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Thread: D&D Next Q&A 9 August
Friday, 10th August, 2012, 02:52 PM #21
Spellbinder (Lvl 16)
Now if you said that the rogue got less CS and got it as a dodge bonus and the barbarian's is slanted towards power attack-y and bull rush type uses that's fine, but this seems like the bounded accuracy version of a base attack bonus, i.e. the basic measure of competency that everyone should have.
Originally Posted by ExploderWizard
Now the powers that be want to give the fighter something that the other classes can't do better and you want to know why?
Last edited by Ahnehnois; Friday, 10th August, 2012 at 03:10 PM."Clear Eyes, Full Hearts, Can't Lose"
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Friday, 10th August, 2012, 03:40 PM #22
Lama (Lvl 13)
that looks quite fine. 1d10, no flexibility for 2 combats, while the fighter has 1d4 every round of combat, on top of his already superior attack values.
Friday, 10th August, 2012, 03:41 PM #23
Enchanter (Lvl 12)
Friday, 10th August, 2012, 04:12 PM #24
Thaumaturgist (Lvl 9)
Every non caster could ask why they don't get "spells", etc etc. This gives each class something UNIQUE to bring to the table, which was, ironically, a common complaint of folks who did not like 4E, that each class felt "similar". Why, oh why, all of a sudden, would we want to make that same mistake again?
Friday, 10th August, 2012, 04:22 PM #25
The Grand Druid (Lvl 20)
#1 's answer specifically says "but we think thereĺs a lot of potential for building your own fighting style based on how you use your dice.", so no, it does not appear to be a whole pre-built set of styles you only get to choose from... but rather you built your fighting style based upon which moves you take.
The answer in the second question that said "Weĺre also looking at giving you a third right out of the gate, based on the fighting style you selected." is in reference to the style you choose to build as referenced in question 1.
Friday, 10th August, 2012, 04:24 PM #26
Guide (Lvl 11)
I personally think this is great and a lot more interesting (and reinforcing of the class concept) than bending bars and lifting gates.
It's also worth noting that this mechanic may be ported to other classes if well received, but in different ways. For example, the rogue might get 'deviltry dice', with the ability to use them to increase sneak, back-stab damage or certain skill uses. The wizard might get them for concentration checks or arcana uses. It's a great concept that has legs, IMHO.
Last edited by WizarDru; Friday, 10th August, 2012 at 04:27 PM.
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Friday, 10th August, 2012, 04:27 PM #27
Lama (Lvl 13)
Kamikaze Midget can speak more about the underlying mechanics given a certain spin becoming suddenly innovative instead of stifling (unless I'm confusing people).
Gotta admit, though, to be so against something this early in a playtest sort of sounds a little bit like, "Now we have something awesome and you can never take it away!". Now that CS is here and at this juncture entirely for the fighter, it can always revert back to that. Lets try pushing it, though, and testing what happens next. Look, I'm not a fan of caster supremacy (I play 4e after all), but we have to explore multiple options here if we want to keep pushing the design. If it doesn't work out, we tone it back.
Ahnehnois makes an interesting point. Some reduced or specified CS for rogues and barbarians might actually be cool, slanted in a particular style and lacking the full range of a fighter. Maybe CS, in a basic form, will be a mechanic for all classes to perform combat basics trip, disarm, charge, and rush.
Friday, 10th August, 2012, 04:45 PM #28
Spellbinder (Lvl 16)
Pretty sure that's what the poster that started this little chain was getting at. That's definitely what I was getting at.It's also worth noting that this mechanic may be ported to other classes if well received, but in different ways. For example, the rogue might get 'deviltry dice', with the ability to use them to increase sneak, back-stab damage or certain skill uses. The wizard might get them for concentration checks or arcana uses. It's a great concept that has legs, IMHO.
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Friday, 10th August, 2012, 04:52 PM #29
Grandfather of Assassins (Lvl 19)
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Linear Fighters, Quadratic Wizards". Its a discussion older than dirt.
Originally Posted by Arkhandus
Friday, 10th August, 2012, 05:06 PM #30
The Great Druid (Lvl 17)
And I don't see why Ranger and Paladin will necessarily avoid CS. They just won't get as much of it as the fighter.
If the fighter can't kick a prebuffed cleric in a duel barring extremely bad luck, I'm going to consider D&D Next has failed at balance. Just as it will have if the Rogue isn't a better burglar than the wizard.
Edit: <!-- BEGIN TEMPLATE: dbtech_usertag_mention -->@Remathilis <!-- END TEMPLATE: dbtech_usertag_mention -->, I thought TV Tropes links normally came with a warning.
Last edited by Neonchameleon; Friday, 10th August, 2012 at 05:13 PM.