D&D 4th Edition [adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??) - Page 7





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  1. #61
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    ° Ignore MetaVoid
    Quote Originally Posted by CaBaNa View Post
    OOC: Did Drew get his 5 hp and 2 extra damage to rolls?
    Yes, I changed the post, thank you. And now changed again, I thought I got temp hps...but still, not bloodied, no need for healing at the start of the fight. Get me out of something drops me

 

  • #62
    Quote Originally Posted by MetaVoid View Post
    Yes, I changed the post, thank you. And now changed again, I thought I got temp hps...but still, not bloodied, no need for healing at the start of the fight. Get me out of something drops me
    OOC: Free:Virtue of Valor, grant Drew 5 THP when he killed that zombie thing.

    There you go
    My PBP characters: http://tinyurl.com/yy9skz2

  • #63
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    ° Ignore dimsdale
    DM Notes: Please Ignore

    The monk and the paladin hit multiple foes. The wizards attack on the death orb fails due to the death orb's strong will. Prime continues to hammer away at the priest prone in front of him. The priest lock in an internal trace, does nothing to prevent the attacks. The bard misses with his attack but comes to the aid of the monk. The assassin kills one of the priests, then fades away to the shadows. The death orb moves to the center of the fighting. One of the eyes focusses on the paladin, picking him up and throwing him into a grave stone next to the construct. The big eye sets its gaze on the necromancer, who, in turn feels the effect of powerful negative energy flow throw his body, making him vulnerable to future attacks. One of the smaller eyes then unleashes a blast of necrotic energy at the wizard.
    Hero Actions

    Heros Turn
    Dox: kills CP2, invisible
    Vermitrax: miss attack against the death orb
    Prime: Hits CP3 for 13 and gains 10 THP
    Drew: hits cp1 for 48 (killing it), hits CM1 for 26, cm2 hit for 22 and BS1 for 22, gains 5 hp for dropping minion to zero, +5 THP from Sharpte
    Sharpe: miss, heals (see Kamotz)
    Sharpe Pet Dragon:
    Kamotz: 15 necrotic damage, (spends surge, gains surge of hp and thp equal to surge), attack misses CM1, hits CM2 for 17 and BS1 for 13 and -2 to attack rolls TE Kamotz NT, save vs ongoing damage.
    Kamotz Familiar:

    Total Damage to Enemy:
    CP2: -24 DEAD
    CP1: DEAD
    CP3: -13+ 5 ongoing (save ends)
    CF1: -26
    CF2: -39 -2 attack rolls
    BS1: -35 -2 attack rolls



    Enemy Actions

    Enemy Turn
    Death Orb:
    Free attack: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray:
    Possible targets:
    1. Kamotz
    2. kamotz pet
    3: Vermitrax
    4. Drew
    roll: 1d4 = 1 Kamotz

    random attack:
    1. fear ray
    2. necrotic ray
    3. telekinesis ray
    roll: 1d3 = 3 telekinesis ray
    fear ray vs wolfy: 1d20+17 vs Kamotz reflex: (Hit 19) Kamotz thrown into current location (not before being attacked by cm2 ).

    Minor: Central Eye vs Vermitrax
    Ranged 8; the target gains vulnerable 10 necrotic, and any attack that
    deals necrotic damage to the target also deals ongoing 5 necrotic damage
    (save ends both).

    Movement: see map

    Attack:
    eye stalk attack 1: telekinesis ray: Ranged 8; +17 vs. Drew reflex =
    (Hit 28) Drew thrown to current location
    (but not before being attacked by CP1 and BS1 )

    eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Vermitrax Reflex: (Hit 22) for 15+10 vulnerable for 25 damage and 5 ongoing (save ends both vulnerable and ongoing)

    Death orb takes 5 damage from Kamotz's mark +5 radiant vulnerability = 10


    Priest 1 through Priest 6: Summon Undead
    Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant.
    A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes.

