[LPF] The Forge of Fury, Pt1


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perrinmiller

Adventurer
OrcRanger.png


The orc archer stands with his greatsword drawn as Iago and Markas get closer. He snarls, expecting that he can probably take the bedraggled remains of your party by himself.


OOC: Combat: Round 6 Continues
[sblock=Combat Information]

Initiative:
You guys
Orcs

Updated Map:
LPFFOFEnc01Map06A.jpg

Map Notes:
1) Lighter colored vegetation is difficult terrain if more than 50% of Square.
2) Same with darker vegetation, but the darker also provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures.
3) The wood colored circles are tree trunks.
4) Boulders are difficult terrain, large on provides cover like low wall.

Code:
Fae'shiel:  -3/33 HP remaining; Stable & Unconscious
Marcus:     14/39 HP remaining;
Iago:       16/42 HP remaining; 
Markus:     07/60 HP remaining; 

Spells Cast: Fae 1st Level (2/4), Marcus 1st Level (1/4)
Abilities Used: Fae's AP (1/4); Iago's Bombs (3/6)
Conditions in effect:
Enemy Status:
Code:
Orc1 (AC14/HP6): -13HP; Dead
Orc2 (AC14/HP6): -12HP; Dead
Orc3 (AC14/HP6): -16HP; Dead
Orc4 (AC14/HP6): -17HP; Dead
Orc5 (AC14/HP6): -12HP; Dead
Orc6 (AC14/HP6): -16HP; Dead
Orc7 (AC18/HP??):
Orc8 (AC16/HP??): 66 dmg; Dead
[/sblock]
GM: We lost Iago's rolls. Unless someone remembers if he hit or not, [MENTION=23867]mfloyd3[/MENTION] needs to re-roll.
[MENTION=50177]Artur Hawkwing[/MENTION], Marcus is left to finish the Round.
 

mfloyd3

Explorer
[sblock=ooc]Don't remember my rolls, so here they are:
<a href="http://invisiblecastle.com/roller/view/3820452/">attk on orc archer (1d20+6=9)</a>
(missed attack roll)
[/sblock]



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 42 Current: 42
CMB: +5 CMD: 17
Fort: +6 Reflex: +6 Will: +1;
PER Roll: +8/+10 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Longbow

Extracts prepared:
Level 1: Shield, Shield, Enlarge Person, *unassigned*, *unassigned*
Level 2: Bull’s Strength, Alchemical Allocation, Cat’s Grace

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
+1 Falchion: Attack: +6 = [BAB(3) + STR(2) + Misc(0) + Magic(1)]
Damage: 2d4+4, S, Crit: 18-20/x2

Bomb: Attack: +6* = [BAB(3) + DEX(2) + Misc(1**) + Magic(0)]
Damage: 3d6+5.5*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 8 bombs/day

Longbow: Attack: +6* = [BAB(3) + DEX(2) + Misc(+1, MW) + Magic(0)]
Damage: 1d8+2*, P, Crit: 20/x3, Rng: 110; Ammo: 20

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 


Artur Hawkwing

First Post
Marcus watches his comrades move off to engage the archer. He takes advantage of this moment to move, wincing at an arrow or two sticking from his own hide, to reach Fae'shiel.
[sblock=PM]Moving 30 feet should get him to her. If possible he'd check to make sure she's still alive and then pop a CLW for her, trusting his companions can handle the remaining distraction. [/sblock]
 

perrinmiller

Adventurer
Marcus pulls out a healing potion and uses it on Fae'shiel. The woman's eyes open. She is still badly wounded, but can now function.


OOC: Combat: Round 6 Continues
[sblock=Combat Information]Fae'shiel healed 7 dmg, is awake.

Initiative:
You guys
Orcs

Updated Map:
LPFFOFEnc01Map06B.jpg

Map Notes:
1) Lighter colored vegetation is difficult terrain if more than 50% of Square.
2) Same with darker vegetation, but the darker also provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures.
3) The wood colored circles are tree trunks.
4) Boulders are difficult terrain, large on provides cover like low wall.

Code:
Fae'shiel:  04/33 HP remaining; Healed 7, prone
Marcus:     14/39 HP remaining;
Iago:       16/42 HP remaining; 
Markus:     07/60 HP remaining; 

Spells Cast: Fae 1st Level (2/4), Marcus 1st Level (1/4)
Abilities Used: Fae's AP (1/4); Iago's Bombs (3/6)
Conditions in effect:
Enemy Status:
Code:
Orc1 (AC14/HP6): -13HP; Dead
Orc2 (AC14/HP6): -12HP; Dead
Orc3 (AC14/HP6): -16HP; Dead
Orc4 (AC14/HP6): -17HP; Dead
Orc5 (AC14/HP6): -12HP; Dead
Orc6 (AC14/HP6): -16HP; Dead
Orc7 (AC18/HP??):
Orc8 (AC16/HP??): 66 dmg; Dead
[/sblock]
GM: @DalkonCledwin; Roll DC15 CON or STR check to see if weapon remained in hand.

Fae'shiel is left to finish the Round now.
 

DalkonCledwin

First Post
Fae'shiel's eyes open, she looks up to see Marcus kneeling over her and she blushes slightly. She then suddenly realizes that her sword is not in her hands... "Stupid girl!" the sword is saying to her mind from somewhere nearby. She looks to Marcus and says "Please help me up?" as she realizes she needs to get to her sword quickly.

