As Alek calls out for his team mate, a loud noise wakes up everyone. The sound of a tree snapping in half and a guttural howl that lifts the hair on the back of head. The nocturnal animals seem to run for cover, scared by the noise. Probably the troll... The group can tell the sound comes from a considerable distance, and feel safe after a brief moment of confusion and fear. Sleeping at the edge of the forest might have proved to be the right choice. The group settles down again, resuming the guard rotations.
The night goes uneventful, save for some other howls from farther away, and the occasional night animal that wanders into the clear, but soon parts as it discovers the sleeping adventurers.
The sun rises lazily, much like the group, in the sky, casting its morning glory over the courageous people assembled at the edge of the forest. It does look much less intimidating than the night before.
The group takes some time for breakfast, bread and cheese are a welcome sight for the hungry adventurers.
And into the woods they go. The place is a maze of trees and bushes, only the experienced tracker is able to not get entangled by the lush vegetation. Following the map might prove a little harder than not get your new tunic ripped off by a spiny tree though!
SE3: Don’t get lost in the forest, or the Troll will eat you: Nature, Perception, insight. Players need to evade a gigantinc troll in the wilderness and reach destination, all in a day’s work. DC: 15, gain 6 successes before 4 failures. We'll play this in parts, Post one roll each, and then depending on the results, we'll keep going.