Legacy of Death Part V: Dead-eye of the storm

ecayford

First Post
Sorry edit did not add the text. The six was for the dwarven armor so forge is at full hp.

Second minor for fowh. Awesome! That's another +1ac and difficult terr. For enemies within 2.
 

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TerraDave

5ever, or until 2024
pain and blood

Robot 1 triggers Lucians 2nd Wind, +5 on the surge.

Lucian and Buckthorn shake off the mindblast.

The serf master-mind seems...pretty upset... and engulfs most of you in devastating pain. Forge and Buckthorn may in fact pee their pants (criticals). Nar is missed altogether, and instead the brain almost hits his own serf (roll 1; 41 dmg to Forge and Buckthorn, 28 to Lucian; ongoing 10 and immobilized all; save ends).

As if that is not enough, the serf next to Nar shifts back and unleashes its own wave of torment. Luckily, only Buckthorn is hit, and remains dazed. The other serf misses Forge, but does shake off the fire set by Nar.

The hoops unload with various twangs and pops on the wizard. He is hit twice, but his fire form limits the damage.

Buckthorn 12 hp, bloodied; dazed, ongoing 10 and immobilized save ends
Forge: -41 hp -1HS; ongoing 10 and immobilized save ends; Avlnch (going), Bsh&Pmml, 2ndW, AP, Dwrf Arm ; Gone: AMC
Lucian 4 hp; bloodied, -1HS; ongoing 10 and immobilized save ends 2ndW; VltChrg, Inf Snk Attck
Nar -43 hp, bloodied; Brng Trans (ongoing), Fire Shroud, AP; Gone: WkoF, BrnGntls
R1

Serf Mastermind
Serf Soldiers: left one bloodied
Hoops: 4 left

Please post by Wednesday afternoon!
 

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ecayford

First Post
will attempt fighter's grit. Oh well. attacks the lone serf.

Triggers his sentinal orbitor - another plus 1 AC and reflex and enemies starting turn next to him take 1d10 plus 15.
 
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Buckthorn

First Post
Buckthorn will take aim at the mastermind and shoot at it with Spikes of the Manticore. He will then try to shake of the dazed and immobilized effects.

OOC: Buckthorn had "check" for Spikes of the Manticore. He rolled a "1" here - I assume that means the power didn't work, but that he can try to use it again next encounter. Let me know if I am not remembering correctly how that works.
 
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dyermaker001

Explorer
Nar Heru lays down a Wall of Fire, and then moves back out of the way.

See attached image. 1d6+6 for starting turn adjacent to it, 3d6+6 for entering or starting turn in it, costs 3 extra squares of movement.
 

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