Legacy of Death Part V: Dead-eye of the storm

Buckthorn

First Post
"Well, for now then, it seems perhaps the Brotherhood of Thought may be our best bet? Either way, it seems we can do nothing more here now." Buckthorn will continue to attempt to lead the party out of the complex retracing their path (Dungeoneering).
 

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TerraDave

5ever, or until 2024
You enter the place of the cyber-zombies. Nothing seems to stir. From what you remember, you are not sure you can go all the way back. You should be able to go to the lazer room from here, then back to the vat chamber. Assuming lasers or closed vents don't stop you. You had been carried to the vat room, sucked through tubes, from the entrance. (Your first foray from the entrance led you to a room with a red door, green door, and white door, sans blue, that did not work out).

Speaking of which...if you do not try to back track, this room has the red door (nar went there), green door (you went there) the door with the slot you opened, another white door, and a black door, no slot.

EDIT: Pointless cutting and pasting fixed.
 
Last edited:

TerraDave

5ever, or until 2024
Weary of doors white or black, the party instead decides to back track all the way to white room where they were deposited by the vent from the entrance. Utilizing a (demi)human pyramid, they manage to get back into the vent and find their way, though Buckthorn needs a veritable feat of acrobatics to avoid sliding to gods know were.

They return in the airship towards Burlin. Nar can know feel much more clearly a rift to the wider cosmos. When back in Burlin, Dar Tenibor confirms that others have seen this rift, but notes that strange beings have been seen about it. Lord Dillard again thanks them, and even offers them a veritable fortune in jewelry, but he does wish the return of the airship.

To that end Tenibor and Robot 1 accompany them to the strange rift. After some days of flying, they alight. They can see a weird tear on the horizon. And the strange beings.

modron-nonaton-89.jpg


A dozen or more triangular and cubic ones, doing something with the rift. Five five-limbed ones, looking menacingly. And two vaguely humanoid many limbed ones that seem to be in charge: hierarch modrons, a nine limbed nonaton and seven limbed septon.

They great the party with skepticism, informing them that they are closing such rifts to prevent cosmic contamination, and have decided to close other portals as well, to restore the work of the Maker.

Nar argues about the logic of letting them through. They in turn note various “taints” on the party—specifically Nar…and Buckthorn? Termination is suggested by the nonaton. Eventually the parties role in trying to stop the same darkness from spreading is mentioned. The septon confirms that they believe they are telling the truth, and after scanning the adventurers minds for some (particularly notable) defects, the three are finally sent back home.

Nar steers them safely back to Melkar House.

The adventure continues

http://www.enworld.org/forum/showth...ke-a-Snake-Eating-its-Own-Tail-and-it-is-Dead
 

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