[LPF] Waking the Dead

Satin Knights

First Post
Tasanto swings his hammer at the skeleton as it approaches, missing wildly. After the skeleton misses him, he retorts with a kick to the knees, but this misses as well. Getting frustrated, he drops the hammer and goes into furball fight mode, clawing and biting. The bite sinks in and crushes a couple of bones, but this skeleton seems more empowered than expected.
[sblock= actions]First AoO with Lucerne Hammer for movement
Second AoO kick for missing me
free: drop hammer
full round attack: claw/claw/bite
swift: still available
At least I hit once out of five times!
[/sblock]
[sblock= mini-stats]Half-elf Tasanto: AC 12, HP 26/27, Init -2, Low-light vision,
Perception +11, Sense Motive +12, Move 30'
Unarmed Strike +2, d6+1,
Stunning Fist 1/day
Lucerne Hammer +3, d12+1 with 10' reach
Handbo +2, d6+1

Dagger +2, d4+1
Sling, -1, d4+1
1..... Sling Bullets 9 Normal
Fort: +3, Reflex +0, Will +9, CMB +2, CMD 14


Cattaur Tasanto AC 24 with mage armor HP 23/24 real, 20/20 temp, Init +2, Darkvision,
Perception +11, Sense Motive +12, Move 40'
Claw/Claw +4, d4+2
Bite +4, d6+2
Unarmed Strike +4, d6+2, Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +5, d12+3 with 10' reach
Handbo +4, d6+2
Dagger +4, d4+2
Sling, +4, d4+2 ..... Sling Bullets 9 Normal
Fort: +3, Reflex +4, Will +9
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Mage Armor, Shield
,...Summon Monster I: 5/5 remaining; std action SLA summon, (3 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 2 Cure Light Wounds potion, 1 Enlarge potion
.............Consumables: 1 wand of Lesser Rejuvenate Eidolon (50/50 charges)
.............Consumables: 4/6 days trail rations, 1 anti-toxin, 1 anti-plague
...,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
............Swift Actions: Enter Snake Stance
If Snake Stance Active:
.,,,,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.....Immediate Actions: AC or Touch AC = d20+12 against one strike
.....Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
.............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on, Swift action available, AoO available, AC 24, Mage Armor (3 hrs),
In hand: claw/claw
[/sblock]
 
Last edited:

log in or register to remove this ad

GlassEye

Adventurer
Though Tasanto struggles against the more heavily armored skeleton defending the necromancer Dolgrin easily severs the spinal column of his opponent as he intended. Bones clatter to the ground, no longer a threat.

GM: Lem and Menik left to go this round.
 

kinem

Adventurer
Why is it always necromancers?

Though disturbed by the scene before him, Menik is eager to try his new fire spell.

When he casts it, a globe of flame 5' in diameter appears next to the necromancer and Menik directs it towards that target.

(ooc: 3 rounds, Reflex DC 18 negates that round)
 

GlassEye

Adventurer
The necromancer shrieks and begins slapping at the flames as Menik's ball of fire engulfs him. The smell of burning flesh fills the clearing.

OOC: Combat Round One. Lem only still to go.
[sblock=Combat Information]
Note: with the loss of previous roll results from the dice roller I had to roll them over. I think it actually turned out better for you...

Initiative:
Monsters
You all

Map:

Party:
Dolgrin: 41/41 hit points remaining
Lem: 16/20 hit points remaining
Menik: 17/17 hit points remaining
Tasanto: 23(20)/24 hit points remaining

Spells/Abilities Used:

Conditions in Effect:

Enemy Status:
Necromancer (AC 15/ T 10/ FF 15); 2/22 hp
Skeleton 1 (AC 21/ T 12/ FF 19); 9/17 hp
Skeleton 2 (Four arms) (AC 15/ T 13/ FF 12); -/4 hp; destroyed
Severed Head (AC 14/ T 14/ FF 12); 2/4 hp
[/sblock]
 

Deuce Traveler

Adventurer
Lem moves forward a bit, but back-kicks at the impaled head, not trusting to leave it be.

OOC: Sorry for the delayed response. Moving to I6, then striking at the head.

