Legacy of Death Part V: Dead-eye of the storm - Page 12




What's on your mind?

  1. #111
    Registered User
    Gallant (Lvl 3)



    Join Date
    Jul 2008
    Location
    20003
    Posts
    369

    ° Ignore dyermaker001
    My communities:

    Init.

 

  • #112
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Feb 2011
    Location
    Reston, VA
    Posts
    170

    ° Ignore Buckthorn
    My communities:

    Buckthorn initiative. Buckthorn will look up to see if he can see how many moths. I wonder if they are attracted to light and flame?"

    Also, in the event I have trouble posting tomorrow or Tues, Buckthorn, on his turn, would try shooting at the moths with Spray of Arrows. (He has one "check" for Spray of Arrows.)
    Last edited by Buckthorn; Sunday, 4th November, 2012 at 10:52 PM.

  • #113
    5ever
    The Great Druid (Lvl 17)

    TerraDave's Avatar

    Join Date
    Jul 2004
    Location
    A Nation's Capitol
    Posts
    7,078
    Gygax MagazineI Defended The Walls!

    ° Ignore TerraDave
    My communities:

    I think these mutated moths are highly radioactive. There is a significant probability that they are attracted by the prototype generator.

    Buckthorn can't quite pull of the spray, but shoots at 1 (power not lost, just not used).
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #114
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Feb 2011
    Location
    Reston, VA
    Posts
    170

    ° Ignore Buckthorn
    My communities:

    Buckthorn rolls to attack. He'll name the closest moth as his Quarry.

  • #115
    5ever
    The Great Druid (Lvl 17)

    TerraDave's Avatar

    Join Date
    Jul 2004
    Location
    A Nation's Capitol
    Posts
    7,078
    Gygax MagazineI Defended The Walls!

    ° Ignore TerraDave
    My communities:

    The moth explodes with a blinding burst of strange energy!

    Those nearby then also start to wink with this deadly energy.

    The radiation levels in this area are becoming extremely dangerous.

    More moths appear, apparently from inside the complex machinery of the room.

    ignore the first "on forge"
    Last edited by TerraDave; Wednesday, 7th November, 2012 at 03:31 PM.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #116
    5ever
    The Great Druid (Lvl 17)

    TerraDave's Avatar

    Join Date
    Jul 2004
    Location
    A Nation's Capitol
    Posts
    7,078
    Gygax MagazineI Defended The Walls!

    ° Ignore TerraDave
    My communities:

    Forge and Nar are each affected by the radation blasts...but Buckthorn is left glowing! He has a nasty case of radiation sickness (note that there is a cumulative ongoing effect). Robot one starts to head in his direction.

    Buckthorn: -70hp, "bloodied"; ongoing 15, -6 penalty to checks and saves.
    Forge: -10hp; ongoing 10, -1 penalty to checks and saves.
    Nar: -10hp; ongoing 10, -1 penalty to checks and saves.

    You may all go!
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #117
    Forge charges the moth closest to buckthorn. Note ongoing reduced by 6.
    Last edited by ecayford; Wednesday, 7th November, 2012 at 05:18 PM.

  • #118
    5ever
    The Great Druid (Lvl 17)

    TerraDave's Avatar

    Join Date
    Jul 2004
    Location
    A Nation's Capitol
    Posts
    7,078
    Gygax MagazineI Defended The Walls!

    ° Ignore TerraDave
    My communities:

    The moth has no chance of avoiding your axe, but like the one shot by Buckthorn, it explodes with dire light.

    Unsurprisingly, Forge is the most affected, but he still shakes off the effects of the radiation. The other turn also feel the burn. (20 dmg to Forge, 10 and additional -1 penalty to Nar and Buckthorn).
    Last edited by TerraDave; Wednesday, 7th November, 2012 at 06:27 PM.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • #119
    Registered User
    Gallant (Lvl 3)



    Join Date
    Jul 2008
    Location
    20003
    Posts
    369

    ° Ignore dyermaker001
    My communities:

    Nar-Heru centers a scorching burst between the two moths on the right.

  • #120
    5ever
    The Great Druid (Lvl 17)

    TerraDave's Avatar

    Join Date
    Jul 2004
    Location
    A Nation's Capitol
    Posts
    7,078
    Gygax MagazineI Defended The Walls!

    ° Ignore TerraDave
    My communities:

    Nar you destroy one of the moths. It flashes, but seems to be far enough away not to harm the others.

    Robot 1 does some basic first aid on Buckthorn...but more is needed! (regain 25 hp, -1hs).
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989

  • + Log in or register to post
    Page 12 of 24 FirstFirst ... 2345678910111213141516171819202122 ... LastLast

    Similar Threads

    1. Legacy of Death Part VII: Little Granny knows Hades
      By TerraDave in forum Playing the Game
      Replies: 128
      Last Post: Friday, 22nd November, 2013, 04:48 PM
    2. Replies: 405
      Last Post: Wednesday, 21st August, 2013, 08:45 PM
    3. Legacy of Death Part III: Undying Interlude
      By TerraDave in forum Playing the Game
      Replies: 127
      Last Post: Monday, 27th February, 2012, 02:38 PM
    4. Legacy of Death Part II: Graves of Lesser Immortals
      By TerraDave in forum Playing the Game
      Replies: 419
      Last Post: Monday, 12th December, 2011, 02:07 PM
    5. Legacy of Death Part I: Most Infamous Danger
      By TerraDave in forum Playing the Game
      Replies: 505
      Last Post: Thursday, 28th July, 2011, 06:37 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •