Wow: Ten pages on one facet of a premise. I'm going to take this as example of why 'showing the audience versus telling the audience' can be very important.
Can we move on now and talk a bit more about the classes, the system and other aspects of it?
Wow: Ten pages on one facet of a premise. I'm going to take this as example of why 'showing the audience versus telling the audience' can be very important.
Can we move on now and talk a bit more about the classes, the system and other aspects of it?
First you choose one of three types:
Second, you choose from a number of descriptors like clever, tough, strong-willed, or mystical.
- Glaivesare the warriors of the Ninth World. Glaives can wear heavy armor and wield massive weapons, or they can fight with light weapons and armor so they can move quickly.
- Nanos are wizard-like characters who harness the numenera to work miracles. These miracles, called esoteries, walk the line somewhere between machine and magic, depending on the Nano’s particular skillset.
- Jacks are named after jacks-of-all-trades. They have a lot of tricks in their bags, which makes them skilled at a little bit of everything.
Third you choose a focus, which really distinguishes your character. These can vary from crafting illusions to becoming a master of a single weapon, from wielding magnetism to being a great leader.
Same here. I think it's a terrible idea, and I've always hated it whenever I've seen it...2. Spending experience points for short-term benefit is something I straight-out hate.
Of course and I didn't mean to imply that I'll reject Numenera because of this. As a matter of fact, it's rather likely that I'll support the Kickstarter.This is easily excluded / amended via "house rules". Also keep in mind the system is still in play testing.
Barf. More rules light systems with ridiculous settings.
"science fantasy" post-apolocalytpic far future setting.
First you choose one of three types:
Second, you choose from a number of descriptors like clever, tough, strong-willed, or mystical.
- Glaivesare the warriors of the Ninth World. Glaives can wear heavy armor and wield massive weapons, or they can fight with light weapons and armor so they can move quickly.
- Nanos are wizard-like characters who harness the numenera to work miracles. These miracles, called esoteries, walk the line somewhere between machine and magic, depending on the Nano’s particular skillset.
- Jacks are named after jacks-of-all-trades. They have a lot of tricks in their bags, which makes them skilled at a little bit of everything.
Third you choose a focus, which really distinguishes your character. These can vary from crafting illusions to becoming a master of a single weapon, from wielding magnetism to being a great leader.