    Roll = 3 or 4 summons an undead
    Roll = 1, 2, 5 Nothing happens
    Roll = 6 (see above)

    This round the summoning roll is: 1 so nothing happens

    CF1:
    attack: 1d20+16, 2d8+7 damage vs Drew AC: (Hit 25) for 9 damage and marked

    CF2:
    Attacks Kamotz: 1d20+16 vs Kamotz AC for 2d8+7= (hit 32) for 18 and marked

    BS1:
    scimitar attack vs drew: 1d20+9 vs drew ac, 1d8+3 +5 necrotic damage = miss

    Z1:
    move to current location
    Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 (Hit 25) for 11 damage and grabbed


    Total Damage to Heros:
    Kamotz: -18, -2 to attacks (save ends), 10 vulnerability to necrotic damage and 5 on-going if hit (save ends both)
    wolf: -5, -2 to attacks (save ends)
    Prime: -8


    map

    map

    stats

    Heros Stats

    Dox:
    AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 Ś Speed: 6
    HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/9
    Resist 3 ongoing, 4 all vs target last hit
    Action Points: 1/1, Second Wind: Not Used, Milestones: 0

    Vermitrax:
    AC: 22 Fort: 20 Ref: 22 Will: 22
    Others Saving Throws: Resistances: 5 Cold, 10 Force Immunities:
    Health HP: 54 Surges value: 13 Surges/day: 9

    Prime:
    Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1
    HP:75/83 THP: 5 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares
    AP: 1 Power points 4/4

    Drew:
    AC: 23 Fort: 19 Reflex: 22 Will: 20
    HP: 29/54 Surges: 8/8 Surge Value: 13

    Sharpe:
    AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5
    HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11
    AP: 1, Milestones:0

    Sharpe Pet Dragon:
    HP 60/60; Bloodied 30 Surge 1/1
    AC 21; Fortitude 21; Reflex 18; Will 18

    Kamotz: -2 to attacks (save ends)
    HP 24/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day 9/9
    AC 24 Fortitude 18 Reflex 17 Will 19

    Kamotz Pet: -2 to attacks (save ends)
    HP 62/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1
    Resist 0 (5 all damage while ridden, Impenetrable Barding)
    Speed 8 (9 While ridden, Riding Boots)


    Enemy Stats
    Death Orb: 190/200
    F1: 130/156
    F2: 129/158
    P1: DEAD
    P2: DEAD
    P3: 11/50 prone 5 ongoing
    P4: 50/50
    P5: 50/50
    BS1: 42/77
    Z1EAD



    Enemy Descriptions

    Priest: (Special)
    HP 60 F 10 R 10 W (Not possible due to trance)

    Fighter:
    HP ?? F ?? R ?? W ??

    Death Orb
    HP 200 F 24 R 25 W 26
    Special attacks: ???

    BoneShard Skeleton
    HP 77; Bloodied 38; see also boneshard burst
    AC 17; Fortitude 16, Refl ex 16, Will 15
    Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
    Speed 6
    mScimitar (standard; at-will) ✦ Necrotic, Weapon
    +9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.
    mBoneshard (standard; at-will) ✦ Necrotic
    +9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save
    ends).
    C Boneshard Burst (when first bloodied and again when the
    boneshard skeleton is reduced to 0 hit points) ✦ Necrotic
    Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage.

    Zombie
    HP 40; Bloodied 20; see also zombie weakness
    AC 13; Fortitude 13, Refl ex 9, Will 10
    Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
    Speed 4
    mSlam (standard; at-will)
    +6 vs. AC; 2d6 + 2 damage.
    M Zombie Grab (standard; at-will)
    +4 vs. Refl ex; the target is grabbed (until escape). Checks made
    to escape the zombieĺs grab take a ľ5 penalty.
    Zombie Weakness
    Any critical hit to the zombie reduces it to 0 hit points instantly.

    Cult Fighter
    HP 156; Bloodied 78
    AC 24; Fortitude 23, Reflex 25, Will 20
    Fighter Mark: An enemy adjacent to the fighter is marked until
    then end of the fighter's next turn. The adjacent enemies does
    not receive CA when flanking the fighter when marked.


    Last edited by dimsdale; Tuesday, 18th September, 2012 at 10:05 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #64
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    GM: Update tomorrow. My bad everyone.



