[LPF] Greener is the Grass

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
OOC: I am probably going to do this wrong, but hey, I'll fix it.

Move: Horse moves 80 feet [Normal + haste 30] end at S,T 11,12
std: shoot bow at bandit 5 1d20+8=26, 1d8+2=5
Not dure here: haste extra - stow bow

(In case I am un available to post this, move to where bandit 5 is, draw rapier as move, attack )

[sblock=Mini Stats at lv 5]Vincenzo
AC: 19 (16 flat-footed, 14 touch) (+ variances) Hasted: Ac 20 touch 15
HP: 57/57
CMB: +6 CMD: 18 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +4
Initiative: +2
Bluff for combat: +12

Current Weapon in Hand: Longbow, mighty +2
att +7; Dam: 1d8+2, Crit: 20/x3, Type: P Hasted attack: +8

+1 ivory handled Rapier
Att: +10 ; Dam: 1d6 + 6, Crit: 18-20/x2, Type: P Hasted attack: +11

other important info:

Current Conditions in Effect: not right now:Hasted +1 att, +1 defense

33D3DD

[/sblock][/QUOTE]
 

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GlassEye

Adventurer
Sylla's magic settles on the group infusing them with unnatural speed. Boots rushes into the center of the camp with Vincenzo close behind. The duelist's arrow finds its target in the bandit next to the stream. Maui in jaguar form races forward and bounds up a tree after a bandit unseen by the others. The druid bites the bandit. Taniwha waits at the bottom of the tree...

The group's appearance causes the bandit camp to burst into a frenzy of activity. Maui's target though bleeding balances on the small platform, drops his bow and desperately rips a handaxe from his belt bringing the heavy instrument around in a vicious attack. The weighted head of the axe bites deeply.

The bandit next to the stream stumbles back a step clutching at the arrow now sticking from his armor. Quickly he draws his bow and sights on the nearest target: Boots. The arrow sticks deep into the muscle of the darkwolf's upper, front leg.

The bandit by the picket line rushes towards the horses, tugs the ties free, and swings up onto his bare-backed mount. An arrow flies from the trees nearby but misses so badly you aren't quite certain if Boots or Vincenzo was the target. It is fairly easy for Boots and Vincenzo to pinpoint where the arrow came from.

The bandit seated by the fire stands up slowly, narrows his eyes at the incursion into the camp, and draws a pair of handaxes. From beneath the overhanging rock a massively obese bandit rolls up from a reclining position and mutters a few words loud enough to hear in some crude sounding language that Boots and Vincenzo do not know.

OOC: Round Two. Everyone is up.


[sblock=Combat Information]

Initiative
Adventurers
Bandits

Map:
The dark line (G15-N15) is an exposed shelf of rock forming a small overhang.
Stream squares are considered difficult terrain.


Party:
Maui: 32/47 hp
Taniwha: 42/42 hp
Sylla: 40/40 hp
Boots: 47/52 hp
Vincenzo: 57/57 hp

Conditions in Effect:

Enemy Status:
Bandits
# 1 (AC 17, T 11, FF 16) 51/51 hp
# 2 (AC 15, T 12, FF 13) 38/38 hp
# 3 (AC 15, T 12, FF 13) 30/30 hp
# 4 (AC 15, T 12, FF 13) 30/30 hp
# 5 (AC 16, T 13, FF 13) 18/23 hp
# 6 (AC 16, T 13, FF 13) 13/23 hp
[/sblock]
 

Systole

First Post
Sylla spurs her horse foward, firing at the next bandit.

"I heard that, fat boy! You're next!"
Boots growls, pouncing on the bandit at the fire.

