OOC:
|
What is with these ridiculous initiative numbers? Why do the monsters all have really really high initiative? Also DANG that is a lot of skeletons.
|
|
Chambers eyebrows rise slightly at the unprecedented number of undead in this particular cavern. He sighs, and springs forward over the rubble to start thinning the ranks. A flicked dagger lands in the dirt between two of the nearest skeletons. The ground peels back like an eyelid, and moonlight streams up from the gap- nothing remains of the undead caught in that light.
Meanwhile, Logan has thrown another dagger toward the back of the cave. Unlike his other throws, this one arcs high in the air, spinning lazily. It begins to whine loudly as it falls, and then disappears ten feet from the ground in a flash of pale green light. With this ethereal light come a swarm of tiny fey bats, filling the air around the skeletons and driving them back with the combined force of their stinging bites.
Initiative 24
[sblock=Actions]
Move: ->H6, Jump over G6
Athletics 11
Standard: Tidal Spirit Shot
HIT S(M4) and S(M6)
Spend AP: Swarming Bats
MISS BS Ref 16, HIT SM2 Ref 16, HIT SM3 Ref 19 HIT SR1 Ref 24 HIT SR2 Ref 21 HIT SR3 Ref 23
Result: S(M4) and S(M6) are dusted. SM2, SM3, and SRs1-3 take
10 damage and are slid 1 square. Indicated zone is DT, and enemies in the zone grant CA.
[/sblock]
[sblock=Statblock]Logan Chambers - Male Human Seeker|Ranger 1
Status:
Initiative: 24, Passive perception: 19, Passive Insight: 14
AC:16 Fort:12 Ref:15 Will:16
HP: 22/22 Bloodied: 11 Surge value: 5 Surges/day: 4/6
Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 0
Melee Basic Attack: +4 vs AC, 1d4
Powers:
Clever Shot, Tidal Spirit Shot, Grappling Spirits, Hunter's Quarry, Fox's Cunning, Inevitable Shot, Surprise Strike, Swarming Bats, Spirits' Rebuke[/sblock]