D&D 5th Edition So did they just drop modularity ? This is what has me worried. - Page 10




+ Log in or register to post
Page 10 of 10 FirstFirst 12345678910
Results 91 to 91 of 91
  1. #91
    Quote Originally Posted by triqui View Post
    This quote is hidden because you are ignoring this member.
    If they were 2, or 5, you could also ask "why 2" or "why 5".
    Total.

    This comes down to what I like as class identity: I do not mind spell, etc, sharing amongst classes; but I think a class should be fixed into its class identity (Artificers/Clockwork Mages/Mechanicians have constructs, Binders have pacts, Incarnates have soulmelds, Truenamers have utterances, and Psions have disciplines, etc, etc.
    Last edited by Steely_Dan; Friday, 5th October, 2012 at 08:35 PM.

 

+ Log in or register to post
Page 10 of 10 FirstFirst 12345678910

Similar Threads

  1. Adventures and Modularity
    By Oni in forum Older D&D Editions and OSR Gaming
    Replies: 15
    Last Post: Friday, 10th February, 2012, 10:00 AM
  2. The Problems With Modularity
    By Falling Icicle in forum Older D&D Editions and OSR Gaming
    Replies: 16
    Last Post: Wednesday, 8th February, 2012, 10:59 PM
  3. Modularity: What Will and Should Be
    By Aldarc in forum Older D&D Editions and OSR Gaming
    Replies: 7
    Last Post: Friday, 13th January, 2012, 11:40 PM
  4. Now this is modularity I would support
    By Saint&Sinner in forum Older D&D Editions and OSR Gaming
    Replies: 5
    Last Post: Friday, 13th January, 2012, 09:08 PM
  5. What Can Modularity Look Like?
    By DocSER in forum Older D&D Editions and OSR Gaming
    Replies: 18
    Last Post: Thursday, 12th January, 2012, 02:06 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •