Legacy of Death Part V: Dead-eye of the storm

dyermaker001

Explorer
"Robot 1, What should Forge push to stop the beams? Forge, try to press ..." Nar attempts to relay any info from Robot 1 to Forge, in addition to trying to figure it out himself. Rolled 28 on d20
 

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TerraDave

5ever, or until 2024
At some point Robot1 calls out "press the red thing with the six sides!".

The flashing lights stop, as do the lasers targeting you! For now.

Of course the lasers are still there.

There is something that says "Adjust defense array". In blue.
 



TerraDave

5ever, or until 2024
more complex schematics appear on the screen (but no nerve gas is released or anything like that...yet).

EDIT: I assume he hits it.
 

ecayford

First Post
Sounds good. Forge is worthless at this sort of thing so he'll take his guidance from Nar. If this look hairy, he'll push some random buttons. I'm off to Tokyo so will won't be able to check in much from here on out so feel free to have Forge do whatever you think he would. He's pretty simple!
 

dyermaker001

Explorer
Nar tries again to give Forge the instructions he needs.

(can't roll in the car to Boston, won't be able to post much this weekend.)

Sent from my EVO using Tapatalk 2
 

TerraDave

5ever, or until 2024
It takes some trying (first, roll 3 and 4) but with Robot1's help (roll 11 and 7) disaster is averted, then the laser off switch is found (Nar roll 17 (and a redundant 7), R1 rolls an 8....)

The lasers go away and you pass through....

(OK, off till April 5...)
 

TerraDave

5ever, or until 2024
They spend the night in the laser chamber, and hear something on the other side of the door. It does not enter. Leaving the laser chamber behind some hours later, the three carbon-based life forms and the one robot come to a “Y” shaped split in the hall. Noticing possible signs of the “something” they head right, and the right way, avoiding a deadly trap that would have flooded the hall with industrial waste grade water.

They enter a series of linked chambers filled with various detritus. And cyber-zombies. Nar lays down a wall of fire to isolate the android-corpse hybrids. This allows a search of part of the area. And for more zombies to pile up on the other side of the arcane barrier.

lms___judge___by_adonihs-d342k8m-1.jpg


They note doors of various colors, like the red and green doors they saw before. Buckthorn enters the green door. And gets dosed with more radiation! He survives, and emerges with a handy carapace to go with this third arm. Nar tries the red. Its mega-powerful magnet pulls the freeze ray so hard he starts to go with it, but decides not to. It is sucked to the top of the chamber, were it sizzles against a mega-heated plate(and where someone with more metal, like forge, would have wound up).

They bring down the wall, keep searching, and the zombies keep coming. At some point they find a terminal and vent that seems to be spewing these zombies, and Robot1 shuts it down.

In the meantime, they realize there are more doors, including a black one, a white, one, and a gray one that looks like its takes a card (with blue around the card slot). Eventually they finish fighting off the zombies, find a few cards, and a few other things, and leave.

They follow a 40 foot wide hall that leads 200 feet to large metallic blue doors. They use the red card they found to open it, and see a large, hemispherical chamber before them, sloping down.

As they approach the center of the great chamber, the mighty warbot arises, floating up to the center of the chamber!

deathmachine3.jpg


technically this is a deathmachine

Bristling with weapons: laser batteries, micromissiles, torc grenades, a black ray projector, and high caliber high speed gattling gun. (But no operational fusion bombs).

Forge jumps right on it, and starts ripping it with his axe! Perhaps his axe retained some residual magic in this place, or it was an incredible placebo effect.

Even carrying the dwarf, who hits it everytime it fires, it laws down devastation. And at some the point the dwarf is knocked off. Everyone is down. Only the backup circuits on Robot1, previously hit by a devastating blast, allow it to revive Forge, who finally destroys the mighty death dealing machine.

They find a terminal, which allows them to lower a wall and reveal a door, that opens with a black card.

(They return to the cyberzombie labyrinth, slug it out, and find the card).

They open the door.

Before them lies a strange contraption, clearly channeling great energies…in which lies some old pages.

Nar approaches. He readies the book. The contraption is accessed. And the pages are returned to the tome the elf has been carrying.

The three carbon based life forms, and one robot, are still there. With no obvious way to return to Thraeya.
 


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