The skeleton miners advance, albeit slowly, with grim determination, and raise their picks in a defensive stance. Meanwhile, the rock thrower and the blazing skeleton on the back advance over the grasping shadows, that lash out and entangle them. However, from their position, the ranged attackers unleash a hell of rock and fire over our adventurers.
Both rock throwers lift huge rocks from the ground, and throw them crashing over Ilse, Logan and Zaroch, hurting them pretty bad. The second one also throws a big rock, this time hitting Impo, Ilse and Logan.
Chambers is in really bad shape, but manages to stay alive, dodging a blast of fire from the blazing skeleton miner. Kurnos is equally nimble, and darts out of harms way, dodging a ball of flame thrown at him.
[sblock=Mining problems]
Boris and Impo can act now, and also the rest of the Pcs.
Remember to update your character's HP and surges.
I'm glad you are adding damage correctly, my thanks to you!
Please, whoever put the total damage on the enemies as a whole number, remember I want you to add it like in a formula (=X1+X2+X3) Otherwise I can't track individual damage.
What do I mean with that? Let Phoenix8008 explain it to you:
Phoenix8008 said:
He means that if you click on the 'Total Damage' box for any creature then look up near the top of the page, there is a line for the formulas beside where it says "fx". Click on the 'Total Damage' for Skeletal Rock Thrower 3 for example and the 'formula line' shows "=10+12+19". The program then adds these together to make the total damage and automatically subtracts it from the total hp's to fill in the current hp's. This lets the DM see that it took 10 damage from one attack, 12 damage from another, and 19 damage from a third attack. This helps him keep track of who did what if there are any questions, problems, or retcons that need to happen. So if the blazing skeleton already had 19 damage before Boris hit it for 22 more, you should change the 'Total Damage' from "19" to "=19+22" instead of just changing it to "41".
MAP and COMBAT Mining problems!! sheet contains the map and references are found scrolling down a bit.
Monsters' actions
Skeleton miners advance 3 and enter total defense (+2 defenses)
Rock throwers use Big one, hitting several of you, and pushing you back 1 square each time.
Blazing skeletons miss pathetically.
On this link:
http://rolz.org/group you type your character name, and in group you type "Underneath the Undeath" so that you join the group. If you click on Room's log, you should be able to see the rolls I made.
Questions? Doubts? How are you feeling so far?
I'll have the annoying habit of mentioning all of you in combat situation: [MENTION=211]Phoenix8008[/MENTION] [MENTION=6698492]BedLlama[/MENTION] [MENTION=69684]WEContact[/MENTION] [MENTION=92704]Grimmjow[/MENTION] [MENTION=75065]jbear[/MENTION] [MENTION=57009]Dekana[/MENTION] [MENTION=6708548]facusm[/MENTION]
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