[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)


log in or register to remove this ad

dimsdale

First Post
GM: Triggered when orb hp reached 0


Vermitrax's minion delivers the killing blow on the orb. Upon doing so,
the orb bursts spewing necrotic filth in all directions. Many heros are hit by the orbs final attack.

[sblock=Burst Zone]
Trigger: When orb is reduced to 0 hit points) ✦ Necrotic
Close burst 2; +17 vs. Reflex; 2d8 + 6 necrotic damage.

characters within burst zone (before characters moved):
Wiggens: (Hit 29) for 11
Kamotz: (Hit 27) for 11
Prime: (Miss) 11+10 (vulnerable) =21-1 = 20 -10 (temp) 10
Drew: (Hit 26) for
Sharpe: (Hit 32) for 11+10 (vulnerable)
Roll Lookup
Dragon: (Hit 30): for 11
Vermitrax Minon: (Hit 32) for 11
Roll Lookup
CF2 hit for 11

for 2d8+6 = 11
Roll Lookup

[/sblock]
 

CaBaNa

First Post
OOC: Everyone in Kamotz zone gains 5 hp upon orbs death, Whiggins has resist all 5 while ridden.
Everyone in the zone (allies) also has +2 power bonus to damage rolls.
Everyone (allies) except Vermitrax has a +2 power bonus to attack rolls.
Everyone
(allies) except Vermitrax gains 5 temp hp after the orbs attack.


After Kamotz and Whiggins absorb the necrotic blast, they howl in unison. The sound is like a dirge on the lips of siren, emboldening the pair's allies and luring their enemies to destruction.

The dark flames forcing the attention of the fighter continue to burn as Kamotz assails the mercenary. The radiance burning the fighter once already for disobeying Kamotz' imperative, flashed in warning, offering cremation for ignoring the shifter.

The shifter's eyes flash and he cackles a bit, then repeats after Sharpe STABBITY STABBITY STABBITY STABBITY! swinging his flail wildly as Whiggins boxed the guard in.

[sblock=Actions]

Immediate Reaction when Death Orb dies
Death Surge Encounter Immediate Reaction Close Burst 3 ✦ Divine, Healing, Implement, Psychic, Shadow
Target: Each enemy in the burst
Trigger: A creature within 3 squares of Kamotz drops to 0 hit points (Death Orb)
Attack: vs Fortitude
Zed 18 HIT 11 psychic damage
CF1 18 MISS
CF2 23 HIT 11 psychic damage
On Hit: 1d8+5+2+2 (Gravesite) (longtooth shifting) = 11 psychic damage

Effect: Kamotz and each ally in the burst (Everyone but Vermitrax) gains +2 power bonus to attack rolls TE Kamotz NT, and also gains 5 temporary hit points.


Minor Healing Word on Sharpe
Sharpe regains a healing surge +9 HP @Luinnar

Standard Holy Strike on CF1 (Combat advantage due to Pack Harrier) (+2 power bonus from Death Surge)
Holy Strike (At Will Standard Melee Weapon ✦ Divine, Radiant, Weapon)
Target: One creature (CF1)
Attack: +12+2+2 vs. AC
CF1 Natural MISS
Hit: 1d10+5 radiant damage. If the target is marked by Kamotz, it takes an additional 4 radiant damage.

(Divine Challenge continues on CF1)

Move Shift to K8-L9

Whiggins saves finally.



[/sblock]
[sblock=Ministat]



Kamotz (Cleric|Paladin)
Initiative +3 Passive Insight 24 Passive Perception 22 Senses Low-Light
HP 27/50; TempHP 5; Bloodied 25; Surge Value 12; Surges Per-Day 7/9
AC 24 Fortitude 18 Reflex 17 Will 19
Second wind; Not Used
Action point; 0
Speed 5
At-will: Holy Strike, Lance of Faith, Divine Challenge
Encounter: Longtooth Shifting, Healing Word, Heedless Fury, Call of Challenge, Death Surge, Shining Symbol
Daily:Blood of the Mighty, Avenging Flame, Gravesite
Consumable; Fey Step Potion, Unguent of Darkvision, Vial of Darkness

Whiggins
Passive Insight 14 Passive Perception 19; Senses Low-Light
HP 61/67; TempHP 5; Bloodied 33; Surge Value 16; Surges Per-Day 1
AC 19 Fortitude 18 Reflex 17 Will 16
Resist 0 (5 all damage while ridden, Impenetrable Barding)
Speed 8 (9 While ridden, Riding Boots)
At-Will: Bite
[/sblock]
 
Last edited:

[MENTION=79956]dimsdale[/MENTION], did the orb die from OA or from Sharpe of Drews actions? I ask because it may invalidate our previously posted actions and we (I hope) get new set of actions...
 


dimsdale

First Post
[MENTION=79956]dimsdale[/MENTION], did the orb die from OA or from Sharpe of Drews actions? I ask because it may invalidate our previously posted actions and we (I hope) get new set of actions...

