[LPF] Greener is the Grass

jbear

First Post
Maui takes out one of the large sacks and rope from his pack. He looks to the others awaiting confirmation they will indeed be heading towards the Goti tribes. When he receives it he begins to move carefully into the den to retrieve the body and place it gently into the sack. He chants a prayer under his breath in a lilting rhythm until he is done.

If no one moves to stop him and nothing untoward occurs he motions to Vincenzo with the open sack. "Give her back te beads."
 

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ScorpiusRisk

First Post
Denizel cringes a little as Maui approaches the body. "Just be careful. Only Goti holymen are allowed to touch their dead. Now in this case I'd say that rule has already been broken, but we should be as respectful as possible. . . the least of which is so that things go over well should we find some Goti. . . the worst of which is we don't want her rising up as some kind of wraith."

[sblock=Denizel, Level 4 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0 CMD: 12 Fort: +1 Reflex: +6 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 5/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Systole

First Post
Sylla nods as Maui collects the remains, and then she adds the doll to the sack as well. Unless stopped, she'll head back to her place at the front of caravan, and woe is he who bothers her.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Handing the beads to Maui, Vincenzo says, "Well I just hope they accept that Maui is indeed a holy man of sorts."
 

jbear

First Post
Maui ties off the sack with rope and then ties the sack behind his saddle. Maui nods gravely at Denizel's and Vincenzo's words. "We will do what we can. We can do no more."

He rides back to his place at the tail of the caravan still softly praying for guidance and protection.
 

GlassEye

Adventurer
Maui does everything that he can to take care of the girl's body. It will either be enough for the Goti or it won't but there is nothing else that can be done about it at this time.

The foragers make sure that Maui, Denizel, Sylla, Boots, Taniwha, and Vincenzo get a large portion of the mushroom stew and the roast lizard that they cook up. It seems, however, that the discovery of the dead girl has cast a pall over the entire camp and the meal is a gloomy affair that breaks up quickly as most everyone heads off to their tents. The lady Lucia comes round and asks a few questions about their discovery but mostly listens quietly. Although not happy with the event she seems to accept that the group handled things as best as the circumstances allowed and eventually limps off to her own tent.

The next day the caravan of Helerion worshipers continues their journey. The days pass, spirits rise and fall due to the vagaries of extended travel, miles pass under the slow but relentless turning of the wagon's wheels. Seventeen days after finding the girl, just over three weeks since the journey began, the caravan nears the expanse of the grasslands of the Pell. The land here is rolling hills, predominantly grass but with large stretches of woods along streams.

Sylla, scouting ahead of the caravan like usual, is the first to see the wheeling carrion birds circling in the sky over the next hill and some distance to the southeast. It doesn't take long before the birds are visible to the entire caravan.
 

Systole

First Post
Sylla whistles to get the others' attention. "Get your horses. We need to investigate."

She turns her mount towards the center of the where the birds are congregating.
[sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 4
Spells Remaining (2nd): 2

Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None

Used Items:
Arrows x2[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo follows the painted elf, asking, "do you think it might be leftovers from the horsemen, monster attack or . . . . .,?
 

ScorpiusRisk

First Post
"We are approaching Goti lands." Denizel pipes in as he joins the others on his horse. "It may be that this mound is one of their sacred sights, where they intentionally leave their dead to. . . picked by the local birds."

[sblock=Denizel, Level 4 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0 CMD: 12 Fort: +1 Reflex: +6 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 5/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

jbear

First Post
Maui rides up and hears Denizel's words. "Let us go and see. But not touch."

He rides with the others, Taniwha at his side.
 

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