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Tuesday, 21st August, 2012, 06:04 PM #101
Guide (Lvl 11)
As it is, use your own imagination, last playtest we didn't had any special terrain or things like that in the advanture and my players still managed to get extremely interesting fight, more interesting than what we had in our regular 4e games.
WarderI LIKE COMBAT AS WAR!!!!!!
the essence of D&D is "The thrill of victory the agony of a natural 1" - Mike Mearls, Gen Con 2012
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Tuesday, 21st August, 2012, 06:34 PM #102
Defender (Lvl 8)
You know, as in that's what the playtest material said?
Frankly, I don't care at all about the adventure (I didn't in the first one, either, since the playtest is not anywhere near the stage of beginning to work on adventure creation) as it's plainly clear that the designers first wanted to nail down the core system (they tweaked some based on that feedback and had some of that in the second iteration), and are now working on character creation. And, since the focus is not yet on monster or adventure creation, why in the heck would they put energy into that aspect of design when they're still working on the basics?
EDITED TO ADD: The whole process is expected to take 2 years, and adventure creation is surely a late-stage mechanic to develop, is it not? I would expect playtests to focus on that aspect sometime in the middle of next year.
Last edited by Mercutio01; Tuesday, 21st August, 2012 at 06:37 PM.
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