Anything you type up without formatting happens in-character, for better or worse. No editing, please. If you are a neat-freak like me and are concerned about spelling or grammar mistakes, preview your posts before posting them.
I will attempt to write in the present tense most of time. I would prefer you do the same. If it isn't natural enough for you, you may write in the past tense, however.
Out-of-character topics that have no direct bearing on the immediate situation should be posted to the OOC thread
(this is also where the campaign introduction is located). I prefer use of spoiler blocks (tag sblock) for OOC conversation that DOES concern the immediate situation, but just make sure it is clear if something is OOC. Player characters and NPCs can be viewed in the Rogues Gallery
I reserve the color Yellow
for NPC speech. All NPCs will use the same color. I will do my best to refrain from carrying on conversations with myself. Most conversations with NPCs will involve only one character at a time. If, for some reason, I feel it is absolutely necessary to have more than one NPC speaking in the same post, I will delineate who is speaking by inserting the NPC's name before the text like so:
George: Well met, adventurer.
You may use any other color you like for your character. Just be consistent and pick something that stands out from the background well enough to read. If you do not wish to use a color for your character's in-character speech, please remember to use quotation marks.
Please use the integrated dice roller for all rolls. It makes it easier for me to spot math mistakes. If you are having difficulty with the integrated roller, please link your rolls from whatever online roller you use so I can check the math if I feel the need. Otherwise I use the honor system for dice rolls.
You may use action points on any d20 roll your character makes as described in the Eberron Campaign Setting. In the case of pbp, you do not have the luxury of immediate DM feedback, but if you decide to add an action point, please decide whether to do so quickly, in the event that I am online at the same time. You will often know the DC ahead of time (see below), but that is okay. It will just give the players an extra edge knowing when action points are going to be most efficacious; I am fine with that. I would rather action points result in success than be wasted.
This campaign uses the Players Roll All The Dice
variant. Please familiarize yourself with this system and figure out the relevant modifiers for your characters then post them to your character's write-up in the Rogues Gallery. I will include the damage and effects of attacks, as well as enemy attack scores, save scores, and caster level scores when I describe the enemy actions.
NOTE: I will NOT describe the result of many dice roll outcomes in my own posts, particularly when it comes to combat and situations where you know the DC required. This is partly to engage players and get them to take a more active roll in describing the scenes and partly to ease my burden of tracking the outcome of things. As a general rule, if I call for a roll, I will provide you with a DC and leave it to you to describe your character's success or failure. In this way I also want to give players more narrative control over the events of the game. For example, you may be provided with the opportunity to describe how an opponent chooses to back down after a successful Intimidate check. I cannot predict everything players will want to roll against, however, so sometimes you will not know the DC ahead of time. In these cases, you may need to wait until you know the result.
The rules have been included in the campaign wiki
. I will update the wiki to include space for players to add and edit things eventually as well.
I intend to post major updates on Mondays and Fridays. I will also try to post a major update on Wednesdays as well, but this will be somewhat irregular and will depend on my schedule. There will be minor updates throughout the week and into the weekend as time allows.
But most of all, let's all have fun and tell a great story!