HM's Way of the Wicked - IC


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  1. #1
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    Magsman (Lvl 14)

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    HM's Way of the Wicked - IC

    Thinking it better to have an OP where I can go back to the first posts and add in links and such.

    This is a continuation of this game...

    http://www.enworld.org/forum/playing...rns-pfrpg.html - Old IC

    ...and I hope Malvoisin is ok, and RL isn't treating him to badly.

    Links:
    http://www.enworld.org/forum/talking...sion-full.html - OOC
    http://www.enworld.org/forum/rogues-...s-gallery.html - RG
    Last edited by HolyMan; Saturday, 11th August, 2012 at 05:46 AM.
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  2. #2
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    Magsman (Lvl 14)

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    Notes & Misc:

    Level Ups

    Escape from prison and reach the manor on Old Moor Road - Obtain 2nd level
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  3. #3
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    Magsman (Lvl 14)

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    Ethan manages to dispatch the guardsman with one powerful down stroke. He collaspes and Osrin makes his move.

    Nimbly he dodges by the other guard to flank him opposite Ethan. The man's face turns pale as he tries to keep both the rogue and the evil paladin, with the bloody sword, in his sites.

    Grumblejack the Ogre enters the combat merrily swinging a meaty fist at the guards head. The armed guard quickly slices at the ogres forearm as it comes in. The altercation leaves a deep gash bleeding down the brutes nearly useless arm.

    OOC

    Redid Osrin's actions as you can't move then delay, but since you wished to flank I figured he would delay then go and as it turns out he had a new spot to get to. Kept your roll from the Old IC.

    Going to roll for Osrin and Grumblejack and then the rest of the party is up.


    OOC: Intiative Order Round 2

    17: Grumblejack (3/30 hp)
    14: Anitol (1/9 hp) - delaying; may go at anytime
    10c: Ethan
    10b: Osrin
    9: Valeria
    6: Jaylen (0/11 hp, disabled)
    4a: Guard 1 - dead
    4b: Guard 2 (12/13 hp)
    4c: Curz
    Attached Thumbnails Attached Thumbnails WotW prison 1.jpg  
    Last edited by HolyMan; Saturday, 11th August, 2012 at 06:09 AM.
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  4. #4
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    Valeria enter the corridor and try to put to sleep the last guard.

    OOC
    Move: Walk to O13
    Standard: Slumber on remaining guard. Will vs DC 16
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  5. #5
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    Magsman (Lvl 14)

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    The guard yawns and falls between Ethan and Orsin.

    OOC: Please keep in "combat mode" for a few posts. Anitol and Jaylen should post some actions.
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    Scout (Lvl 6)

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    Jaylen's vision blurs slightly as the recent blood loss takes its affect on him. He blinks once, slowly, while putting all of his energies into what he must do. His weapon drawn, the affects of his patron take their mark, as the recent cut stems its blood-flow, slowly closing up.

    His breathing returned to normal, for the most part, Jaylen keeps a wary eye on the slumbering guard. It should stay down. "Let's take what we need and prepare for anyone else storming through that door."

    He turns, keeping watch on the northern door as he drops his club, draws the bow, and makes sure its safe.

    OOC - Swift Action for Activating Judgement Power, Fast Healing 1

  7. #7
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    Jaylen watches from a point where he can keep the hallway as well as Valeria in view as she opens the strongbox. "We're burning time.." says, offhandedly adding, 'instead of this place. There's also gear down the hallway, if you have need of a better weapon and some armor. Otherwise, we're leaving as soon as that thing's opened."

  8. #8
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    OOC: Already said Laria is opening the strongbox and Aljalyraq/Grumblejack at least listening if not opening the door to the barracks of sleeping guards.
    Playing & DMing: PF and SWSE

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