D&D 5th Edition So did they just drop modularity ? This is what has me worried. - Page 10


What's on your mind?

+ Log in or register to post
Page 10 of 10 FirstFirst 12345678910
Results 91 to 91 of 91
  1. #91
    Quote Originally Posted by triqui View Post
    If they were 2, or 5, you could also ask "why 2" or "why 5".
    Total.

    This comes down to what I like as class identity: I do not mind spell, etc, sharing amongst classes; but I think a class should be fixed into its class identity (Artificers/Clockwork Mages/Mechanicians have constructs, Binders have pacts, Incarnates have soulmelds, Truenamers have utterances, and Psions have disciplines, etc, etc.
    Last edited by Steely_Dan; Friday, 5th October, 2012 at 09:35 PM.

 

+ Log in or register to post
Page 10 of 10 FirstFirst 12345678910

Similar Threads

  1. Adventures and Modularity
    By Oni in forum Older D&D Editions and OSR Gaming
    Replies: 15
    Last Post: Friday, 10th February, 2012, 11:00 AM
  2. The Problems With Modularity
    By Falling Icicle in forum Older D&D Editions and OSR Gaming
    Replies: 16
    Last Post: Wednesday, 8th February, 2012, 11:59 PM
  3. Modularity: What Will and Should Be
    By Aldarc in forum Older D&D Editions and OSR Gaming
    Replies: 7
    Last Post: Saturday, 14th January, 2012, 12:40 AM
  4. Now this is modularity I would support
    By Saint&Sinner in forum Older D&D Editions and OSR Gaming
    Replies: 5
    Last Post: Friday, 13th January, 2012, 10:08 PM
  5. What Can Modularity Look Like?
    By DocSER in forum Older D&D Editions and OSR Gaming
    Replies: 18
    Last Post: Thursday, 12th January, 2012, 03:06 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •