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Tuesday, 14th August, 2012, 12:37 AM #21
Grandfather of Assassins (Lvl 19)
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- Jun 2007
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° Ignore Stormonu
Don't know about this, after a quick look-through they've got a fair skeleton, but it looks like its moving away from what I want - for example, specialties feel constraining. Dumb armor, like Dragon scale and Displacer beast hide?
The good news? Enough info to take the game to about 5th-6th level. The Orog and Urd in the bestiary! They are really pulling out some of the more obscure monsters. But, no dragons? No beholder? No lich or giants?"If it has stats, we can kill it." - T.G. Jackson, intro to 3rd ed Hackmaster
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Tuesday, 14th August, 2012, 12:43 AM #22
Myrmidon (Lvl 10)
Tuesday, 14th August, 2012, 12:44 AM #23
Orcus on an Off-Day (Lvl 22)
- Join Date
- Apr 2005
- Portland, Oregon, USA
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° Ignore TarionzCousin
How many pages of each section are in this packet?
Rose City Regulars - ENWorld Gamers in and around Portland, Oregon, USA
Tuesday, 14th August, 2012, 12:46 AM #24
Magsman (Lvl 14)
Tuesday, 14th August, 2012, 12:47 AM #25
Specialties are few right now, but they are something you can build custom. Taking a fixed specialty is just the simple-mode package deal for one-stop character shopping. It seems like you should easily be able to take Skill Training at Level 1 and Toughness at level 3.
Back in my day player characters at levels 1-5 had two strategies for dealing with Dragons, Beholders, Liches, and Giants - run away or beg for mercy. Prior to 4th Edition level 5 characters simply were not tall enough to ride those rides yet - unless they were picking off some poor juvenile black or white dragons that weren't even Large-sized creatures yet.But, no dragons? No beholder? No lich or giants?
- Marty Lund
Tuesday, 14th August, 2012, 12:53 AM #26
Thaumaturgist (Lvl 9)
All this looks painfully boring compared to late-era 3.5, Pathfinder, 4E, and SWSE. I was bored to tears running and playing the first round, and after reading the new playtest front to back and see nothing that would change that.
Also, the Kobold Dragonshield is a far superior Defender than the Guardian theme(which is pitiful).
Last edited by thecasualoblivion; Tuesday, 14th August, 2012 at 12:56 AM.
Tuesday, 14th August, 2012, 01:10 AM #27
The Great Druid (Lvl 17)
Most themes are weak. What worries me is that the whip is very very exploitable from the second rank. And the guardian is nowhere near as fun as mark punishment of any sort.Also, the Kobold Dragonshield is a far superior Defender than the Guardian theme(which is pitiful).
Tuesday, 14th August, 2012, 01:14 AM #28
Spellbinder (Lvl 16)
Still no drinking and pie eating rules or guidelines.
Way to forget the IMPORTANT stuff, WOTC.
My beard is hairy.
Tuesday, 14th August, 2012, 02:04 AM #29
Waghalter (Lvl 7)
Has anyone spotted a list of spells with a ritual version in the packet? Is Cure Light Wounds on there?
I'm trying to figure out the availability/cost of a CLW ritual, to get a better sense of the cleric's healing potential in this playtest version.
"This skull is wreathed in fire and holds knowledge about many thingsŚmostly flammable things."
Tuesday, 14th August, 2012, 02:37 AM #30
Magsman (Lvl 14)
Augury: 25 gp, 10 minutes
Bless Water: 25 gp, 10 minutes
Comprehend Languages: 25 gp, 10 minutes
Consecrate: 25 gp, 1 hour
Create Food and Water: 1 gp, 10 minutes
Remove Affliction: 50 gp, 10 minutes
Resistance: 25 gp, 10 minutes
Silence: 5 gp, 10 minutes
Speak with Dead: 25 gp, 10 minutes