    GM: Almost done with foe attacks, then crunch the numbers
    Last edited by dimsdale; Tuesday, 18th September, 2012 at 03:59 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #65
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    ° Ignore dimsdale
    The monk and the paladin hit multiple foes. The wizards attack on the death orb fails due to the death orb's strong will. Prime continues to hammer away at the priest prone in front of him. The priest lock in an internal trace, does nothing to prevent the attacks. The bard misses with his attack but comes to the aid of the monk. The assassin kills one of the priests, then fades away to the shadows. The death orb moves to the center of the fighting. One of the eyes focusses on the paladin, picking him up and throwing him into a grave stone next to the construct. Before being launch, Kamotz to a nasty cut by the one of the fighters. Most of the blow was absorbed through the bard's magic. The big eye sets its gaze on the necromancer, who, in turn feels the effect of powerful negative energy flow throw his body, making him vulnerable to future attacks. One of the smaller eyes then unleashes a blast of necrotic energy at the wizard causing great pain and damage. Another eye locks in on drew and launches him as well, not before the other fighter lands a minor blow on the monk. Some of that damage was absorbed as well.

    Hero Actions

    Heros Turn
    Dox: kills CP2, invisible
    Vermitrax: miss attack against the death orb
    Prime: Hits CP3 for 13 and gains 10 THP
    Drew: hits cp1 for 48 (killing it), hits CM1 for 26, cm2 hit for 22 and BS1 for 22, gains 5 hp for dropping minion to zero, +5 THP from Sharpte
    Sharpe: miss, heals (see Kamotz)
    Sharpe Pet Dragon:
    Kamotz: 15 necrotic damage, (spends surge, gains surge of hp and thp equal to surge), attack misses CM1, hits CM2 for 17 and BS1 for 13 and -2 to attack rolls TE Kamotz NT, save vs ongoing damage.
    Kamotz Familiar:

    Total Damage to Enemy:
    CP2: -24 DEAD
    CP1: DEAD
    CP3: -13+ 5 ongoing (save ends)
    CF1: -26
    CF2: -39 -2 attack rolls
    BS1: -35 -2 attack rolls



    Enemy Actions

    Enemy Turn
    Death Orb:
    Free attack: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray:
    Possible targets:
    1. Kamotz
    2. kamotz pet
    3: Vermitrax
    4. Drew
    roll: 1d4 = 1 Kamotz

    random attack:
    1. fear ray
    2. necrotic ray
    3. telekinesis ray
    roll: 1d3 = 3 telekinesis ray
    fear ray vs wolfy: 1d20+17 vs Kamotz reflex: (Hit 19) Kamotz thrown into current location (not before being attacked by cm2 ).

    Minor: Central Eye vs Vermitrax
    Ranged 8; the target gains vulnerable 10 necrotic, and any attack that
    deals necrotic damage to the target also deals ongoing 5 necrotic damage
    (save ends both).

    Movement: see map

    Attack:
    eye stalk attack 1: telekinesis ray: Ranged 8; +17 vs. Drew reflex =
    (Hit 28) Drew thrown to current location
    (but not before being attacked by CP1 and BS1 )

    eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Vermitrax Reflex: (Hit 22) for 15+10 vulnerable for 25 damage and 5 ongoing (save ends both vulnerable and ongoing)

    Death orb takes 5 damage from Kamotz's mark +5 radiant vulnerability = 10


    Priest 1 through Priest 6: Summon Undead
    Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant.
    A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes.

    Roll = 3 or 4 summons an undead
    Roll = 1, 2, 5 Nothing happens
    Roll = 6 (see above)

    This round the summoning roll is: 1 so nothing happens

    CF1:
    attack: 1d20+16, 2d8+7 damage vs Drew AC: (Hit 25) for 9 damage and marked

    CF2:
    Attacks Kamotz: 1d20+16 vs Kamotz AC for 2d8+7= (hit 32) for 18 and marked

    BS1:
    scimitar attack vs drew: 1d20+9 vs drew ac, 1d8+3 +5 necrotic damage = miss

    Z1:
    move to current location
    Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 (Hit 25) for 11 damage and grabbed


    Total Damage to Heros:
    Kamotz: takes 15, heals for 12 and 12 temp, hit for 18 and marked -12 temp = 6, total damage: 9 with 0 thp
    wolf: -11 and grabbed
    Drew: -9 (5 hp absorbed)=4 and marked,
    Vemitrax: -25 vulnerable 10 and 5 ongoing (save ends)


    map

    map

    stats

    Heros Stats

    Dox:
    AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 Ś Speed: 6
    HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/9
    Resist 3 ongoing, 4 all vs target last hit
    Action Points: 1/1, Second Wind: Not Used, Milestones: 0