[sblock=actions]Strength Check (DC 15) = Result (3)
Move Action: Stand up
Standard Action: pick up sword which apparently is at her feet.[/sblock]
[sblock=mini stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 33 // Current: -3
BAB: +3 CMB: +5 CMD: 18
Fort: +5 Ref: +4 Will: +4

Current Weapon: Scimitar, Blackblade +6 (1d6 +3, Crit: 18-20/x2) // Special Qualities: INT 11 / CHA & WIS 7, Arcane Pool 1 / 1, Alertness, Blackblade Strike, Telepathy, Unbreakable, Ego (5)
Secondary Weapon Composite Longbow +6 (1d8+2, Crit: 19-20/x2) // Range: 110 ft, Ammo: 20 Arrows
Tertiary Weapon Dagger +6 (1d4+2, Crit: 19-20/x2) // Range 10 feet

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/4 First Level Spells Remaining
1/2 Second Level Spells Remaining
Cantrips Memorized (DC 13): Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14): Color Spray, Grease, Shocking Grasp, Mirror Strike
Second Level Spells (DC 15): Invisibility, Scorching Ray
Arcane Pool: 3/4[/sblock]
 
Last edited:

perrinmiller

Adventurer
OrcRanger.png


The orc tries to decapitate the half-orc in front of him. The swing is so wild that he nearly lets go of the weapon. He recovers and is barely able to fend off the attempts to take advantage of his brief moment of unbalance.

OOC: Combat: Round 7
[sblock=Combat Information]Orc 7 missed Iago colorfully

Initiative:
You guys
Orcs

Updated Map:
LPFFOFEnc01Map07.jpg

Map Notes:
1) Lighter colored vegetation is difficult terrain if more than 50% of Square.
2) Same with darker vegetation, but the darker also provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures.
3) The wood colored circles are tree trunks.
4) Boulders are difficult terrain, large on provides cover like low wall.

Code:
Fae'shiel:  04/33 HP remaining; 
Marcus:     14/39 HP remaining;
Iago:       16/42 HP remaining; 
Markus:     07/60 HP remaining; 

Spells Cast: Fae 1st Level (2/4), Marcus 1st Level (1/4)
Abilities Used: Fae's AP (1/4); Iago's Bombs (3/6)
Conditions in effect:
Enemy Status:
Code:
Orc1 (AC14/HP6): -13HP; Dead
Orc2 (AC14/HP6): -12HP; Dead
Orc3 (AC14/HP6): -16HP; Dead
Orc4 (AC14/HP6): -17HP; Dead
Orc5 (AC14/HP6): -12HP; Dead
Orc6 (AC14/HP6): -16HP; Dead
Orc7 (AC18/HP??):
Orc8 (AC16/HP??): 66 dmg; Dead
[/sblock]
GM: Everyone is up for Round 7.

Please post game mechanics in a spoiler block and you can use Invis Castle for dice rolls. Or provide modifiers and I will use my purple dice on request.
 

DalkonCledwin

First Post
Fae'shiel feeling the pain of what had hit her, turns her attention to the last remaining Orc. She wasn't close enough to be able to attack it with her sword, nor was she really willing to get close enough to be able to do so. However she was close enough to hit the Orc with a devastating beam of energy, assuming she was lucky enough to aim properly. She begins chanting a spell and launches a beam of intense fire at the Orc.

[sblock=Actions]Standard Action: Casting Spell - Scorching Ray
Ranged Touch Attack Roll = Result (13)
Damage Roll if hit successfully lands = Result (11)
Move Action: none atm
Free Action: none atm[/sblock]
[sblock=mini stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 33 // Current: -3
BAB: +3 CMB: +5 CMD: 18
Fort: +5 Ref: +4 Will: +4

Current Weapon: Scimitar, Blackblade +6 (1d6 +3, Crit: 18-20/x2) // Special Qualities: INT 11 / CHA & WIS 7, Arcane Pool 1 / 1, Alertness, Blackblade Strike, Telepathy, Unbreakable, Ego (5)
Secondary Weapon Composite Longbow +6 (1d8+2, Crit: 19-20/x2) // Range: 110 ft, Ammo: 20 Arrows
Tertiary Weapon Dagger +6 (1d4+2, Crit: 19-20/x2) // Range 10 feet

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/4 First Level Spells Remaining
0/2 Second Level Spells Remaining
Cantrips Memorized (DC 13): Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14): Color Spray, Grease, Shocking Grasp, Mirror Strike
Second Level Spells (DC 15): Invisibility, Scorching Ray
Arcane Pool: 3/4[/sblock]
 

mfloyd3

Explorer
As Fae'Shiel's blast of fire sears the creature, Iago presses his attack with yet another powerful swing.

[sblock=ooc]Std: Attack orc w/falchion

Falchoin attk on orc archer (1d20+6=25)

Confirming crit on orc archer (1d20+6=7) (no crit)

Falchion dmg (2d4+4=12) max damage, 12 points
[/sblock]



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 17 (15 flat-footed, 12 Touch)
HP: 42 Current: 42
CMB: +5 CMD: 17
Fort: +6 Reflex: +6 Will: +1;
PER Roll: +8/+10 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Longbow

Extracts prepared:
Level 1: Shield, Shield, Enlarge Person, *unassigned*, *unassigned*
Level 2: Bull’s Strength, Alchemical Allocation, Cat’s Grace

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
+1 Falchion: Attack: +6 = [BAB(3) + STR(2) + Misc(0) + Magic(1)]
Damage: 2d4+4, S, Crit: 18-20/x2

Bomb: Attack: +6* = [BAB(3) + DEX(2) + Misc(1**) + Magic(0)]
Damage: 3d6+5.5*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 8 bombs/day

Longbow: Attack: +6* = [BAB(3) + DEX(2) + Misc(+1, MW) + Magic(0)]
Damage: 1d8+2*, P, Crit: 20/x3, Rng: 110; Ammo: 20

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 
Last edited:

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