[LPF] Waking the Dead

GlassEye

Adventurer
Fight in the Forest

As Tasanto deliberately leaves himself open to the skeleton the undead thing surprises him and lashes out with uncanny accuracy leaving another gash in the cattaur's hide. Moving on past he emerges from the mist on the heels of the necromancer.

Menik catches sight of the necromancer as he leaves the mist and begins making his way down the trail. Suddenly Tasanto appears in a swirl of fog emerging from the concealment of the mists. The necromancer grunts in frustration and stumbles a step further away from Menik and Tasanto. Raising his hands he quickly invokes some sort of dark magic and a rope of grey mist swirls out from the necromancer and towards the transformed half-elf. Fortunately, the magics are poorly directed and pass by Tasanto.

Dolgrin and Lem are too far around the other side to see what is going on with Tasanto and the necromancer but a clatter of bones announces the emergence of the skeleton from the mist. Lem senses the fog-shrouded skeleton as it passes him and is able to take advantage of the skeleton's focus on exiting the fog. It veers towards the dwarf when it catches sight of him and raises its sword in attack. The blade clatters off Dolgrin's armor and the dwarf is left uninjured.

OOC: Combat Round Three. Everyone is up.
[sblock=Combat Information]
Sorry, looks like I didn't make the map quite big enough. The necromancer exited and moved about 10 feet out of the mist. Tasanto could catch him with a full move. The necromancer would take a 5 ft. step away and cast his spell. Wasn't sure if Tasanto had his polearm in hand; if he does, the spellcasting would provoke an AoO. Menik is about 20 feet away from where the necromancer stands (due to the vagaries of the terrain/avoiding trees, etc.)

Lem gets an AoO as the skeleton passes him.

Initiative:
Monsters
You all

Map:

Party:
Dolgrin: 41/41 hit points remaining
Lem: 16/20 hit points remaining
Menik: 17/17 hit points remaining
Tasanto: 23(3)/24 hit points remaining

Spells/Abilities Used:

Conditions in Effect:

Enemy Status:
Necromancer (AC 15/ T 10/ FF 15); 2/22 hp
Skeleton 1 (AC 21/ T 12/ FF 19); 9/17 hp
Skeleton 2 (Four arms) (AC 15/ T 13/ FF 12); -/4 hp; destroyed
Severed Head (AC 14/ T 14/ FF 12); -/4 hp; destroyed
[/sblock]
 

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Satin Knights

First Post
In his stomping through the mist, Tasanto finds the necromancer at the far end of the cloud bank. As the necromancer side-steps back to cast, Tasanto swats him with one of his long arms. Missing wildly Claw AoO with reach (1d20+4=5, 1d4+2=6), the necromaner's spell does go off, but that misses Tasanto wildly.

Stepping up, the cattaur swings, Left claw attack (1d20+4=10, 1d4+2=6), right claw attack (1d20+4=9, 1d4+2=3) and sinking his teeth in with a Bite (1d20+4=20, 1d6+2=4) the necromancer goes limp and drops. Growing back into the fog, "The necromancer is down!"

[sblock=actions]Tasanto had dropped the hammer in front of the skelton last round, but has reach claws.
If it was a full single move to get to the necromancer, Tasanto would have hit him for 4 damage last round.
If it was a double move to catch him, that is fine. Tasanto has the reach evolution on his claws, and the AoO had not triggered because the skeleton actually did hit him. So, AoO now triggers on the necromancer's turn. Missed.
This rounds actions: 5'step, claw/claw/bite. Yea! got him.[/sblock][sblock=mini-stats]Half-elf Tasanto: AC 12, HP 26/27, Init -2, Low-light vision,
Perception +11, Sense Motive +12, Move 30'
Unarmed Strike +2, d6+1,
Stunning Fist 1/day
Lucerne Hammer +3, d12+1 with 10' reach
Handbo +2, d6+1

Dagger +2, d4+1
Sling, -1, d4+1
1..... Sling Bullets 9 Normal
Fort: +3, Reflex +0, Will +9, CMB +2, CMD 14


Cattaur Tasanto AC 24 with mage armor HP 23/24 real, 3/20 temp, Init +2, Darkvision,
Perception +11, Sense Motive +12, Move 40'
Claw/Claw +4, d4+2 (10' reach)
Bite +4, d6+2
Unarmed Strike +4, d6+2, Stunning Fist 1/day (ususally kick, sometimes elbow)
MW Cold Iron Lucerne Hammer +5, d12+3 with 10' reach
Handbo +4, d6+2
Dagger +4, d4+2
Sling, +4, d4+2 ..... Sling Bullets 9 Normal
Fort: +3, Reflex +4, Will +9
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Mage Armor, Shield
,...Summon Monster I: 5/5 remaining; std action SLA summon, (3 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 2 Cure Light Wounds potion, 1 Enlarge potion
.............Consumables: 1 wand of Lesser Rejuvenate Eidolon (50/50 charges)
.............Consumables: 4/6 days trail rations, 1 anti-toxin, 1 anti-plague
...,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
...... ......Swift Actions: Enter Snake Stance
If Snake Stance Active:
.,,,,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.....Immediate Actions: AC or Touch AC = d20+12 against one strike
.....Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
.............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on, Swift action available, AoO available, AC 24, Mage Armor (3 hrs),
In hand: claw/claw/bite or unarmed strike

[/sblock]
 

GlassEye

Adventurer
Fight in the Forest

Menik sees Tasanto drop the necromancer to the ground where the body lies bleeding. Dolgrin and Lem easily hear Tasanto's call about successfully dropping the necromancer. Now only the skeletal warrior remains...

