Pickles JG
First Post
But what degree of balance is required? 3e is certainly not devoid of balance, but is it balanced enough for you? Is it possible to quantify it? If you have a choice between games that you perceive to have different levels of balance, do you expect to be able to have more fun with one than the other? Or will other factors likely be more important?
That would depend. For a one off not too much. For a long running campaign a lot more. More for gamist games than for narrativist games. Well just as much really though I think in these games the balance is less dependent on mechanical considerations.
I will not go near games that I can see egregious imbalances their rules though I often can't tell by reading rules I have to see how things fall out in play.
I have played Arcanis & WFRP3 this year. Though Arcanis has issues with balance I am drawn in by the setting & by the interesting & novel systems. The balance it not too terrible mostly it's too much chaff which does not break the game.
I can't really figure out how to even play WFRP by its RAW so once again its the setting & lovely production values FFG apply to everything they produce. I am running that game with an aim of not really letting the players intereact with the system too much its all story. For the Arcanis we had a gentleman's agreement not to push things too far & for that game our powergamiest player was DMing so it was not stressed. He did sulk about how rubbish all our characters were though.
So I can live with poor balance if I am enthusiastic enough about a setting or interesting system (which rehashed 2/3/4e is not). I played (ran) 2e which I think is dreadful because of how good Al Quadim & Planescape were (& Baldur's Gate.)
The thing is for me & D&D is that I have only ever played it at its most gamey - it totally fails for me as a simulation. Games qua games require the most robust balance.
Or was it a rhetorical question?