Mini-Stats
[sblock]
Lem the Cook (2nd Level Monk of the Empty Hand)
HP: 14/14; AC: 20; AC Touch: 20; AC Flatfooted: 12; INIT: +7; BAB: +1; CMB: +5; CMD: 17; Fortitude: +4; Reflex: +9; Will: +7; Speed: 30'

-Unarmed Strike: Attack: +7; Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
-Flurry of Blows: Attack: +6/+6; Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
-Thrown Flask of Acid: Ranged Touch Attack: +7; Damage: 1d6, Crit: Nil, Range: 10 feet, Special: 1hp splash acid damage to those within 5 feet; 12 Flasks of Acid
[/sblock]

Attack: http://invisiblecastle.com/roller/view/3819957/
Damage (1 hit for 3 hps): http://invisiblecastle.com/roller/view/3819960/
 

GlassEye

Adventurer
Fight in the Forest

Lem back-kicks the head and it goes spinning, lifeless for the second time.

The skeleton facing Tasanto slashes with his longsword scoring a wound across the creature's chest. It chatters its teeth mockingly at Tasanto. The necromancer gets a manic gleam in his eye and casts a spell. Immediately mist begins swirling up around him and expanding outward to engulf the skeleton and Tasanto in a concealing cloud. Though hidden from view, the group hears the necromancer's flight into the forest.

OOC: Combat Round Two. Everyone is up.
[sblock=Combat Information]

Initiative:
Monsters
You all

Map:

Party:
Dolgrin: 41/41 hit points remaining
Lem: 16/20 hit points remaining
Menik: 17/17 hit points remaining
Tasanto: 23(13)/24 hit points remaining

Spells/Abilities Used:

Conditions in Effect:

Enemy Status:
Necromancer (AC 15/ T 10/ FF 15); 2/22 hp
Skeleton 1 (AC 21/ T 12/ FF 19); 9/17 hp
Skeleton 2 (Four arms) (AC 15/ T 13/ FF 12); -/4 hp; destroyed
Severed Head (AC 14/ T 14/ FF 12); -/4 hp; destroyed
[/sblock]
 




Satin Knights

First Post
Tasanto moves around the skeleton, intentionally provoking an attack as he hunts for the necromancer in the mist. Pounding through the few open places there are in the brush, he intends to run down this evil creature.

If the skeleton misses his AoO,
First AoO unarmed strike (1d20+4=20, 1d6+2=8)
Spend immediate action to take a second unarmed strike (1d20+4=24, 1d6+2=5)
Crit confirmation and extra damage (1d20+4=23, 1d6+2=4)
It looked great!, but the first in the chain missed by one. Skeleton takes no damage.

complete move
Unarmed strike against any on path (1d20+4=19, 1d6+2=4)

[sblock=actions]Move: E3 D2 C2 C1 B1 B0 A0 A-1, Provokes AoO vs AC 24, When AoO misses, take retaliatory strike as a free action, if that hits, spend immediate action on second AoO strike, finish move, Std: hit anyone who I step on in that movement path.[/sblock]
[sblock=mini-stats]Half-elf Tasanto: AC 12, HP 26/27, Init -2, Low-light vision,
Perception +11, Sense Motive +12, Move 30'
Unarmed Strike +2, d6+1,
Stunning Fist 1/day
Lucerne Hammer +3, d12+1 with 10' reach
Handbo +2, d6+1

Dagger +2, d4+1
Sling, -1, d4+1
1..... Sling Bullets 9 Normal
Fort: +3, Reflex +0, Will +9, CMB +2, CMD 14


Cattaur Tasanto AC 24 with mage armor HP 23/24 real, 13/20 temp, Init +2, Darkvision,
Perception +11, Sense Motive +12, Move 40'
Claw/Claw +4, d4+2
Bite +4, d6+2
Unarmed Strike +4, d6+2, Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +5, d12+3 with 10' reach
Handbo +4, d6+2
Dagger +4, d4+2
Sling, +4, d4+2 ..... Sling Bullets 9 Normal
Fort: +3, Reflex +4, Will +9
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Mage Armor, Shield
,...Summon Monster I: 5/5 remaining; std action SLA summon, (3 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 2 Cure Light Wounds potion, 1 Enlarge potion
.............Consumables: 1 wand of Lesser Rejuvenate Eidolon (50/50 charges)
.............Consumables: 4/6 days trail rations, 1 anti-toxin, 1 anti-plague
...,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
............Swift Actions: Enter Snake Stance
If Snake Stance Active:
.,,,,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.....Immediate Actions: AC or Touch AC = d20+12 against one strike
.....Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
.............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on, Swift action used, AoO used, AC 24, Mage Armor (3 hrs),
In hand: claw/claw /unarmed strike
[/sblock]
 
Last edited:

Remove ads

Top