Dolgrin, Lem, & Menik still to go this round.
 


Deuce Traveler

Adventurer
Lem attacks the skeleton during his Attack of Opportunity, then takes a five foot step to attack twice again with a Flurry of Blows. He hits all three times, the final kick resulting in a critical bit of damage.

Attack (17+7=24, 18+6=24, 20+6=26): http://invisiblecastle.com/roller/view/3823945/
Confirm Crit (11+6=17): http://invisiblecastle.com/roller/view/3823956/
Damage (9 Total): http://invisiblecastle.com/roller/view/3823957/

Mini-Stats
[sblock]
Lem the Cook (2nd Level Monk of the Empty Hand)
HP: 16/20; AC: 20; AC Touch: 20; AC Flatfooted: 12; INIT: +7; BAB: +1; CMB: +5; CMD: 17; Fortitude: +4; Reflex: +9; Will: +7; Speed: 30'

-Unarmed Strike: Attack: +7; Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
-Flurry of Blows: Attack: +6/+6; Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
-Thrown Flask of Acid: Ranged Touch Attack: +7; Damage: 1d6, Crit: Nil, Range: 10 feet, Special: 1hp splash acid damage to those within 5 feet; 12 Flasks of Acid
[/sblock]
 

GlassEye

Adventurer
Dolgrin's attack misses the skeletal: his axe is deflected off the skeleton's shield. Lem, however, strikes three times in succession. Ready to crow his success the halfling is a bit surprised when his last attack doesn't do quite the damage he expected.

OOC: Combat Round Three. Menik still to go.
[sblock=Combat Information]
Sorry, DT, that critical doesn't confirm unless you have something up your sleeve that I wasn't aware of.

Initiative:
Monsters
You all

Map:

Party:
Dolgrin: 41/41 hit points remaining
Lem: 16/20 hit points remaining
Menik: 17/17 hit points remaining
Tasanto: 23(3)/24 hit points remaining

Spells/Abilities Used:

Conditions in Effect:

Enemy Status:
Necromancer (AC 15/ T 10/ FF 15); 2/22 hp
Skeleton 1 (AC 21/ T 12/ FF 19); 2/17 hp
Skeleton 2 (Four arms) (AC 15/ T 13/ FF 12); -/4 hp; destroyed
Severed Head (AC 14/ T 14/ FF 12); -/4 hp; destroyed
[/sblock]
 

kinem

Adventurer
Menik shoots a force missile at the skeleton, striking it down. (ooc: 2-5 damage and it has 2 hp.)

ooc: Only the skeleton is still up, not the necromancer, right? Otherwise Menik will attack the necromancer instead.
 

GlassEye

Adventurer
Menik's force missile blasts the skeleton and disrupts the vile energy animating the creature. Bones, armor, and weapons tumble to the ground in a clatter then silence falls on the forest clearing. With the necromancer dead his magics begin to unravel and the mists slowly dissipate in the light breeze.

Just off the clearing is an outcrop of rock surrounded by trees. A small hollow space has been scratched out beneath an overhang and is filled with leaves and rags. It appears to be the necromancer's nest.

The mournful wail of the severed head identified it as Malcolm, the man they were searching for, and so the group now has the information they needed to report his demise to Lieutenant Kelnin.

[sblock=OOC]Yeah, Tasanto took the necromancer down; I just forgot to update his hp when it happened.

Sometime later this evening (when I have my notes) I'll get you all an xp update and a list of things you find when you search.[/sblock]
 

possum

First Post
"By the gods, this was a sight..." Dolgrin says as he walks throughout the area. There are scattered and shattered bones laying on the ground from the reanimated skeletons, a severed head tethered onto a tree that acted as an alarm and finally the body of the necromancer that was likely causing all of the troubles dead nearby.

"Are we sure this is it, though?" the dwarf says as he puts his weapon away.
 

GlassEye

Adventurer
Though Dolgrin is right to be suspicious, after a little time spent looking around there is no further threat to be found. There are a few items on the necromancer, the armored skeleton, and within the nest that might have some value: on the necromancer is a pair of bracers, he clutches a wand in his hand, and his robe, filthy and ratty though it is, seems to have some value. Within the nest is a sheaf of papers that look like they might be magical in nature and several rotted cloth pouches with a surprisingly large number of coins. The skeleton wears a breastplate and carried a heavy steel shield and a longsword of fine quality.

[sblock=OOC]First of all, this encounter pushed Tasanto up to 4th level. Congrats!

Experience to date:


Items:
Bracers of Armor +1 (1,000 gp);
Robe of Infinite Twine (1,000 gp);
Wand of Magic Missiles (CL1) with 10 Charges (150 gp);
Scrolls: detect undead (25 gp), obscuring mist (25 gp), shield (25 gp), chill touch (25 gp), spectral hand (150 gp);
Breastplate (200 gp);
Hvy steel shield (20 gp);
MW longsword (315 gp);
565 gp in sundry coins[/sblock]
 

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