5E New D&D Next Playtest Packet Is Here! - Page 3
+ Log in or register to post
Page 3 of 11 FirstFirst 1234567891011 LastLast
Results 21 to 30 of 102
  1. #21
    Member
    Grandfather of Assassins (Lvl 19)



    Join Date
    Jun 2007
    Location
    Mississippi
    Posts
    4,119
    Reviews
    Read 2 Reviews

    Block Stormonu


    Friend+
    Don't know about this, after a quick look-through they've got a fair skeleton, but it looks like its moving away from what I want - for example, specialties feel constraining. Dumb armor, like Dragon scale and Displacer beast hide?

    The good news? Enough info to take the game to about 5th-6th level. The Orog and Urd in the bestiary! They are really pulling out some of the more obscure monsters. But, no dragons? No beholder? No lich or giants?

  2. #22
    Quote Originally Posted by Stormonu View Post
    Don't know about this, after a quick look-through they've got a fair skeleton, but it looks like its moving away from what I want - for example, specialties feel constraining. Dumb armor, like Dragon scale and Displacer beast hide?

    The good news? Enough info to take the game to about 5th-6th level. The Orog and Urd in the bestiary! They are really pulling out some of the more obscure monsters. But, no dragons? No beholder? No lich or giants?
    I think specialties are supposed to feel constraining, or if you want a different take on it, guiding. If you don't want to use a specialty, no problem! Just pick the feats you want.

  3. #23
    Member
    Orcus on an Off-Day (Lvl 22)

    TarionzCousin's Avatar

    Join Date
    Apr 2005
    Location
    Portland, Oregon, USA
    Posts
    5,734
    Reviews
    Read 0 Reviews
    PathfinderStar TrekD&DPlanescapeCircvs MaximvsGygax Memorial Fund

    Block TarionzCousin


    Friend+
    How many pages of each section are in this packet?

  4. #24
    Quote Originally Posted by Ebon Shar View Post
    I'm still at work, so I can't look at the files, but has Multi-classing been addressed? If so, is it more like 1E or 3E? Thanks.
    Not in this packet, but they've already said they want to do 3e-style.

  5. #25
    Quote Originally Posted by Stormonu View Post
    Don't know about this, after a quick look-through they've got a fair skeleton, but it looks like its moving away from what I want - for example, specialties feel constraining. Dumb armor, like Dragon scale and Displacer beast hide?
    Best non-enchanted materials money can buy - I like it. Those names are just examples. Any sort of rare material of the general type and rarity / treasure cost should do. Light armor is finally well-balanced along side Medium and Heavy armors now.

    Specialties are few right now, but they are something you can build custom. Taking a fixed specialty is just the simple-mode package deal for one-stop character shopping. It seems like you should easily be able to take Skill Training at Level 1 and Toughness at level 3.

    But, no dragons? No beholder? No lich or giants?
    Back in my day player characters at levels 1-5 had two strategies for dealing with Dragons, Beholders, Liches, and Giants - run away or beg for mercy. Prior to 4th Edition level 5 characters simply were not tall enough to ride those rides yet - unless they were picking off some poor juvenile black or white dragons that weren't even Large-sized creatures yet.

    - Marty Lund

  6. #26
    All this looks painfully boring compared to late-era 3.5, Pathfinder, 4E, and SWSE. I was bored to tears running and playing the first round, and after reading the new playtest front to back and see nothing that would change that.

    Also, the Kobold Dragonshield is a far superior Defender than the Guardian theme(which is pitiful).
    Last edited by thecasualoblivion; Tuesday, 14th August, 2012 at 12:56 AM.

  7. #27
    Quote Originally Posted by thecasualoblivion View Post
    All this looks painfully boring compared to late-era 3.5, Pathfinder, 4E, and SWSE. I was bored to tears running and playing the first round, and after reading the new playtest front to back and see nothing that would change that.
    With luck it's a system that gets out of the way and lets people get back to the dungeon.

    Also, the Kobold Dragonshield is a far superior Defender than the Guardian theme(which is pitiful).
    Most themes are weak. What worries me is that the whip is very very exploitable from the second rank. And the guardian is nowhere near as fun as mark punishment of any sort.

  8. #28
    Member
    Grandmaster of Flowers (Lvl 18)



    Join Date
    Mar 2008
    Location
    Brooklyn
    Posts
    3,808
    Reviews
    Read 0 Reviews

    Block Minigiant


    Friend+
    Still no drinking and pie eating rules or guidelines.
    Way to forget the IMPORTANT stuff, WOTC.

  9. #29
    Member
    Waghalter (Lvl 7)

    Riley's Avatar

    Join Date
    Jul 2003
    Location
    Northfield, MN
    Posts
    648
    Reviews
    Read 0 Reviews

    Block Riley


    Friend+
    Has anyone spotted a list of spells with a ritual version in the packet? Is Cure Light Wounds on there?

    I'm trying to figure out the availability/cost of a CLW ritual, to get a better sense of the cleric's healing potential in this playtest version.

  10. #30
    Quote Originally Posted by Riley View Post
    Has anyone spotted a list of spells with a ritual version in the packet? Is Cure Light Wounds on there?

    I'm trying to figure out the availability/cost of a CLW ritual, to get a better sense of the cleric's healing potential in this playtest version.
    Alarm: 25 gp, 10 minutes
    Augury: 25 gp, 10 minutes
    Bless Water: 25 gp, 10 minutes
    Comprehend Languages: 25 gp, 10 minutes
    Consecrate: 25 gp, 1 hour
    Create Food and Water: 1 gp, 10 minutes
    Remove Affliction: 50 gp, 10 minutes
    Resistance: 25 gp, 10 minutes
    Silence: 5 gp, 10 minutes
    Speak with Dead: 25 gp, 10 minutes

+ Log in or register to post
Page 3 of 11 FirstFirst 1234567891011 LastLast

Quick Reply Quick Reply

Similar Threads

  1. Thoughts on 6-7-13 Playtest Packet
    By zoroaster100 in forum D&D 5th Edition News, Rules, Homebrews, and House Rules
    Replies: 139
    Last Post: Friday, 21st June, 2013, 03:11 PM
  2. New playtest packet available.
    By Rune in forum D&D 5th Edition News, Rules, Homebrews, and House Rules
    Replies: 191
    Last Post: Friday, 22nd February, 2013, 09:56 PM
  3. next playtest packet due when?
    By heptat in forum D&D 5th Edition News, Rules, Homebrews, and House Rules
    Replies: 13
    Last Post: Monday, 17th December, 2012, 06:32 AM
  4. Playtest Packet #2 - Healer
    By Jraynack in forum Alea Publishing Group Hosted Forum
    Replies: 2
    Last Post: Monday, 10th July, 2006, 05:21 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •