Round Action 1: Cast Shocking Grasp, channeling it into my Blackblade by utilizing Spellstrike
Full Round Action 2: Attack Roll with Blackblade (Result: 19) result increases by 3 (for the shocking grasp part of the attack) if the Orc is wearing Metal armor or carrying a metal weapon
Damage Roll for Blackblade: Result: 6
Damage Roll for Shocking Grasp: Result: 11[/sblock]
[sblock=mini stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 33 // Current: 33
BAB: +3 CMB: +5 CMD: 18
Fort: +5 Ref: +4 Will: +4

Current Weapon: Scimitar, Blackblade +6 (1d6 +3, Crit: 18-20/x2) // Special Qualities: INT 11 / CHA & WIS 7, Arcane Pool 1 / 1, Alertness, Blackblade Strike, Telepathy, Unbreakable, Ego (5)
Secondary Weapon Composite Longbow +6 (1d8+2, Crit: 19-20/x2) // Range: 110 ft, Ammo: 20 Arrows
Tertiary Weapon Dagger +6 (1d4+2, Crit: 19-20/x2) // Range 10 feet

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
4/4 First Level Spells Remaining
2/2 Second Level Spells Remaining
Cantrips Memorized (DC 13): Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14): Color Spray, Grease, Shocking Grasp, Mirror Strike
Second Level Spells (DC 15): Invisibility, Scorching Ray
Arcane Pool: 3/4[/sblock]
 
Last edited:

perrinmiller

Adventurer
Orc2.png


With your counterattack, Iago incinerates one orc and Markus and Marcus take out another. Fae'shiel manages to wound the beserking orc, but not enough to really slow him down.

However, in moving away from an orc, his greataxe catches the alchemist and gives him a wound in return.

The orcs continue to press in. One moves up behind Markus. Another pursues Iago's retreat. Two more step in on Marcus, both managing to miss him with their large axes.

OrcRanger.png


The orc archer closes in as well and fires an arrow into the half-elf, the shaft buried into his arm.

OrcBarb.png

The savage orc ignores the pitiful elf woman and steps up to flank the armored human. But the mighty axe blow is turned aside with a arm numbing crash on Markus's shield.

OOC: Combat: Round 3
[sblock=Combat Information]Orc 2 hit Iago with AoO for 11dmg
Orc 2 & 5 saved vs. splash dmg; both missed Marcus
Orc1 moved only, Orc4 double moved
Staggered orcs take 1 dmg, bleeding; they all moved/attacked
Orc7 hit Cole for 14 dmg
Orc8 missed Markus


Initiative:
You guys
Orcs

Updated Map:
LPFFOFEnc01Map03.jpg

Map Notes:
1) Lighter colored vegetation is difficult terrain if more than 50% of Square.
2) Same with darker vegetation, but the darker also provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures.
3) The wood colored circles are tree trunks.

Code:
Fae'shiel:  13/33 HP remaining; 
Marcus:     25/39 HP remaining; 14 dmg
Iago:       31/42 HP remaining; 11 dmg
Markus:     41/60 HP remaining; 

Spells Cast: Fae 1st Level (1/4)
Abilities Used: Fae's AP (1/4); Iago's Bombs (2/6)
Conditions in effect:
Enemy Status:
Code:
Orc1 (AC14/HP6): -4HP; Disabled
Orc2 (AC14/HP6): -8HP; Disabled
Orc3 (AC14/HP6): -16HP; Dead
Orc4 (AC14/HP6):
Orc5 (AC14/HP6): -8HP; Disabled
Orc6 (AC14/HP6): -16HP; Dead
Orc7 (AC18/HP??):
Orc8 (AC16/HP??): 17 dmg; Raging
[/sblock]
GM: Everyone is up for Round 3
 

Artur Hawkwing

First Post
Marcus sees the 2nd target of one of his arrows collapse and turns his attention back to his immediate problem, only to see it taken out by what he assumes to be one of Iago's oddities. It is then he realizes two other wounded and bleeding Orcs have him trapped between them. He shifts his bow, at just the wrong moment, as an arrow shaft buries itself into his arm. He fights back the urge to shout out in pain, instead refocusing his nerves into his cestus covered off hand. He balls up his fist and tries to make a swift swing at the Orc on his left.