[sblock=Actions]Sylla double moves her horse next to Vincenzo and full attacks with Rapid Shot and Haste. If she can see Bandit 5, she will shoot Bandit 5. If not, she'll take out the nearer one. In that case, she'll have +1 from PBS. +7 base +1 haste -4 mount double move. Attack on bandit #5 or #6 (1d20+4=21, 1d8+3=9, 1d20+4=21, 1d8+3=9, 1d20+4=24, 1d8+3=8) and crit threat (Doh! I triple rolled by mistake. It's a miss if you take the first roll.) Crit threat (1d20+4=7, 2d8+6=10, 1d20+4=15, 2d8+6=14, 1d20+4=21, 2d8+6=18)

Boots charge/pounce. +8 base +1 haste -1 size +1 Str +2 charge= +11. Pounce on tubby bandit (1d20+11=27, 1d8+10=14, 1d20+11=14, 1d8+10=11, 1d20+11=17, 1d8+10=14, 1d20+11=24, 1d8+10=14)

EDIT: The pounce was intended to be on #2 - the one near the fire. I had the DW bandit mixed up with the fat bandit.[/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 [19] (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 [+7] Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: Haste (5 rounds)
Spells Remaining (1st): 0/5
Spells Remaining (2nd): 0/4

Boots

AC:
23 [26] (20 [23] flat-footed, 13 [11] touch) -2 charge
HP: 52/52
CMB: +10 [+12] CMD: 23 [24] (27 [28] vs. trip)
Fort: +6 Reflex: +7 Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative:
+3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8 [+9], 1d6+9 [1d8+10], 20x2)
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Enlarge Person (6 min), Haste (5 rounds), Charge
Used Items:
Mage Armor x3
Whistling Arrow x1
Smoke Arrow X2[/sblock]
 
Last edited:


jbear

First Post
Maui's claws and fangs shred the bandit, unleashing the pain from the bandits strike in a flurry of wild fury. A limp figure topple from the tree to stain the grass red. Taniwha growls in annoyance and turns to regard the only other figure he can see collapse with three arrows protruding from his body. Tail twitching, the cunning cat heads up the hill, through the tall grass, his body hugging low to the ground where he spies upon the goings on down below.

[sblock=Actions] Maui full attacks Bandit 6: Bite 19 vs AC=HIt; Haste extra Bite 15 vs AC=Miss; L Claw 20 vs AC=Hit R Claw 26 vs AC=Hit (Rolls) Minimum Dmg = 18; Bandit 6 is dead

Taniwha: Stealth to M16 (assuming now 5 & 6 are dead)
[/sblock]



[sblock=Lvl 5 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19
HP: 47 Current: 32
CMB: +7 CMD: 19 Fort: +5 Reflex: +4 Will: +6

Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); Wild Shape (Jaguar) 4 hours; Barkskin +2 Natural Armour (50 mins); haste

In Hand:
Scimitar +1: +8; 1d6+5 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW: USED; Entangle 1/2 USED
2nd: Bull's Strength 1/2 USED, Bark Skin: USED,
3rd:
Wild Shape: 0/1 uses left per day: 4 hours left
[sblock=Jaguar Shape]
Medium animal; Senses: low-light vision, scent;
AC 14 (16), touch 14 (16), flat-footed 12 (14)
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee:Bite +8; 1d8+5 (+Grab) 2 Claws: +8; 1d4 +5 dmg
Special Attacks: Pounce: Full atk on Charge
Rake: 2 extra Claw atks vs Grabbed Target[/sblock]

Wand of CLW Uses: 14/16
Wand of Magic Fang: 47/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 20
HP: 42 Current: 42
CMB: Trip/Disarm +7 (+8) CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 Will: +2

Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); haste


Bite: +9 (+10); 1d6+4 (1d6+5) dmg; special: Trip
2x Claws: +9; 1d3+4 dmg
[/sblock]
 

GlassEye

Adventurer
The bandit by the stream goes down in a hail of arrows from Sylla and Vincenzo while Maui drops a corpse from the tree. Boots also leaves a bandit dead on the ground.

The two bandits on the far side of the camp fire off panicked arrows. After seeing their second-in-command torn apart by the darkwolf the mounted bandit wheels his horse and gallops off abandoning his allies to their frontier justice. The obese bandit trudges down from his nest under the overhanging rock, glares at Boots but turns to survey the rise with the two riders. He smiles and raises his hand and intones words in his dark, unknown language. Energy surges around Sylla, Vincenzo, and their horses draining away a small fraction of their life force.

