Legacy of Death Part V: Dead-eye of the storm




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    5ever
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    Legacy of Death Part V: Dead-eye of the storm

    They arrive in a place that feels different. And they feel different. Nar, rewarded by the Tome for the journey through the shadow tomb, should feel better, if more tied to the dark book then ever, and yet…different
    Ghen is not with them.

    The lush and exotic vegetation that surrounds them implies a tropical location, but the temperature is mild. And the orange and blue fruit look like nothing the nature-knowing ranger or elf would ever imagine.

    As they think of camping, Forge checks the bag of holding. Which is now just an empty bag..and all the contents are lost, or at the best inaccessible!
    This includes food. When Nar tries to make some, it seems much harder than normal…

    They are watched. Then comes giggling. Then little (technically “Lil”) winged humanoids emerge, and speak into the mind of the party without making a sound.

    They speak of an oasis in the “deadlands”. Of a ancient site in the mostly deadly part these lands, and another site and settlement in the other direction. On roads paved, presumably long ago, with a strange metal.
    Nar tries to show them “magic”. He fails.



    They enter the deadlands and eventually head into the hills, curious about the “base” mentioned by the small oasis dwellers. Though there is concern about remaining in the deadlands, especially as it seems to be making some of them sick…and interest in food grows…

    But the location in the hills also turns out to be interesting. The materials, the contents…its like nothing the party has ever seen. Strange machines built by “Terradyme Industries”. Artificial lights, including an orange one with a sort of stand. A device to be sat on that would seem to move yet goes nowhere.

    And the sentinel orbiter that Forge finds.

    Lucian finds the security robot, that proceeds to shock and shoot sonic grenades at the party.

    Even better, not only does Nar have trouble with his magic, the others also find their own fantastical maneuvers to be erratic, or simply not possible. It’s a long fight with the robot.

    And there is another. Clearly more shy then the first, but friendlier when they talk to it. The robot mentions “the collapse of communications”, strange non-living visitor(s), the other base in the deadlier lands, “databanks”, and that it has some healing capability. Luckily for the party, it agrees to go with them.

    They are still stuck in the deadlands. But with effort and luck, the wizard overcomes the nature of this place, or becomes more attuned to it(?), and still manages to summon phantom steeds to whisk them out of the radioactive (a term they have heard from “Robot 1”) terrain.

    Their luck does not last long.



    The “badders” swarmed out of the rolling land, backed up by a heavy armored vehicle. With a flame thrower. At first the four plus Robot 1 were confident, so confident they thought they could capture the vehicle. The cigar smoking badder commander had other ideas.

    Even with Nar turning himself to flame, Buckthorn finding some maneuvers he could still use, and Lucian and Forge getting up on the vehicle and driving sergeant badder off of it, the 30 or so of the mutants, and the ability of the light-tank to not only shoot flame but drive right over them, makes things look grim.

    Still, for all their tough squeaking, the mutant-animals lack a death wish, and when half their number are down, the rest decide the time has come to go. Probably just in time for the party.

    The road lies ahead.

    Link to the Last Thread

    Out of Character Thread
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

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    Daily Used: Wall of Fire, Burning Transformation
    HP: 70
    Surges: 4 remaining

    (That was after resting)

    As the badders retreat, Nar-Heru transforms back into a substantial form. "Well, that was interesting! Robot1, what other local fauna might we expect to encounter? Tell me more as we travel"
    Last edited by dyermaker001; Thursday, 16th August, 2012 at 08:04 PM.

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    "Aye, well... think we got lucky those creatures lost their zeal for battle. I suppose we gave them a bit more a fight than they were hoping for at least. Perhaps they are looking for easier prey, though I think we did not put up as much of a challenge as perhaps we would have hoped. I hope these deadlands don't have worse things to offer up or we may be in real trouble. Worse trouble. " Buckthorn's gaze darts to the hills to see if he sees any sign of pursuit or other creatures lurking (Perception). With that, he suggests the party (quickly) keeps moving on perhaps after a short rest to recover some of their strength and powers.

    Current HP: 29 / 103 (74 damage)
    Surges: 4/5 (used 1) (normally 6 surges, but now at 5)
    Daily Used: Spray of Arrows

    (other daily - Split the Tree - is lost)

  4. #4
    forge will rest.

    Current HP 29/116
    Surges 10/12

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    5ever
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    You seem to be alone, and take a 5 minute break.


    (Rules notes:

    1) Relevant to now: healing: with Robot 1: +5 hp for each surge used.

    2) I am dropping the +5 damage on non-card attacks, as its a bit fiddly...and makes cards all the better

    3) Use a power...make the check)
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  6. #6
    Forge burns 3 surges to get to full so now 116 HP and 7 surges.

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    Buckthorn will burn two surges to gain a total of 60 hp, bringing him to 89 hp / 103 hp. He has used 3 of 5 surges.

    To the party, Buckthorn suggests the party get moving before the badders come back and will start to lead the party in the direction of the settlement. (Nature check)

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    Kan'Ka speaks...just so you three hear it...or is he even speaking..."marching, an army marching?"

    Nar to the quartermaster: "Who I am is none of your concern! If the army is marching soon, I must speak to the Grandmaster immediately. Send us in the proper direction and be gone!"

    QM: "Right there in the tent" (points to the one Dept went into).

    "Don't have to get all huffy about it." He leaves.

    Nar ; "Either Dept is running this whole thing or is a big part of it. We should probably get back to Lord Dilliard and get him up to speed. Although, I would like to get a look at whatever they've been building first."

    Kan'Ka: "Whatever the artifact is, it was not kept here, at least not before. Of course, this large camp full of warriors was not here before."

    "It would be deep in my peoples territory, or at least was, in the stronghold of Tak'Ha Sssth. Only a day's journey from here"

    He pauses.

    "But it seems like we have taken a great deal of time already".

    Forge: "Good point. At the end of the day, Lord Dilliard's business is not our own. I would prefer not to be stuck here forever. Let us see if we can find it in this camp and if it is not here, perhaps we should travel on."

    Buckthorn: "perhaps we could try something a bit... Sneakier."

    To create a distraction, Forge heads back the drinking tent…and finds more Arks. A commotion shortly follows.
    Some guards leave and others are distracted. Buckthorn easily enters the tent unseen.

    There are people in there talking! Some in the same fancy armor...and Dept is there, and who is in that corner...

    Buckthorn is patient. He stays in the shadows and just listen but he'll wait patiently.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

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    Assuming Buckthorn and Forge return quickly, and Buckthorn disseminates the information: "They don't seem have had any contact with undead from our world. I suppose we have two choices, return to Burlin and warn Lord Dilliard or try and find this powerful artifact and stop it ourselves. Perhaps the sleeth prophet can be found there as well, and we can determine the nature of his visions.​"

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    Buckthorn will very carefully and quietly slip out of the tent, having heard enough. He will return to Nar and the rest of the party and relay everything he has heard. "I agree with Nar about the two choices. Of the two, I think we should try to find this "warhead" and destroy or disarm it. It sounds like a nasty bit of business. It must be the artifact that the prophet has been assembling. We have some idea of where the facility is they are rebuilding. I suggest we go there and see if we can neutralize this destructive artifact they are building. Perhaps we could try to send a message to Burlin and Lord Dillard so we don't lose time trekking back to Burlin."

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