    Vermitrax: 10 vul necrotic and 5 ongoing (save ends both)
    AC: 22 Fort: 20 Ref: 22 Will: 22
    Others Saving Throws: Resistances: 5 Cold, 10 Force Immunities:
    HP: 29/54 Surges value: 13 Surges/day: 9

    Prime:
    Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1
    HP:75/83 THP: 5 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares
    AP: 1 Power points 4/4

    Drew:
    AC: 23 Fort: 19 Reflex: 22 Will: 20
    HP: 30/54 Surges: 8/8 Surge Value: 13

    Sharpe:
    AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5
    HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11
    AP: 1, Milestones:0

    Sharpe Pet Dragon:
    HP 60/60; Bloodied 30 Surge 1/1
    AC 21; Fortitude 21; Reflex 18; Will 18

    Kamotz: -2 to attacks (save ends), Bloodied
    HP 8/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day 8/9
    AC 24 Fortitude 18 Reflex 17 Will 19

    Kamotz Pet: -2 to attacks (save ends)
    HP 62/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1
    Resist 0 (5 all damage while ridden, Impenetrable Barding)
    Speed 8 (9 While ridden, Riding Boots)


    Enemy Stats
    Death Orb: 190/200
    F1: 130/156
    F2: 129/158
    P1: DEAD
    P2: DEAD
    P3: 11/50 prone 5 ongoing
    P4: 50/50
    P5: 50/50
    BS1: 42/77
    Z1EAD



    Enemy Descriptions

    Priest: (Special)
    HP 60 F 10 R 10 W (Not possible due to trance)

    Fighter:
    HP ?? F ?? R ?? W ??

    Death Orb
    HP 200 F 24 R 25 W 26
    Special attacks: ???

    BoneShard Skeleton
    HP 77; Bloodied 38; see also boneshard burst
    AC 17; Fortitude 16, Refl ex 16, Will 15
    Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
    Speed 6
    mScimitar (standard; at-will) ✦ Necrotic, Weapon
    +9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.
    mBoneshard (standard; at-will) ✦ Necrotic
    +9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save
    ends).
    C Boneshard Burst (when first bloodied and again when the
    boneshard skeleton is reduced to 0 hit points) ✦ Necrotic
    Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage.

    Zombie
    HP 40; Bloodied 20; see also zombie weakness
    AC 13; Fortitude 13, Refl ex 9, Will 10
    Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
    Speed 4
    mSlam (standard; at-will)
    +6 vs. AC; 2d6 + 2 damage.
    M Zombie Grab (standard; at-will)
    +4 vs. Refl ex; the target is grabbed (until escape). Checks made
    to escape the zombieĺs grab take a ľ5 penalty.
    Zombie Weakness
    Any critical hit to the zombie reduces it to 0 hit points instantly.

    Cult Fighter
    HP 156; Bloodied 78
    AC 24; Fortitude 23, Reflex 25, Will 20
    Fighter Mark: An enemy adjacent to the fighter is marked until
    then end of the fighter's next turn. The adjacent enemies does
    not receive CA when flanking the fighter when marked.



    GM: Let me know if you find an error. Again, my apologies for not getting this done last weekend. I had time. For some reason I though someone else needed to go.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #66
    Spawn of Khyber/LEB Judge
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    ° Ignore stonegod
    OOC: I hope CP2 can't speak, he's dead.
    Out of the darkness, the unremarkable man strikes another priest, cutting off his windpipe before he can grunt.
    OOC: Use Garrote Strangle again: Hit, 18 dmg, grabbed, and cannot speak.
    Dox (Resist 4 all CP4, grabbing)
    Dox—Male Shade Son of Peresefa Executioner 8
    Initiative: +10, Passive Perception: 19, Passive Insight: 14
    AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6
    HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/9
    Resist 3 ongoing, 4 all vs target last hit
    Action Points: 1/1, Second Wind: Not Used, Milestones: 0
    Powers -
    Garrote Strangle
    Poisoned Dagger
    Quick Lunge
    Hidden Stab

    Assassin's Strike
    Low Blow

    One with Shadow
    Darting Shadow

    Warlock's Curse
    Fleeting Shade

    2 Assassin Poisons (daily)
    Elven Battle Leather Armor (encounter)
    Rope of Climbing (free)


    Dox - PCox (stonegod) - L4W Wiki
    Last edited by stonegod; Wednesday, 19th September, 2012 at 02:41 AM.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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  • #67
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    ° Ignore Voda Vosa
    At the last moment, Vermitrax raises a barrier of sickly blue energy that absorbs the necrotic ray completely. He grins and mutters. "Well then, it seems you'll not move at my command. I'll have to obliterate you!" the wizard chants hissing words, and outstretches his hand, producing a glowing circle of blue runes around it. From the circle surges a giant icy hand, identical to Vermitrax's hand. It shoots towards the death orb, which manages to dodge the initial attack. The hand clenches just where the death orb was. "Blasted creature!"

