[LPF] Greener is the Grass

ScorpiusRisk

First Post
"We should consider ourselves lucky it was just a lizard nest and not a fae circle." Denizel says with a smile as he pulls out his crossbow and takes careful aim. The bolt goes flying out but gets lodged amidst the branches of the tree.

Well so much for the favor of the gods.

[sblock=Actions]Bless in Effect: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Crossbow vs Swoop Lizard 3 Miss
[/sblock]

[sblock=Denizel, Level 4 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0 CMD: 12 Fort: +1 Reflex: +6 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 5/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

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Systole

First Post
"Idiots, all of you," Sylla growls at the men. Seeing Vincenzo parleying in the midst of battle she barks at the Venzan. "Now is the time for killing beasts!"

[sblock]Sylla: Shoot lizard 6.

Boots: Full attack on 6, step forward into its spot afterwards, assuming it drops.[/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 4
Spells Remaining (2nd): 2

Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None

Used Items:
Arrows x2[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Glaring at the painted elf he says"return quickly to the tr ain, since they are not eggs."He then draws his rapier.
He looks about the field to see if any one is being worried by the lizards and heads that way to defend that person.

free: talk
move: as part of, draw weapon
Standard: hold to defend any who are being attacked-be it caster, archer or civilian.



[sblock=Mini Stats]Vincenzo
AC: 18 (13 flat-footed, 15 touch) (+ variances)
HP: 32/32
CMB: +5 CMD: 17 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +2
Initiative: +2

Current Weapon in Hand: +1 ivory handled Rapier
Current Conditions in Effect: none
33D3DD
[/sblock]
 

jbear

First Post
Maui walks forward drawing his sling and letting loose a stone bullet at one of the flying lizards "Shoo away from here lizards! Haere atu!"

Taniwha rushes towards the winged creatures, leaping up and snapping at them.

[sblock=Actions]Maui moves to J9 drawing sling. He loads a stone bullet and fires at Swoop lizard 2
Edit: Oops ... I don't think I can load a sling with a heavy shield; If I can't he drops the shield. I also forgot Bless Bonus but still a miss.

How high up are the lizards btw?

Taniwha moves to E7 and bites at Swoop Lizard 2[/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19
HP: 29 Current: 29
CMB: +6 CMD: 18 Fort: +4 Reflex: +4 Will: +5

Conditions: Bless

In Hand: MW Sling: +5; 1d4+2 (Crit:x2) 19/20 Bullets
and Heavy Shield


Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLWx2, Obscuring Mist
2nd: Barkskin, Bull's Strength

Wand of CLW Uses: 16/16
Wand of Magic Fang: 50/50
Wand of Speak with Animals: 50/50
Potions: CLW 2/2
Flasks: Holy Water 2/2

Taniwha
Initiative: +7
AC: 21
HP: 23 Current: 23
CMB: Trip/Disarm +8 CMD: 20 (24 vs Trip) Fort: +4 Reflex: +10 Will: +2

Conditions: Bless

Bite: +10; 1d4+1 special: Trip
2x Claws: +10; 1d2+1
[/sblock]
 
Last edited:

GlassEye

Adventurer
"But dem fairies don' have much in sharp teeth," says the forager nearest to Denizel as he holds his ear with a bit nipped out of the top. He ducks and turns to watch as Denizel's bolt whizzes past and disappears in the trees. "Dang, better luck next time."

Sylla's arrow catches the swoop lizard in the neck and sends it spiraling to the ground. Boots leaps and catches one in his mouth and again chomps down on it breaking bones and killing it.

Vincenzo moves over to guard the foragers and shoo them along to the caravan but they seem more interested in watching the show than listening to Vincenzo's orders.

Taniwha dashes over and snaps at a low flying lizard. The cat seriously injures it but it wriggles from Taniwha's teeth. In the lizard's weak effort to fly up and out of the big cat's reach Taniwha is able to snap his teeth on the lizard's tail and drag it down. The broken lizard dangles from the cat's mouth.

Only a couple of the flying lizards remain unbroken. They both circle high in the air and then earning their name swoop down to attack. The lizard diving at Maui flashes past but its teeth miss nipping a chunk from the druid's flesh. Taniwha isn't so lucky: the lizard gouges a long bloody streak in the cat's flank.

OOC: Combat: Round Three. Everyone is up.