GM: Go ahead and redo turn. The OA should have happened before Drew's move. Vermitrax's skeletal minion killed the orb with an OA
 

OOC: Assuming starting position from the last map (S9) - as long as Drew's not target of OAs the turn works as-is

Rolling off the dead sphere, Drew rolls away and frees his hand by sheeting the dagger.

He comes up already running. Catching one of the guards from the back, his punch projects enough force to injure the man. Resonating *KIAI !!* follows, almost visible waves of sound pushing the zombie. The warrior follows, but the monk redirects the move, pulling him between himself and Vermitrax minion.

Look of distaste passes over Drews face as he does that, but in dangerous combat, he'll use the advantage the abomination offers.

[sblock=Actions]
Minor: put away Prime Shot dagger
Move: Q13
Standard: Charge vs CF2 ending in O11; damage (1d20+14+1=31, 1d8+6+1=11) - Drew gains +1 AC and Ref TENT, total 13 damage due to Kamotz effect

Use free: Iron Wolf Charge vs Will (CF2; Z); extra damage to CF2 (1d20+11=15, 1d20+11=13, 1d6=4) - hit zombie and pushed to L11

CF2 takes ongoing 7 damage (save ends) from FoB and is slid to N11

Summary:
CF2 17 damage and 7 ongoing (save ends) - wherever it fails the saving throw, Drew gains 5 thp, slid from O10 to N11

Zombie: no damage, push from N12 to L11

[/sblock]

[sblock=Drew Stats]
STATUS: Drew has +1 reach on all melee attacks

AC: 23+1 Fort: 19 Reflex: 22+1 Will: 20
(+1 AC & Ref from hitting with shielding focus)
HP: 49/54 and 3 temp hp Surges: 6/8 Surge Value: 13

MBA: +14 vs AC 1d8+6 (unarmed strike); 1d4+6 with the dagger
RBA: +11 vs AC 1d4+5 (dagger)
(+1 damage vs bloodied opponents)


FEATS
Superior Implement (Mountain Ki), Internalize Basic Kata, Unarmored Agility, Slashing Kama Style, Ki Expertise, Beshaba's Boon

POWERS

Fallen Needle
Five Storms
Crane's Wings
Centered Flurry of Blows



Drunken Monkey
Second Wind
Eternal Mountain
Iron Wolf Charge
Echoing Thunder
Mountainfall Stomp



Masterful Spiral
Water Gives Way


Mountain Ki Rain of Hammers- On a hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square
Property: If Drew drops an enemy, one enemy adjacent to Drew takes 4 damage
Daily Minor: Make one at-will attack vs enemy already hit this turn.
Acrobat Boots - stand up as minor
Bloodthread cloth armor - +1 to AC when bloodied

Acrobatics +14; Athletics +10; Perception +13; Stealth +14; Thievery +14
[/sblock]
 
Last edited:



Luinnar

First Post
Can of Wyrms! Sharpe shouts blasting time/space/sanity away from the cultist fighter with arcane bard magics!

Strike now-bow-wow! Sharpe shouts to Drew
[sblock=actions]
Move:p6-Q7

Standard: Staggering Note CF1 25 vs will hit it takes 7 thunder damage and [MENTION=87106]MetaVoid[/MENTION] Drew gets a MBA against it.
[/sblock]
[sblock=Moment of Escape used]
Moment of Escape. (Encounter Move Ranged 10; Arcane)
Target:
One ally
Effect: Sharpe slides the target 4 squares.[/sblock]
[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 6
Init: +3, Passive Perception: 18, Passive Insight: 16
AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5
HP 61/61
Bloodied 30 Surge Value 15; Surges Per-Day 11/11
AP: 1, Milestones:0

Basic Attacks:
Basic Attack +8 vs AC, Longsword, 1d8+2 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike, Martyr's Saddle
Majestic Word X0, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape, Noxious Breath (Dragon), Revitalizing Incantation, Unluck
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord, Come and Become Sharpe's Pet! (Ring of Dragon's power 1 ), Dragon I Choose You! (Ring of Dragon's power 2 ), Armor of the Exalted +1

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]
[sblock=Malifixindalaunt The White Dragon]
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 14+60/60; Bloodied 30 Surge 1/1
AC 21; Fortitude 21; Reflex 18; Will 18
Speed 4, fly 8 (clumsy)
Immune noxious breath
Initiative +11
Perception +11
Blindsight 20

Traits:
Combat Advantage
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Standard Actions
:bmelee: Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.

:bmelee: Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.

:close: Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

:melee:Diving Wing Rake • Standard, At-Will
Effect:
Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —

[/sblock]
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top