[LPF] Greener is the Grass

Systole

First Post
"Be smarter about which eggs you take next time," Sylla growls at the men. "Or bring slings and take down your own meat, because I do not appreciate being roused to hunt vermin and don't you even think about it." The last remark is directed at Boots, who had been edging toward one of the carcasses.

"What!? Who said anything about rolling in dead lizard? I didn't say anything about rolling in dead lizard!" he says, looking shifty.

Sylla turns back to the foragers. "Now collect these carcasses before they attract something that's actually a threat." With a final glare, she begins stalking back toward the caravan. Boots gives the dead swoop lizards a final, longing glance and then follows her.

[sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 4
Spells Remaining (2nd): 2

Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None

Used Items:
Arrows x2[/sblock]
 

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jbear

First Post
Maui nods, sheathing his scimitar. "I'll look after te King." He kneels at Taniwha's side and whispers a prayer in his jagged language. The spirit he prays to hears his plee and when the druid smooths his hand over the feline's wound it all but disappears.

Maui then retrieves his sling and discarded shield, stowing them away quickly before returning to his horse.

As the foragers discuss the lizard stew and foraging eggs, he can't help but nod at Sylla's words though he does comment to Vincenzo "This one ... she is always angry. I wonder why."

He chuckles at Vincenzo's suggestion to hatch an egg. "You want Maui to become te mother to te lizard bird while we are working? I don't think te Angry One would be happy to find Maui sitting on te egg when te next trouble arrives!" Maui walks back to his horse chuckling, obviously quite amused by the thought. Taniwha pads along beside him gnawing on one of the lizards, the merry sound of cracking bones and popping joints accompanying them.

[sblock=Actions] Cast CLW on Taniwha and then retrieve and stow weapons and shield. [/sblock]
[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19
HP: 29 Current: 29
CMB: +6 CMD: 18 Fort: +4 Reflex: +4 Will: +5

Conditions:

In Hand: Scimitar +1: +7; 1d6+5 (Crit 18-20:x2)
Dropped: Heavy Shield; Sling


Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW: 1/2 Used, Obscuring Mist;
2nd: Barkskin, Bull's Strength

Wand of CLW Uses: 16/16
Wand of Magic Fang: 50/50
Wand of Speak with Animals: 50/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 21
HP: 23 Current: 23
CMB: Trip/Disarm +8 CMD: 20 (24 vs Trip) Fort: +4 Reflex: +10 Will: +2

Conditions:

Bite: +10; 1d4+1 special: Trip
2x Claws: +10; 1d2+1
[/sblock]
 
Last edited:

ScorpiusRisk

First Post
Denizel squirmed a bit at the sight of the lizards and the talks of chopping them up for meat. They don't look very appetizing to me. You must be patient. You will be in a new court soon and off the road. He moved forward to support the words of the others.

"You must listen to Sylla in these actions men and tread the woods carefully. More fearsome things than these lizards have been known to wander close to the roads of men." And after a pause. "But now that these creatures are dead it would be cruel not to gather the eggs. Good for the muscles and the throat."

[sblock=Denizel, Level 4 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0 CMD: 12 Fort: +1 Reflex: +6 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 5/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

GlassEye

Adventurer
The three men exchange worried glances as they are castigated by Sylla though Denizel catches one rolling his eyes. "Didn't steal no eggs," he mutters.

"Raising a lizard bird. Now that'd be somethin'," says another in response to Vincenzo's suggestion to Maui.

The three listen a bit more receptively as Denizel warns them to be cautious. "Oh, don't worry. We got Helerion's protections. Kazimir made sure of it. See?" They each pull out a crude amulet formed of two sticks tied together and yellow yarn woven between the ends making a primitive sun symbol.

When Denizel continues and gives his tacit approval to gather whatever eggs they might find the three men grin and dash off into the copse. There is a rustling as they search through the underbrush then one calls out in surprise. After hearing a retching noise the three men shuffle out, much less animated than before, pale and grim looking. One is wiping his mouth on his sleeve.

"She been dead a while, but there's a girl in there."
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo dismounts as quickly as possible and runs to the men, ensuring not to step in the expected vomit.
 

jbear

First Post
Maui replies equally lightly to the foragers when they show interest in hatching an egg. "Well, if you want to be te mother until te eggs hatch Maui will teach you how to sit on them. But you cannot sit on te eggs and hunt te food. Te mother sits warm and waits."

He is already on his horse and about to turn away when the men return with their grim news. He grows serious, dismounting once more. "Show us."
 

Systole

First Post
Boots' ears prick up as the conversation carries to him. "Uh, boss ... ?"

Sylla turns, and with a frown, notes that there seems to be some sort of problem. She walks back to the site of the attack, Boots beside her. The elf nods as the wild man instructs the foragers to lead them to the body. Her expression is unreadable. With a slight inclination of her head, she instructs the eidolon to move forward, and he does so, his nose to the ground.

[sblock=Actions]Boots will see if he can smell anything besides corpse.[/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 4
Spells Remaining (2nd): 2

Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None

Used Items:
Arrows x2[/sblock]
 

ScorpiusRisk

First Post
Denizel's face falls at the ghastly news. I suppose I should make sure the girl gets her proper rights. That would be the right thing to do. We'll let the others investigate the scene first. You know there is another thing one can do with a dead body. You're depraved.

Denizel follows the group solemnly, obviously struggling with something internally. He keeps to the outside, not actually wanting to see the body, but know he might be called on to examine something.

[sblock=Denizel, Level 4 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0 CMD: 12 Fort: +1 Reflex: +6 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 5/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

GlassEye

Adventurer
The foragers lead Maui and the others to the copse. Two step aside and wait at the edge as the third pushes aside branches and enters the area sheltered amidst the trees.

The area within the trees is small and reeks of lizard droppings and old decay. The forager points out what looks to be a collapsed animal den where a small body is curled. The clothes are torn and little remains except bones; animals and insects have done a good job of cleaning most of the tissue from the bones. Incongruously a cloth doll lies in the open near the body.

GM: Perception, Heal, and Knowledge (local) or (geography) if you wish to investigate the remains further.
 

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