[sblock=ooc] I assume that his perception check didn't turn up anything noteworthy. :)

Using his omnipresent cestus, Marcus will attempt to strike Orc 2.[/sblock]


[sblock=Marcus Cole]

Initiative: +5
AC: 17 (13 flat-footed, 14 Touch)
HP: 39 Current: 39
CMB: +5 CMD: 19
Fort: +5 Reflex: +6 Will: +5;

Attacking With: Cestus:
Attack: +05 = [BAB (03) + STR (02) + Misc(00) + Magic (00)]
Damage: 1d4+1, Crit 19-20x2, Special: None (Off Hand)

+1 Composite Longbow (+2 STR):
Attack: +08 = [BAB (03) + DEX (03) + Misc*(01) + Magic (01)]
Damage: 1d08+3, Crit: 20/x3, Special: None
Arrows:
Remaining: 26
Used: 2

Spells Prepared:

0 Level
* Acid Splash
* Ray of Frost
* Light

Level 01
* Magic Missile^
* Gravity Bow
* Mage Armor

Caster Level: 3!
Spell Save DC
Level 00: 10 + Level (0) + INT (2) + MISC (0) = 12
Level 00: 10 + Level (0) + INT (2) + MISC (1) = 13^
Level 01: 10 + Level (1) + INT (2) + MISC (0) = 13
Level 01: 10 + Level (1) + INT (2) + MISC (1) = 14^

^ - Evocation Spells
! - Trait: Magical Knack (Wizard)
U - Cast since last rest

Skills Used: Perception (+12)
[/sblock]
 

mfloyd3

Explorer
Iago realizes he has failed to protect his friends. Shieldheart's warning rings in his ears, even as he sees Marcus hard-pressed by orcs. With nowhere left to retreat, Iago lets fly one more flask of phlogiston, leaving himself open to an attack by the orc before him.

[sblock=ooc] Explosive bomb on Orc 5. 8 points splash damage on Orcs 2 and 4. Precise bombs feat to avoid hitting Marcus.[/sblock]



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 42 Current: 42
CMB: +5 CMD: 17
Fort: +6 Reflex: +6 Will: +1;
PER Roll: +8/+10 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Longbow

Extracts prepared:
Level 1: Shield, Shield, Enlarge Person, *unassigned*, *unassigned*
Level 2: Bull’s Strength, Alchemical Allocation, Cat’s Grace

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
+1 Falchion: Attack: +6 = [BAB(3) + STR(2) + Misc(0) + Magic(1)]
Damage: 2d4+4, S, Crit: 18-20/x2

Bomb: Attack: +6* = [BAB(3) + DEX(2) + Misc(1**) + Magic(0)]
Damage: 3d6+5.5*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 8 bombs/day

Longbow: Attack: +6* = [BAB(3) + DEX(2) + Misc(+1, MW) + Magic(0)]
Damage: 1d8+2*, P, Crit: 20/x3, Rng: 110; Ammo: 20

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

DalkonCledwin

First Post
Fae'shiel begins casting another spell at the same time that she brings her sword back down on the lead Orc. This time the spell in question is designed to make it difficult for the lead Orc to hold his weapon.

[sblock=actions]Casting Defensively Concentration Check (DC 17) (Result = 17)

Effect of Grease Spell on Weapon is that he will have to make a Reflex Save (DC 14) in order to avoid dropping his weapon. An additional Saving throw must be made for each round that the creature intends to pick up or use the weapon for a total of 4 minutes or 40 rounds.

Attack Roll (Result = 8)

Spell is targeting Orc 8

This constitutes a full round action[/sblock]
[sblock=mini stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 33 // Current: 33
BAB: +3 CMB: +5 CMD: 18
Fort: +5 Ref: +4 Will: +4

Current Weapon: Scimitar, Blackblade +6 (1d6 +3, Crit: 18-20/x2) // Special Qualities: INT 11 / CHA & WIS 7, Arcane Pool 1 / 1, Alertness, Blackblade Strike, Telepathy, Unbreakable, Ego (5)
Secondary Weapon Composite Longbow +6 (1d8+2, Crit: 19-20/x2) // Range: 110 ft, Ammo: 20 Arrows
Tertiary Weapon Dagger +6 (1d4+2, Crit: 19-20/x2) // Range 10 feet

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
4/4 First Level Spells Remaining
2/2 Second Level Spells Remaining
Cantrips Memorized (DC 13): Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14): Color Spray, Grease, Shocking Grasp, Mirror Strike
Second Level Spells (DC 15): Invisibility, Scorching Ray
Arcane Pool: 3/4[/sblock]
 

Remove ads

Top