Well, I found it a bit difficult to navigate the documents with my PC needing 5 documents open to make him I believe, the race, the class, the specialty, the backgrounds, the spells, and the character creation guidelines, oh, I guess that makes 6. That's more a presentation thing though of the documents.
Seems like there's a lot of ways to customize and make the character fit what you want background wise and have some minor mechanical benefits. They may be a bit narrow, but I'm ok with that. The noble having 3 retainers is fun and as they are non-combatants, won't break the game.
You can finally add a bit more necromantic flair to the cleric at an early level (which I always liked clerics of death, especially in FR with Kelemnvor where you could be a neutral alignment).
I think I'll still prefer the 4e tactical combat, vs the simpler Next one, but I'd love to see something combine the two, like having a low-tactical one for lesser combats (like say ambushing the night patrol of the bandit keep) and then a more tactical one for important, set-piece fights (like taking on the leader of said bandit keep). IMO, 4e's set-piece combats are the best of any edition, but getting there can be a bit of a slog.