E ecayford First Post Feb 22, 2013 #171 That hatch looks interesting. Forge will come back and examine the hatch for a way to open it.
TerraDave 5ever, or until 2024 Feb 22, 2013 #172 There seems to be a wheel on top that Forge thinks he can turn to open.
E ecayford First Post Feb 22, 2013 #173 Being impulsive as usual forge will turn the wheel and open the hatch.
TerraDave 5ever, or until 2024 Feb 22, 2013 #174 The Dwarf sees a latter leading down to a tunnel, lit with dim--blue--light.
E ecayford First Post Feb 22, 2013 #175 Impulsive but not crazy, Forge asks the rest of the team whether we should descend.
E ecayford First Post Feb 22, 2013 #177 Forge uses his light stone to light the way and descends . . .
TerraDave 5ever, or until 2024 Feb 24, 2013 #178 You follow a 40 foot tunnel. A chamber approaches. (Apparently you open the door to it...you are comming in on the "left" side, see roll 20) http://app.roll20.net/campaigns/details/78801/the-other-base
You follow a 40 foot tunnel. A chamber approaches. (Apparently you open the door to it...you are comming in on the "left" side, see roll 20) http://app.roll20.net/campaigns/details/78801/the-other-base
E ecayford First Post Feb 25, 2013 #179 Hmmm. Those lights look dangerous. Forge will wait for Buckthorn to examine them to determine if he can turn them off.
Hmmm. Those lights look dangerous. Forge will wait for Buckthorn to examine them to determine if he can turn them off.
D dyermaker001 Explorer Feb 25, 2013 #180 37 Arcana (on d20) to analyze what kind of "magic" could be making the lights. Last edited: Feb 25, 2013