[D&D Next] Reclaiming Blingdenstone


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Someone

Adventurer
Sergeant Ojor Otragal

Str 9 Dex 13 Con 15 Int 11 Wis 14 Cha 18

Race: Human

Class: Sorcerer, Red dragon draconic line

Background: Soldier

Specialty: Magic-User (Detect Magic and Light)

HP: 10

AC: 17

Initiative: +1

Attack modifiers: Melee: +2 Ranged +2 Magical +6

Cantrips: Ray of frost, Shocking grasp
1st level spells: Cause fear, Shield.

Equipment: Chainmail, Shield, dagger, adventurer's kit, healer's kit, Healing potion, 15 gp.
 

Walking Dad

First Post
Brother Pelias

Str 13 Dex 15 Con 14 Int 9 Wis 18 Cha 11

Race: Human

Class: Cleric, Sun

Background: Priest

Specialty: Healer

Skills: Diplomacy, Insight, Forbidden Lore and Religious Lore.

HP: 10

AC: 15

Initiative: +2

Attack modifiers: Melee: +3 Ranged +4 Magical +6

minor spells: Radiant lance, light
1st level spells: Cure light wounds, healing word, turn undead, searing light

Equipment:
studded leather armor, greatclub, mace, sling, 50 sling bullets, holy symbol, tome of sacred writings, adventurer’s kit, healer’s kit, and 85 gp, 6 sp.
one antitoxin, one healer’s kit, and one healing potion.
 
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Kaodi

Hero
Arvas Zannith
Male Human Fighter 1

AC 16 HP 12
Speed 25' HD 1d10

Str 17 (+3)
Dex 9 (-1)
Con 14 (+2)
Int 13 (+1)
Wis 16 (+3)
Cha 11 (+0)

Attacks
Radiant Lance +3, 1d8+4 Radiant Damage
Greatsword +6, 1d12+3 Slashing
Hand Crossbow +2, 1d6-1 Piercing

Background: Sage
Planar Lore +4 (+3/+1)
Religious Lore +4 (+3/+1)
Undead Lore +4 (+3/+1)

Specialty: Acolyte
Initiative of the Faith (Bless Water, Radiant Lance)

Class Features
Combat Superiority: d6 (Deadly Strike, Parry)
Fighting Style: Slayer (Glancing Blow)

Languages: Common

Equipment
Chainmail, Greatsword, Hand Crossbow w/10 Bolts, Adventurer's Kit, Healer's Kit, Robe, 10 Candles, Enigmatic Carving, Tome of Lore, Ink, Inkpen, 10 Sheets of Paper, 17 gp 8 sp 8 cp
 
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OnlytheStrong

Explorer
[sblock=Agren]

Str 10 Dex 16 Con 15 Int 16 Wis 14 Cha 11

Race: Human

Class: Rogue

Background: Thief, Spy

Specialty: Lurker

HP: 8

AC: 14

Initiative: +3

Attack modifiers: Katana +5, 1d8+3; Daggers (range 20/80) +5, 1d4+3; Shortbow (range 80/320) +5, 1d6+3

Traits: Thief Signs, Contact

Skills: Find and Remove Traps +6, Open Locks +6, Bluff +6, Spot +6, Stealth +6

Feats: Ambusher

Class Features: Thieves' Cant, Skill Mastery,Sneak Attack, Rogue Scheme (gains Thief Sneaking)

Equipment: Leather Armor, Shortbow, Katana, Daggers (6), Adventurer's Kit, Thieve's Tools, Small Steel Mirror, Belt Pouch (5), Caltrops (3), Arrows (80), Ball Bearings (200), 20gp [/sblock]
 
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renau1g

First Post
Schwarz Zauberer

Str 11 Dex 14 Con 15 Int 18 Wis 13 Cha 9

Race: Human

Class: Wizard

Background: Noble

Traits: Retainers - one errand boy (Tom), one attendant/messenger (Dick), one porter (Harry)

Specialty: Necromancer

Skills: Diplomacy, Heraldic Lore, and Societal Lore, and Magical Lore. (Lack Training in Planar Lore)

HP: 6

AC: 12

Initiative: +2

Attack modifiers: Melee: +1 Magical +7

Cantrips: detect magic, light, and magic missile.
1st level spells: Burning Hands, Cause Fear, Sleep, Charm Person, Ray of Enfeeblement
Prepared: Burning Hands, Cause Fear, Ray of Enfeeblement
DC save is 15

Equipment:
Fine clothing, signet ring, sealing wax, scroll of pedigree, a pocket clockwork that (roughly) measures time, 29 gp, and 5 sp. Staff, spellbook

Aura of Souls
 
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