[sblock=Combat Information]

Initiative:
Adventurers
Swoop Lizards

Map:


Party:
Denizel: 26/26 hit points remaining
Maui: 29/29 hit points remaining
Taniwha: 18/23 hit points remaining
Sylla: 28/28 hit points remaining
Boots: 26/29 hit points remaining
Vincenzo: 32/32 hit points remaining

Spells/Abilities Used: Denizel: Bless

Conditions in Effect: Bless

Enemy Status:
Swoop Lizard 1 (AC 19): 14 damage taken; dying
Swoop Lizard 2 (AC 19): 9 damage taken; dying[/red]
Swoop Lizard 3 (AC 19): 0 damage taken
Swoop Lizard 4 (AC 19): 0 damage taken
Swoop Lizard 5 (AC 19): 10 damage taken; dying
Swoop Lizard 6 (AC 19): 10 damage taken; dying

[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo sees a swoop lizard near his friend Maui, so he urges his horse over to take a stab at it.


[sblock=Mini Stats]Vincenzo
AC: 18 (13 flat-footed, 15 touch) (+ variances)
HP: 32/32
CMB: +5 CMD: 17 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +2
Initiative: +2

Current Weapon in Hand: +1 ivory handled Rapier
Attack: +7; Damage: 1D6 + 3
Current Conditions in Effect: none
33D3DD
[/sblock]
 
Last edited:

jbear

First Post
Flattening his ears with a howl of pain, Taniwha spits the broken body from between his jaws. Skipping to one side he swats and snaps furiously at the last remaining lizard.

Maui beams a smile at Vincenzo as he stabs his rapier clean through the head of the flying lizard that was clawing at his face. "Thank you Handsome Blade! Maui never was good at throwing te stones." With that he drops the sling at his feet and draws his scimitar, and seeing Taniwha have little success downing the scaly biter, he strides across the grass to slash at it viciously with the blade.

[sblock=Actions] Taniwha: 5ft step to D7 and full attack on Swoop Lizard 4
Maui: Drops Sling ... Draws Scimitar moving to E7 and attacks
Total dmg: 11
[/sblock]
[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19 (17)
HP: 29 Current: 29
CMB: +6 CMD: 18 Fort: +4 Reflex: +4 Will: +5

Conditions: Bless

In Hand: Scimitar +1: +7; 1d6+5 (Crit 18-20:x2)
Dropped: Heavy Shield; Sling


Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLWx2, Obscuring Mist
2nd: Barkskin, Bull's Strength

Wand of CLW Uses: 16/16
Wand of Magic Fang: 50/50
Wand of Speak with Animals: 50/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 21
HP: 23 Current: 18
CMB: Trip/Disarm +8 CMD: 20 (24 vs Trip) Fort: +4 Reflex: +10 Will: +2

Conditions: Bless

Bite: +10; 1d4+1 special: Trip
2x Claws: +10; 1d2+1
[/sblock]
 
Last edited:

Systole

First Post
You still want ... ?

No, just kill it.

Okey-doke, boss.

[sblock]Sylla: Ready attack on any other hostiles in that direction.

Boots: Full attack on 4.[/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 4
Spells Remaining (2nd): 2

Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None

Used Items:
Arrows x2[/sblock]
 

ScorpiusRisk

First Post
Denizel quickly reloads and turns to face the next lizard which is quickly splattered in blood. He turns to the next to see the same thing happen again. This group might just work out. They obviously quite efficient at these rough tasks.

He straightens up and smiles. "Excellent work. Very quick threat resolution." He then turns to Maui and the great cat. "Do you need me to mend. . ." Takes a moment to remember. "Taniwha, or are you able to attend to that?"

[sblock=Actions]Bless in Effect: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

No actions this round as it appears there are no more enemies.

[/sblock]

[sblock=Denizel, Level 4 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0 CMD: 12 Fort: +1 Reflex: +6 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 5/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

GlassEye

Adventurer
Vincenzo and Maui cut down the last two angry swoop lizards and the three foragers cheer, run up to the two and slap them on the back in congratulations. One scoops up a lizard and holding it by the tail inspects the creature. "Not much meat but it'll liven the stew anyway, eh? You recken it tastes like chicken?" He grins and shrugs. "What you figure they gots eggs in them nests? We should check it out."
 

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