Denizel, hearing the screams of a wolf attack soon comes bounding around the corner of the one of the wagons. He hastily tucks in his shirt as he rushes forward and reaches a hand up toward the symbol of his goddess raises and hushed prayer for her graces.
Regular conquests favor the goddess after all. . .
[sblock=Actions]PM Sent.
Denizel will rush towards the group. Place me near or on the map as you see fit. He only needs to be within 50 ft of the group to cast Bless, which he does.
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.[/sblock]
[sblock=Denizel, Level 4 Bard/Oracle]
Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0
CMD: 12
Fort: +1
Reflex: +6
Will: +8
Speed: 20'
Current Weapon in Hand:
Current Conditions in Effect:
+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 32 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6
Bardic Performance: 11/11 rounds per day
Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation
Oracle Spells Remaining: 1st level 6/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]