OOC: Round Three. Everyone is up.


[sblock=Combat Information]

Initiative
Adventurers
Bandits

Map:
The dark line (G15-N15) is an exposed shelf of rock forming a small overhang.
Stream squares are considered difficult terrain.


Party:
Maui: 32/47 hp
Taniwha: 42/42 hp
Sylla: 34/40 hp
Boots: 47/52 hp
Vincenzo: 51/57 hp

Conditions in Effect:

Enemy Status:
Bandits
# 1 (AC 17, T 11, FF 16) 51/51 hp
# 2 (AC 15, T 12, FF 13) dead
# 3 (AC 15, T 12, FF 13) 30/30 hp
# 4 (AC 15, T 12, FF 13) 30/30 hp
# 5 (AC 16, T 13, FF 13) dead
# 6 (AC 16, T 13, FF 13) dead
[/sblock]
 

jbear

First Post
Maui rushed from the tree and over the rise at impossible speed, barrelling towards the fat bandit. When he reached the man he set into him with unbridled fury. His jaws clamp down hard on his enemy and his great paws reach up to rest on his shoulders in a hug that promises death.

Taniwha meanwhile leapt from his hiding place trying to land upon the bandit and bite his prey hard before hitting the ground.

[sblock=Actions]
Maui charges the fat bandit and full attacks using Pounce and Power Atk.
Bite 13 vs AC=miss; Bite (Haste) 24 vs AC=Hit; Claw 22 vs AC=Hit; Claw 16 vs AC=Miss
Rolls
Maui deals 1d8+8 dmg=10 & 1d4+7 dmg=8 for 18 dmg
And grapple attempt: 29 vs CMD
I'm guessing the grapple is successful: Maui can use rake next turn.

Taniwha wants to leap attack onto the bandit and bite him. I don't know how to resolve that. If he can take 10 to beat the DC 15 he will do so. If not he rolls and fails: Acrobatics 13 vs DC 15 to avoid fall damage for deliberately falling down (takes 1d6 non lethal dmg and falls prone?).

Can he get a bite attack off before he hits the ground? Bandit has lost DEX now that he is grappled.
Does Taniwha benefit from attacking from above?
I'll just roll in case he can: 27 vs AC without higher ground bonus would be a hit for 8 dmg
Possible Trip attempt: natural 1 :(
Possible falling dmg? Medium object from 10 ft = 3d6 ... half 3d6 dmg? :)
[/sblock]
 

Systole

First Post
[sblock]Can I get an update before posting, please? And the last guy in the tree, is he accessible to Boots, or is he too high up?[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo takes a line of aiming at the bandit that shot twords Boots or Vincenzo and shoots two arrows at that one, but shudders from the dark foreboding feeling that something just occurred around him.

Attack bandit in tree [#3 ?]

1d20+7=14, 1d8+2=3

1d20+7=13, 1d8+2=4

The heat of the campfire causes an up draft just enough to cause the aim to be a bit off on both shots.
 

GlassEye

Adventurer
Maui charges and bites at the obese bandit but the attack misses. Taniwha fares slightly better sinking his fangs into the bandit's flesh but the cat is unable to drag the bandit down. Vincenzo's arrow fire misses the bandit in the tree.

[sblock=jbear/Systole]Jbear, as the player of a druid you might want to review Wild Shape, Beast Shape 1, and the general effects of Transmutation/Polymorph. Pounce, grab, and rake are not available abilities when wild shaped at this level. I missed that on the previous round but that round is over and I'll not rewind to correct it.

Taniwha:
The Cheetah Way: Jump next to the bandit (10 ft., DC 20 from no running start; easily made with Taniwha's +28 hasted jump modifier) then Bite (normal attack) and Trip.
Anything else, really, is just complexity unnecessarily added or using abilities that don't cater to the cheetah's abilities (jumping onto someone would be a grapple, provoke an AoO, and take the place of the attack). I think the bit above is the best way to emulate the takedown that you seem to be trying for. And, sorry, no falling damage.

Systole, #3 is about 15 ft up the tree, within melee range since Boots is enlarged.[/sblock]
 

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