[LPF] Greener is the Grass

jbear

First Post
Taniwha's head turns as the men race out of the trees, and Maui's head follows. Though he had spent the last week riding the horse he was by no means a natural horse rider. With some effort and coaxing he gets the horse into a lazy canter in the general direction of the men. "Haere ra ki nga tane!" With a call he sends Taniwha forward to guard the men. The cheetah pins its ears back and races into action, closing the distance far more swiftly than Maui upon his loping mount.
 

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Systole

First Post
Sylla pulls out her bow and sets off for the men at a lope. "Don't let them back to the caravan!" she calls. "Boots, intercept those fools."

As Boots passes her, he says, "Sure, boss. But why?"

"Because that's how you look when you've been eating carrion."

[sblock=OOC]Sending Boots at quad move to meet them and stop them. Sylla moving double while drawing bow.

Anyone wanna bet they stole some fairy dust or something?[/sblock]
[sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 4
Spells Remaining (2nd): 2

Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None [/sblock]
 


GlassEye

Adventurer
With Taniwha and Boots racing up to the three men the men slow their rush away from the copse. Their faces show blank startlement and it's fairly clear that they aren't certain about the intentions of the cheetah and the darkwolf. Though they try to avoid Boots the darkwolf keeps getting in their way and preventing them from continuing their retreat.

"Gah! Call off yer wolf! And get this thing offa me!"

Flying after the men is one very angry, tiny winged lizard. As the men slow and are stopped by Boots the lizard dives the trailing man and opens up a deep scratch on the man's scalp. The man hollers, ducks, and flails wildly at the creature.

As Vincenzo, Maui, and Sylla get closer (Denizel is conspicuously absent) they can hear screeching as several other of the lizards perch in the nearby trees and let their dismay be known.

OOC: Combat: Round One. Everyone is up.

[sblock=Combat Information]

Initiative:
Adventurers
Swoop Lizards

Map:


Party:
Denizel: 26/26 hit points remaining; missing?
Maui: 29/29 hit points remaining
Taniwha: 23/23 hit points remaining
Sylla: 28/28 hit points remaining
Boots: 29/29 hit points remaining
Vincenzo: 32/32 hit points remaining

Spells/Abilities Used:

Conditions in Effect:

Enemy Status:
Swoop Lizard 1 (AC 19): 0 damage taken
Swoop Lizard 2 (AC 19): 0 damage taken
Swoop Lizard 3 (AC 19): 0 damage taken[/sblock]
 
Last edited:

jbear

First Post
Taniwha, having been told to guard the men, springs into attack, snapping and clawing up at the winged lizard. Maui in the mean time gets off the horse and pulls on his shield. He coos at his mount, urging it to stay where it is.

[sblock=Actions]
Maui dismounts and puts on his shield. If needed he will try and keep his horse calm and out of the fight with Wild Empathy.

Taniwha steps in and lets rip on the winged lizard with a full attack
I will track down Maui's stat block ASAP! promise!

Dmg: Claws 2+2+2 = 6 dmg + bite 8dmg = 14 dmg total (+ possible trip?)
[/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19
HP: 29 Current: 29
CMB: +6 CMD: 18 Fort: +4 Reflex: +4 Will: +5

Conditions:

In Hand: Scimitar +1: +7; 1d6+5 (Crit: 18-29/x2)
and Heavy Shield


Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLWx2, Obscuring Mist
2nd: Barkskin, Bull's Strength

Wand of CLW Uses: 16/16
Wand of Magic Fang: 50/50
Wand of Speak with Animals: 50/50
Potions: CLW 2/2
Flasks: Holy Water 2/2

Taniwha
Initiative: +7
AC: 21
HP: 23 Current: 23
CMB: Trip/Disarm +8 CMD: 20 (24 vs Trip) Fort: +4 Reflex: +10 Will: +2

Conditions:

Bite: +10; 1d4+1 special: Trip
2x Claws: +10; 1d2+1
[/sblock]
 
Last edited:

ScorpiusRisk

First Post
Denizel, hearing the screams of a wolf attack soon comes bounding around the corner of the one of the wagons. He hastily tucks in his shirt as he rushes forward and reaches a hand up toward the symbol of his goddess raises and hushed prayer for her graces.

