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Monday, 20th August, 2012, 11:03 PM #51
The Great Druid (Lvl 17)
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Monday, 20th August, 2012, 11:25 PM #52
Orcus on an Off-Day (Lvl 22)
Or, we could be just slightly less picky, and note that some mechanics can, in fact, be re-themed. But first, we want to see how they work in play, where the balance points sit, and then we can work that mechanic into one or many classes, to suit.
Moreover, we can remember that they are playTESTING. When you have leisure to test (leisure, like, a year and more of it still to come), the order in which you do things doesn't matter that much. You can fiddle around, and see what works, let yourself be inspired, and adjust. "You must choose your flavor first and choose mechanics to go with it," only holds when you don't have much space to fiddle with it and get feedback from the players.
Last edited by Umbran; Monday, 20th August, 2012 at 11:39 PM.
Tuesday, 21st August, 2012, 12:16 AM #53
Myrmidon (Lvl 10)
I imagine they will have some kind of modularity later, so you can have a mana based wizard.
But having a warlock and sorcerer means you don't need an optional module to have a spell casting class you like. There's a range for everyone in the base game.
Last edited by Jester Canuck; Tuesday, 21st August, 2012 at 12:20 AM.
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Tuesday, 21st August, 2012, 12:50 AM #54
Magsman (Lvl 14)
The new system must create a mechanical and mathematical framework that the play experience of all editions of D&D can rest within. One player can create a 4th-Edition style character while another can build a 1st-Edition one. Complexity and individual experiences rest in the players' hands. That experience is more important than the specifics of the math..."
Dungeons & Dragons Roleplaying Game Official Home Page - Article (D&D Next Design Considerations)
Tuesday, 21st August, 2012, 01:03 AM #55
Minor Trickster (Lvl 4)
Tuesday, 21st August, 2012, 02:03 AM #56
Spellbinder (Lvl 16)
Player: I want to be an arcane caster...
DM: Well, we have the wizard. He's a traditional slot caster...
Player: Looks limiting.
DM: How bout a sorcerer? He' uses spell points...
Player: Looks hard to track...
DM: How bout a warlock? He has abilities that refresh over time...
Player: That sounds good. Where are my 4d6?
This what they are talking about. Want a classic 1e-style mage? Go wizard. Want something resembing a 4e caster? Go warlock. Both at play at the same table.
They never said "You can play a 4e wizard with a 2e wizard", merely something that resemble each...
Originally Posted by Arkhandus
Tuesday, 21st August, 2012, 03:18 AM #57
Cutpurse (Lvl 5)
I'm one of the lucky ones. I married a "gamer-girl."
"Build 'em like a powergamer, but play 'em like a roleplayer." - firesnakearies
Tuesday, 21st August, 2012, 03:19 AM #58
Myrmidon (Lvl 10)
13th age. There seems to be no class that resembles a wizard with spell points, as I dont want to be a sorcerer with a high charisma and bloodline heritage that morphs overtime. I was hoping I could play a wizard with spell points. It seems that 5th edition has lost me as a consumer. I was really hoping that this wasn't the case. I had very high hopes when this was first announced.
Tuesday, 21st August, 2012, 03:42 AM #59
Magsman (Lvl 14)
having a sorcerer with spellpoints does not exclude the eventuality of the final wizard having a spellpoint optional module. Moreso if you take in to account that wizard is suppose to be a common class whereas warlock and sorcerer are predefined as rarer and thus more specific and complex. given commonality of wizards i suspect they'll (eventually) have more option in the actual game (be it part of core or as a supplement)
the point in my saying all that is, if you want a spellpoint option for wizards, be sure to note as much in your survey feedback when that is sent out.
slight tangent: for the purpose of gathering feedback, having distinctly different spell methods given different classes is extremely more streamlined for asking questions and comparing rather than having to qualify each question with the subsystem of spell casting used. so this may be a case of assuming that the lack is an absolute rather than the lack simply meaning it isn't part of their initial core design for baseline development.
Tuesday, 21st August, 2012, 04:39 AM #60
Cutpurse (Lvl 5)
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