Denizel cringes a little as Maui approaches the body.
"Just be careful. Only Goti holymen are allowed to touch their dead. Now in this case I'd say that rule has already been broken, but we should be as respectful as possible. . . the least of which is so that things go over well should we find some Goti. . . the worst of which is we don't want her rising up as some kind of wraith."
[sblock=Denizel, Level 4 Bard/Oracle]
Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0
CMD: 12
Fort: +1
Reflex: +6
Will: +8
Speed: 20'
Current Weapon in Hand:
Current Conditions in Effect:
+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6
Bardic Performance: 11/11 rounds per day
Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation
Oracle Spells Remaining: 1st level 5/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]