Regular conquests favor the goddess after all. . .

[sblock=Actions]PM Sent.

Denizel will rush towards the group. Place me near or on the map as you see fit. He only needs to be within 50 ft of the group to cast Bless, which he does.

Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.[/sblock]

[sblock=Denizel, Level 4 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0 CMD: 12 Fort: +1 Reflex: +6 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 32 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 6/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Systole

First Post
"Boots, catch one of those things."

"On it, boss!"

[sblock]Sylla: Shoot lizard #2 .

Boots: If he can charge (not sure who's in the way or if those are bushes or trees), charge and grapple. If not, move to F5.
[MENTION=75065]jbear[/MENTION] Flying creature are immune to trip.[/sblock]

[sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 4
Spells Remaining (2nd): 2

Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None

Used Items:
Arrows x1[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo squints hi eyes looking at the men running. "Alright, what did you 'find' "

Having been on a merchant chain or two and done some 'foraging' himself, he easily sees the three men have stirred up the local fauna somehow. He places his horse between the men and the train and places his hand on his rapier's ivory handle.



[sblock=Mini Stats]Vincenzo
AC: 18 (13 flat-footed, 15 touch) (+ variances)
HP: 32/32
CMB: +5 CMD: 17 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +2
Initiative: +2

Current Weapon in Hand: +1 ivory handled Rapier
Current Conditions in Effect: none
33D3DD
[/sblock]
 

GlassEye

Adventurer
Taniwha bats the swoop lizard from the sky, pins it to the ground with his other paw and bites down on the lizard's body with a crunch of bones. The lizard chirps once in panic and falls limp. Maui's horse stomps its hoof in eagerness to move to the battle. His light, Goti-bred mount appears to have no fear of combat.

Denizel dashes up to join the others and shares his goddess' blessing with them granting a bit of divine accuracy and power.

Sylla's arrow comes close to striking one of the lizards but thuds into a branch of the scraggly tree. Boots dashes forward and leaps to grab one of the lizards but his teeth snap closed on air. The darkwolf's presence in the copse sets off a chorus of high-pitched and highly agitated chirps and a handful of swoop lizards explode into sky and begin circling.

Vincenzo blocks the men's retreat and though they aren't in immediate danger they still seem a bit jumpy. "We didn't do nothing!" declares one of the men. "Just found some mushrooms. How was we ta know they was beneath a lizard nest?"

The lizards circle near the trees in agitation over being disturbed in their roosting. One dives on Boots and snaps the darkwolf's shoulder with its sharp teeth leaving a light scratch.

OOC: Combat: Round Two. Everyone is up.

[sblock=Combat Information]
Sorry, I made an error on AC in my previous post. Corrected below.

Initiative:
Adventurers
Swoop Lizards

Map:


Party:
Denizel: 26/26 hit points remaining
Maui: 29/29 hit points remaining
Taniwha: 23/23 hit points remaining
Sylla: 28/28 hit points remaining
Boots: 26/29 hit points remaining
Vincenzo: 32/32 hit points remaining

Spells/Abilities Used: Denizel: Bless

Conditions in Effect: Bless

Enemy Status:
Swoop Lizard 1 (AC 19): 14 damage taken; dying[/red]
Swoop Lizard 2 (AC 19): 0 damage taken
Swoop Lizard 3 (AC 19): 0 damage taken
Swoop Lizard 4 (AC 19): 0 damage taken
Swoop Lizard 5 (AC 19): 0 damage taken
Swoop Lizard 6 (AC 19): 0 damage taken
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"May I see these mushrooms?"



[sblock=Mini Stats]Vincenzo
AC: 18 (13 flat-footed, 15 touch) (+ variances)
HP: 32/32
CMB: +5 CMD: 17 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +2
Initiative: +2

Current Weapon in Hand: +1 ivory handled Rapier
Current Conditions in Effect: none
33D3DD
[/sblock]
 

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