    Actions: Shield: Imm Inter, avoids attack. Conjure ice hand, Ice hand attacks and misses. Its next to the orb now. Skeleton moves. Vermitrax saves vs dam vuln.
    Last edited by Voda Vosa; Wednesday, 19th September, 2012 at 04:49 AM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #68
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    Guide (Lvl 11)

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    ° Ignore Someone
    OOC: What happened with the map? Most tombstones are gone, and the Gravesite zone aura wasn't that big


    +++That thing is too strong for us, and we can't reach it+++

    +++We need to enter the mausoleum for cover and force it to come to us+++

    +++I'll try to open a way+++

    +++You, finish that wounded priest+++


    After showing those messages, Prime advances towards the mausoleum, casually hitting one of the guards with his hammer with the usual brutal force, driving him backwards. Not even that stops him, as he continues moving forward followed by Sharpe's frenzied cheering.

    actions

    Move: To K11
    Minor: Battlemind's demand on CM2, he's Marked until the end of the encounter or I use this power again.
    Standard: Bull's strength on CM2, auto fail. Repeat the attack using an action point, this time should hit for 12 damage and it's pushed 3 squares to current location.
    Special: Be slid forward 4 squares to current location with ( @Luinnar ) Sharpe's Moment of Escape.


    mini-stats
    Prime Warforged Fighter|Battlemind 9

    Status:
    Initiative: +5, Passive perception: 23, Passive Insight: 18
    Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20
    Damage resistance 1
    HP:75/83 THP: 10 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares
    Languages: Common
    AP: 0 Power points 4/4
    Powers:
    Bull's Strength, Crushing Surge, Lightning Rush, Battlemind's Demand, Blurred Step, Combat Challenge
    Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
    Living Fortress, Rain of Steel, Shattered Time, Endure Pain, Moradin's Blessing of Iron, Knockback Warhammer


    A guide to Prime's out of turn actions

    With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, do not hesitate to use one of these actions at the first chance it could be reasonably useful, in the following order of priority. Notice that many though not all are immediate actions and are mutually exclusive (you can take only one immediate action per round):

    • Blurred Step (Battlemind feature, at will). Prime can, once per turn as a free action, shift 1 when an adjacent marked enemy shifts. Use this along with Combat Challenge for maximum benefit.
    • Combat Challenge (fighter feature, at will, immediate interrupt), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.
    • Guardian’s counter (Encounter power, immediate interrupt), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe. Prime exchanges positions with an ally within 2 squares, becomes the target of the attack and can retaliate with a MBA.
    • Fully augmented Lightning Rush (using 2 power points, immediate interrupt): Same case as guardian's counter, when guardian's Counter can't be used. Prime can move 5 squares, becomes the target of the attack, and deals a +13 VS AC, 2d10+8 damage attack.
    • Shield Edge Block (Encounter power, immediate interrupt), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail.
    • Unbreakable (Encounter power, immediate interrupt), if hit by an attack that can't be negated by Shield Edge Block that deals 11 or more damage (he’d negate 10 with the power -which isn’t described as damage reduction-, then 1 from armor property)

    If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.

    Last edited by Someone; Wednesday, 19th September, 2012 at 07:51 AM.

  • #69
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    Waghalter (Lvl 7)



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    ° Ignore MetaVoid
    @dimsdale , can I use neurotics trick on climbing on top of the beholder and attacking from there?

  • #70
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    ° Ignore dimsdale
    Quote Originally Posted by Someone View Post
    OOC: What happened with the map? Most tombstones are gone, and the Gravesite zone aura wasn't that big
    GM: The zone aura for something the beholder...oops...i mean death orb can do.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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      By dimsdale in forum Living 4th Edition
      Replies: 917
      Last Post: Wednesday, 30th November, 2011, 10:55 PM

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